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Springfield Town Charter

Introduction

Fair warning this is a pretty long post.

I have set out to form a guideline of rules and regulations for recreating Springfield to modern American standards. This has been a daunting task and i have barely scratched the surface. I hope to look to the community to assist me in this project and help fill in gaps where they may appear. Obviously participation is voluntary.

Zoning Basics

Every city/town has a charter and a zoning map, the charter sets up rules and regulations and the zoning maps portray those regulations into visuals. I would include links to both as reference material but I don't own such information and these can be found very easily by google search.

But wait doesn't a map already exist? My answer is that the fan-made Springfield map is a great reference tool but it's not gospel by any means, and creating a basic foundation rather than copy off an existing piece of media allows a lot more flexibility...

Zones are divided into 3 or 4 categories: Residential (usually outlined in yellow), Commercial (usually red), and Industrial (usually grey) with the fourth being open space or agricultural zones (will use green for this one). The biggest issue in zoning is that it varies from city to city, however with some research I've been able to compile a pretty good Springfieldian zoning code:

Residential:

R1 - "Lowest Density": Single Family homes, publicly operated parks, recreation centers, swimming pools, and playgrounds, police and fire stations, public and government services, public libraries, schools and colleges (non-profit) public parking lots, private garages, and accessory uses to the above.

R2 - "Medium Density": any use outlined in R1 with the addition of two-family dwellings

R3 - "High Density": any uses permitted in R1 and R2 with the addition of multiple unit dwellings. Multi-Unit dwellings include apartment houses, boarding houses, condos and congregate houses.

RE - "Residential Estate": mansion type dwellings

Commercial:

C1- "Light Retail": Minor automotive repair, automotive fuel dispensing, automotive self-service fuel dispensing, business and financial services, convenience and neighborhood commercial, family and group day care facilities, libraries, mortuary and funeral homes. public and governmental services, police and fire, places of religious service, public utility, and restaurants

C2 - "Social Institutions": any use permitted in C1, light commercial, group care facilities, physical fitness, religious/cultural/fraternal activities, rehab centers, school and colleges run for profit

C3 - "Entertainment District": any use permitted in C1 and C2, amusement centers including bowling alleys, golfing ranges, mini golf courses, ice rinks, pool and billiard halls, similar recreational uses. also encapsulates automotive sales, building material supply sales, cultural institutions (museums and art galleries), community commercial centers, health and medical institutions, hotels and motels, commercial printing and publishing, taverns, cocktail lounges, indoor theaters, self storage warehouses.

C4 - "Commercial-Industrial": any use permitted in C1, C2 and C3, major automotive repair, commercial bakeries, regional commercial centers, plastics design, modeling and assembly, small metal products design, casting, fabricating and processing, manufacturing and finishing, storage yards, and wood products.

CR1 - "mixed use C1 commercial and residential"

CR2 "mixed use C2 and residential"

Industrial:

I1- "Light Manufacturing": warehouses, research and testing labs, product distribution centers, woodworking shops, auto body shops, furniture assembly, dry cleaning plants, places of religious worship, public and governmental services, machine shops, boat building storage units

I2 - "Loud Industry": any use permitted in I1, stadiums and arenas, indoor swap meets, breweries, liquid fertilizer manufacturing, carpet manufacturing, monument works, regional recycling centers.

I3 - " Loudest Industry": any use permitted in I1 and I2, auto dismantling yards, alcohol manufacturing, cotton gins, paper manufacturing, quarries, salt works, and petroleum refining.

Agricultural:

AG1: "Open Space": parks and recreation such as bike trails, equestrian trails, walking trails, nature trails, park/lawn areas, children's play areas, child care facilities, picnic facilities, and athletic fields. Also includes natural resource preserves such as forest lands, waterways, watersheds for fishing, food and plant production, major mineral deposits used for mining. Also marine and ecological preserves , sanctuaries, habitat protection sites, sanitary landfills, public water supply reservoirs, and water conservation areas.

AG2: Agricultural use dwellings, maintenance and storage buildings, other

AG3: "Public park land": Mainly Amusement parks and buildings that are necessary for their operation.

I need to designate every building in the game to these standards, and this is where i'm looking for your help. As an example the Simpsons House would be classified R1 Residential - Evergreen Terrace. Another example would be Beer 'N' Brawl which is C3 Commercial - Spittle County. A third and final example being Burns Manor RE Residential - Springfield Heights.

As a reference @orionsbell has a complete checklist that i have been consulting.

orionsbell.com/simpsons/springfieldchecklist.html

One Final Note:
Springfield gaining a charter is only step one in a two step process, we would also need to produce a zoning map. A zoning map can best be created with a blank (barring items that cannot be stored) Springfield with all the land purchased

Replies

  • 4junk3000
    5330 posts Member
    I commend your attempt to create a zoning guide. But to what end? If you just enjoy cataloging property, have a good time, there's plenty. But if you're creating a guide you anticipate others will use, i think you're overestimating the average tapper. My town is one of a few that follows typical zoning characteristics. I do have entertainment districts and industrial zones. But the majority of tappers just place buildings wherever they wish, and surround them with roads. If you look through your own neighbors, you'll see what would be traffic hell if there were as many cars as citizens.

    I'd be inclined to help if i wasn't already plenty busy stretching my town. I'm beginning a huge effort to inject new buildings into the oldest grid spaces by moving or eliminating older designs. Cletus's farm is just one example of something that made sense when the town was small, but now he needs to move to the rural side of town. And the whole rural area needs to move as well. I'm moving my entire desert, most likely moving my airport and spaceport too. And I'm rebuilding my casino gaming zone right now. Everything has to shift to the back, and i need to gather so much land. But you can't have a "seedy edge of town" that's no longer on the edge because new land engulfed it. So much to do, who has time for cataloging? Lol

    Good luck with your endeavor. Post your spreadsheets when you are done!
    "You're the most negative person I've ever seen on here. Constantly."
  • @4junk3000 I’m not saying anyone has to use it, nor am I saying anyone has to help. I am using it personally and I figured it would keep us busy at the very least while we are stretched thin on content. As I mentioned it’s a fairly large task to do alone. Cataloging is only step one after which comes plotting and then comes placing. It makes moving sections like cletus’ farm much easier when you know how your land is going to change.
  • I do have zoning in my town. It is challenging when space runs out and there is a new item to add into the zone.

    My zones are Civic district, residential, Casino, Xmas, Airport, Future world, around the world by country, Westworld, agricultural, recording studio area, theme park, central park, sporting area, Halloween area, upper class retail area, lower class retail area, LGBT area, heavy industries and factory, Spy complexes, Prisons, education sector, museum sector, medical sector etc.
  • 4junk3000
    5330 posts Member
    I'm trying to clean up my zones, so I'll have:
    Historic town square retail center & govt complex
    Squidport entertainment district
    SW heavy industry zone incl nuke plant
    KL amusement park, casino strip, and film industry
    SE Rural SF
    Outlands desert region
    Freeway frontage "big box" retail zone
    Northern mountain rural SF
    SH promenade resort zone
    SH commercial/retail zone
    SF medical district
    Pressboard estates residential

    And i plan to add/develop 3 SF residential areas as I've only recently acquired many of the premium homes I've always wanted. I'll also create a "gentrified bohemian" district, which is so popular these days; and some new homes construction in new hoods planned around the airport.

    I'm working with graph paper to pre-plan the layout while i kill time trying to collect land squares. It's going to take a while but I'm looking forward to doing it. Finally we have enough room to spread things out considerably. And yet i still want more land!
    "You're the most negative person I've ever seen on here. Constantly."
  • I have always had a zoning plan because it is more pleasing - to me! Of course it has been modified over the years as more land and more features became available. I had an airport of sorts before the official one finally was released, and I had left plenty of space behind Springfield High for an athletic field but had no equipment until the Tap Ball event.

    But the hallmark of Springfield is its irreverence! So go ahead and put that tire fire wherever you please!
  • I tried zoning but gave up years ago. Now I have mainly event zones and other random zones. Even if I started over, there’s just way too much stuff! My gthomas888 town is like this, but my gotmyphilosophy town is be extreme random, although most of the Krusty stuff is together.
  • annettemarc
    7734 posts Member
    edited April 2019
    4junk3000 wrote: »
    I'm trying to clean up my zones, so I'll have:
    Historic town square retail center & govt complex
    Squidport entertainment district
    SW heavy industry zone incl nuke plant
    KL amusement park, casino strip, and film industry
    SE Rural SF
    Outlands desert region
    Freeway frontage "big box" retail zone
    Northern mountain rural SF
    SH promenade resort zone
    SH commercial/retail zone
    SF medical district
    Pressboard estates residential

    And i plan to add/develop 3 SF residential areas as I've only recently acquired many of the premium homes I've always wanted. I'll also create a "gentrified bohemian" district, which is so popular these days; and some new homes construction in new hoods planned around the airport.

    I'm working with graph paper to pre-plan the layout while i kill time trying to collect land squares. It's going to take a while but I'm looking forward to doing it. Finally we have enough room to spread things out considerably. And yet i still want more land!

    Great stuff! Which of those areas will have the churches? (And where are you putting the prisons?)
    USA/UK Race To Throw Country Into Utter Chaos = TOO CLOSE TO CALL
  • 4junk3000
    5330 posts Member
    edited April 2019

    Great stuff! Which of those areas will have the churches? (And where are you putting the prisons?)

    My churches are distributed throughout my SF, in neighborhoods that are suitable for them. The fancier ones are in SH.

    My Prisons are also distributed by economic relativity. The main prison is near the dump. The fancy prison, which was built to be an arts center, is in SH.

    Like this:
    vac300q9rtea.png
    "You're the most negative person I've ever seen on here. Constantly."
  • I always use zoning but I grew up playing Sim City.
  • I sort of started with a zoning of sorts but really only divided into residential and nonresidential. I probably should have nuked the place and started from scratch to do a better layout when the town really started to grow, but at this point, I don’t want to mess with it. I generally keep each event as its own area, but I am starting to move things around a bit to make more sense. But I’m terrible at design, so it’s never going to look pretty.

    At any rate, it would be interesting to have this kind of guide for those who do like to zone their towns, especially when we get buildings that it’s hard to know exactly what they are. Good luck taking on such a huge project!

    Also, I wasn’t clear as to how you want people to help you. You might explain further what you are looking for people to do.
  • @kathy699 well initially I just need to get all the buildings categorized before I start outlining them out for placement
  • @kathy699 well initially I just need to get all the buildings categorized before I start outlining them out for placement

    So are you going to give people a list of buildings to categorize, or how do you want people to contribute to that effort?
  • kathy699 wrote: »
    @kathy699 well initially I just need to get all the buildings categorized before I start outlining them out for placement

    So are you going to give people a list of buildings to categorize, or how do you want people to contribute to that effort?
    There’s a checklist listed in the op

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