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Rod n Todd... Why did I bother? What is the point of the level missions anyways?

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I reckon that without a mission the game would become a mere xp point chase! Also you need to complete some tasks to unlock items! Besides allthat, the ocd in me forces me to complete complete complete!!! :shock:

Replies

  • chrisp530
    2611 posts
    edited August 2013
    You actually can't continue building the new buildings without them. Like people who haven't built Wolfcastles mansion, couldn't build Sir Putts ALOT until they built Wolfcastles mansion. And for people on level 30, for instance, they couldn't build either of those until they built Herman's.

  • iliketoannoyyou
    291 posts
    edited August 2013
    You used to have to complete all side quests before being able to build the next building....
  • mwdalton
    11549 posts Member
    edited August 2013
    You get cash and exp for finishing? Lol, yeah, apart from that, and the dialogue, there's not much else 'reward'.

    And it gives you something to do, I guess :lol:
  • beeblebrox900
    1314 posts Member
    edited August 2013
    Yeah, since they changed the quest format (at whacking day update) the side quests do seem kinda pointless when you get to the end and nothing happens. Would be nice if they gave you a little bonus item or something as they do feel massively anticlimatic now.
  • homersimpleton
    71 posts
    edited August 2013
    Yeah, the reward for completing a quest should be more then 50 XP (I think that's what you get, whether it's an 48-hour quest or a 45-second quest), but perhaps it could be (your level times 5 XP) or something.

    Just a little more bonus for being a quest, but most of us just do the quests to get rid of the stuff on the left side, and to open up the possibility of another quest.
  • GamerGD3
    3029 posts New member
    edited August 2013
    I think it should unlock the latest decorations or something so that way you feel like you earned something.
  • grannybern14
    385 posts
    edited August 2013
    I thought Herman's, Wolfcastle and rod and tod were all pretty boring. I'm hoping for something more exciting soon.
  • mikeydluffy
    2014 posts
    edited August 2013
    I find all the stories / tasks boring but they are there to be completed. All I want at the end of the day are the characters / buildings that come with the updates.
  • Twkoenig
    246 posts
    edited August 2013
    I thought Herman's, Wolfcastle and rod and tod were all pretty boring. I'm hoping for something more exciting soon.

    I agree with that. But we do have squish/squidport and Krustyland as bonuses. They've kept me pretty busy.
  • mcorway
    419 posts
    edited August 2013
    I really enjoyed the mini-golf tournament. I thought it was a good use of the building plus Rod has really funny lines... 'I'll do anything, and I MEAN ANYTHING' lol

    People around here are just too picky

  • grannybern14
    385 posts
    edited August 2013
    mcorway wrote:
    I really enjoyed the mini-golf tournament. I thought it was a good use of the building plus Rod has really funny lines... 'I'll do anything, and I MEAN ANYTHING' lol

    People around here are just too picky

    I don't think anyone's too picky really. I think we're a very diverse bunch of people. EA can't possibly please all of us all of the time but they do seem to be trying real hard lately. :D
  • Indys2nd
    1906 posts Member
    edited August 2013
    Without the quests, I think it would be quite boring. It's a pain sometimes to have to go through a series of steps just to get a building, but without that, you would be done and just sitting and waiting for the next update.

    When you get only nothing but what I like to call "killing time quests" i.e. grow perfection, have Lisa read a book, etc. that can feel a little pointless.

    For those of us who have been here for awhile, there was a time when you reached the top level (level 20) and you were done. Nothing more to do other than pray for a new level to be released. Which for a very long time, never came.
  • L_B_123XD
    1709 posts Member
    edited August 2013
    It's annoying as I'm not going to do Rod and Toss until Krustyland is relatively grown for me as Bart is helping me earn tickets, and I'm off on holiday on the 20th so I'm not even sure if ill complete it by then.
    Ill definately have lots to do on my return in September.
    So I'm both happy and disappointed, i like having te quests but prefer when there not obviously drawn out with days of 24 hour ones.
  • amuck10
    506 posts
    edited August 2013
    I thought the dialog great. Just when Bart said he wanted to play taser tag I was let down they couldn't. I thought that could be an awesome activity, like Smithers helping burns exercise with Bart shocking homer in the ****.
  • pantuflin007
    2747 posts New member
    edited August 2013
    I reckon that without a mission the game would become a mere xp point chase! Also you need to complete some tasks to unlock items! Besides allthat, the ocd in me forces me to complete complete complete!!! :shock:
    Same for me, I get an itchy feeling if I leave it unfinished. :P
  • Noodles134
    59 posts
    edited August 2013
    Whilst waiting for 24 hour builds in KL I think it's been a great way to waste time :-) nice to see the monkey dance too.
  • Bravewall
    4244 posts Member
    edited August 2013
    Your reward is coming back to the forum and watching people get excited about the next level. :lol:
  • VxMarmitex9
    956 posts
    edited August 2013
    They should do be more decoration rewards for finishing like the liberty bell!
  • doctoru2
    291 posts Member
    edited August 2013
    I also play SpongeBob Moves In, which is a similar game to TSTO. One buys land, decorations and buildings during the course of the game. Like TSTO, increasing a level unlocks more characters and buildings. And, rather than doughnuts (donuts), jars of jelly are the alternate premium currency (to speed up items or buy premium characters).

    Despite these similarities, the games then diverge. In Moves In, one constantly grows, cooks, and prepares food, drinks and flowers. The characters truly do walk around aimlessly about town. Every so often, a bubble appears above their heads indicating what they want (specific food item, drink or flower package). If you give them the item they desire, you get a bit of a bonus. And this continues on and on and on.

    I think the developers of that game missed a HUGE opportunity to make things more interesting. I have no problem having the grow/cook/serve tasks be the main way of getting money, but why not have the characters do something other than just walk around? Why not have SpongeBob work at Krusty Krab for a period of time? Then maybe walk Gary (his snail) for a while. Why not have Mr. Krab count his money as a task? Have Squidward play his clarinet as a task. Have Sandy do experiments as a task. All of these could generate income - like they do in TSTO - and make the game a bit more interesting.

    TSTO's little tasks are fun because not only do they use and interact with buildings, but interact with each other. Plus, TSTO usually requires these tasks in order to advance. Sometimes a building is unlocked during the course of tasks (for example, we must complete tasks in order to get through Krustyland). Other times, it's just a task that we have to do for some future update.

    Either way, I like the TSTO tasks. It's far better the characters do something other than just aimlessly walking around waiting to be fed.
  • NeoSEC28
    39609 posts Member
    edited August 2013
    They should do be more decoration rewards for finishing like the liberty bell!

    Yeah that would be great :thumbup: Would defo make you want to complete the questline more :)
    Volunteer EA Senior Moderator
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