Is the donut button an EA strategy to get you blow through donuts?
117 posts
I believe the general consensus is: yes they did.
If they wanted players to avoid accidentally spending donuts in this manner they'd put an 'are you sure?' box up, just like they do when putting items into storage or selling them.
If EA had any scruples, they wouldn't make them cost so much in the first place. Having one of the highest grossing games in the App Store, they've surely made enough money to cover their costs.
When I first started playing I lost all my donuts doing this, now I ensure I don't have spare donuts so this can't happen.
If they wanted players to avoid accidentally spending donuts in this manner they'd put an 'are you sure?' box up, just like they do when putting items into storage or selling them.
If EA had any scruples, they wouldn't make them cost so much in the first place. Having one of the highest grossing games in the App Store, they've surely made enough money to cover their costs.
When I first started playing I lost all my donuts doing this, now I ensure I don't have spare donuts so this can't happen.
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I'm not sure what the consensus actually is. The people most likely to post about this subject are also most likely to be those who feel aggrieved, hence leading to the perhaps erroneous conclusion that everyone here feels EA is engaged in some conspiracy to deprive us of our donuts. Don't get me wrong. I wish they would implement some kind of confirmation button; but I'm not convinced that their failure to do so represents some sort of under-handed programming practice.
I just make sure to spend any donuts as soon as they get them. Between my big fat fingers and multi tasking while playing TSTO, I have accidentally spent many donuts. The one time I actually bought donuts I carefully went to the store and got my halloween stuff immediately, making sure not to let my fingers hit the wrong thing on the way.
I GRIND, It’s what I do
Unless they have an unscrupulous development team, more likely its a Marketing strategy in a company as large as EA. A LOT of discussion and thought goes into these little nuances in the initial requirements and design phases of a software product or service, and Marketing usually leads the charge in anything that can "enhance" revenue generation...
On the daughter note, I wish that would add a slide and swing to complete the park to stop her going on about " daddy park, we needs a parks daddy for little buoys and goorls"
I've been using this technique and I've never wasted donuts by accidently click the rush button. Plus you don't have to tap like a maniac.
Ps loving the daft punk reminder, going back to dig out old school records right now
But since losing some donuts, I now follow the daft punk route and let the game self collect and so far no more lost donuts.
I do, however, wish EA would address something annoying about Cletus Farm, I don't know why after selecting a crop to grow you then get a secondary dialogue box on the game screen, no need for it IMO as I've almost lost donuts accidentally hitting the rush button here a few times, managed to hit the cancel button.
Here again are very sensible suggestions that EA would pick up if they moderated the forum. :evil: