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Do we need more 10 hour tasks?

Fat Tony can Relax in the Hot Tub for 10hs.

Replies

  • MrWhiplash82
    766 posts
    edited November 2013
    crosby357 wrote:
    Fat Tony can Relax in the Hot Tub for 10hs.

    Ah, that's right. Which reminds me that I really could purchase that Hot Tub...
  • Deadshot_DCU
    6303 posts Moderator
    edited November 2013
    There should be a few characters who can use a 10hr tasks for some of these un-used buildings

    Boobarella - 10hrs - Sleep in the Bad Dream House
    Suzanne the Witch - 10hrs - Get ingredients from the Pumpkin House
    Ralph & Chief Wiggum - 10hrs - Eat at El Chemestri
    Hans Moleman - 10hrs - Security shift at the Museum of Natural History
    Squeaky Voiced Teen - 10hrs - Work at Phinneas Q. Butterfats
    Patty & Selma - 10hrs - Dine at Pimento Grove

    And so forth.
  • empathy77
    4186 posts Member
    edited November 2013
    There should be a few characters who can use a 10hr tasks for some of these un-used buildings

    Boobarella - 10hrs - Sleep in the Bad Dream House
    Suzanne the Witch - 10hrs - Get ingredients from the Pumpkin House
    Ralph & Chief Wiggum - 10hrs - Eat at El Chemestri
    Hans Moleman - 10hrs - Security shift at the Museum of Natural History
    Squeaky Voiced Teen - 10hrs - Work at Phinneas Q. Butterfats
    Patty & Selma - 10hrs - Dine at Pimento Grove

    And so forth.

    This would be great, so it wont happen......
  • direwolf987
    7450 posts Member
    edited November 2013
    I would like more 10 hr quest that require premium items because that make normal character premium characters, i.e. Skinner and Agnus singing on the Open Air Stage. 10 hr tasks are great because two 10 hr tasks makes more than a 24 hr task and it gives you some room for error when scheduling your re-assigning times.
  • GamerGD3
    3029 posts New member
    edited November 2013
    Yes I need more 10 hour tasks. They would cut down on my dead time. Although last night I did 24s for the first time, so I wonder if that means I'm slowly fading out of Tapped Out? Just tiresome go log in twice a day and just setting tasks. I do have some ongoing quests, but w/e.
  • Land0fComedy
    1110 posts
    edited November 2013
    If only everyone had a 10 hr task.. :roll:
  • edited November 2013
    With the cracker factory you can send Kearney, Shauna, Lenny, Carl, Moleman, and Cletus to work there for 10 hours. Permanent task.
  • MrWhiplash82
    766 posts
    edited November 2013
    With the cracker factory you can send Kearney, Shauna, Lenny, Carl, Moleman, and Cletus to work there for 10 hours. Permanent task.

    Are you sure that's permanent? I just finished it, and feels an awful lot like these all-town quest tasks to me. (It still appears in their menus, as well as in Homer's and Willie's, but as Luann hasn't finished her second 8-hour task that came at the same time, I can't tell yet...)
  • llazzarr
    173 posts
    edited November 2013
    There should be a few characters who can use a 10hr tasks for some of these un-used buildings

    Boobarella - 10hrs - Sleep in the Bad Dream House
    Suzanne the Witch - 10hrs - Get ingredients from the Pumpkin House
    Ralph & Chief Wiggum - 10hrs - Eat at El Chemestri
    Hans Moleman - 10hrs - Security shift at the Museum of Natural History
    Squeaky Voiced Teen - 10hrs - Work at Phinneas Q. Butterfats
    Patty & Selma - 10hrs - Dine at Pimento Grove

    And so forth.

    Don't forget about the Community Center building that comes with old man Jasper...You figure if Jasper came with the building he would have a task there. Also remember the episode Marge volunteers to act in a musical there with Ned? Maybe in the game as the storyline progresses we can get a shirtless Ned outfit that is similar to Willie's outfit from the Whacking Day event? Stupid sexy Flanders...

    They really need to do a better job with some of the buildings/quests. And yes, I'd like having more 10 hour tasks. It'd help schedule-wise.
    Post edited by Unknown User on
  • antpants7
    375 posts Member
    edited November 2013
    10 hour tasks would be great. But I would prefer more 16-20 hour tasks as I use them most.
  • tiger10036778
    842 posts
    edited November 2013
    Actually, I would like something different :wink:
    now I have plenty of cash and lots more characters, I am trying to use 24 hour tasks more....

    but..... it takes around 20 minutes to find and allocate everyone with a 24 hour job.... lets say I do it at 8am so the last one starts at 820am.

    at 8 am next morning I start harvesting.....say 10 minutes.
    then I start allocating new 24h tasks but we are now looking at the first ones finishing at around 810 the next morning...... and this is assuming I can get to the game at dead on8am.

    thus there is a tendancy to migrate and end up with an inconvenient 24 h cycle in the middle of the day.

    now..... if only the 24h tasks were 23hours...... :wink:
  • tiger10036778
    842 posts
    edited November 2013
    My skill as a threadkiller continues to manifest :lol: 8) :lol:
  • GamerGD3
    3029 posts New member
    edited November 2013
    My skill as a threadkiller continues to manifest :lol: 8) :lol:

    I feel the same way...

    Yes, I would rather all the 24's get rolled back to 23s. That way you can use the same time every day. I also have that issue, and noticed a lot with Halloween that it was harder and harder to use Ned, Apu, Maude and Frink. At one point I missed one of them, so they were all out of sync.

    Either that, or I wish wanderers would convene at a location (perhaps landing zone) and wait to be unassigned and be reassigned.
  • MrWhiplash82
    766 posts
    edited November 2013
    With the cracker factory you can send Kearney, Shauna, Lenny, Carl, Moleman, and Cletus to work there for 10 hours. Permanent task.

    Are you sure that's permanent?

    To tie up the loose end myself: No, it's not.
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