I dont think its nearing its end, but it has definitely lowered its standards though.
Seems like its all about money now
I disagree. I don't find this game nearly as offensively pay-to-play/win as many of the other freemium games that seem to be dominating the market. Check out most anything by Gameloft and you'll see how low this profit strategy has sunk.
Note to gamers: if we want the sickening freemium game cycle to stop, we have to vote with our wallets!
I dont think its nearing its end, but it has definitely lowered its standards though.
Seems like its all about money now
I disagree. I don't find this game nearly as offensively pay-to-play/win as many of the other freemium games that seem to be dominating the market. Check out most anything by Gameloft and you'll see how low this profit strategy has sunk.
Note to gamers: if we want the sickening freemium game cycle to stop, we have to vote with our wallets!
I dont think its nearing its end, but it has definitely lowered its standards though.
Seems like its all about money now
I disagree. I don't find this game nearly as offensively pay-to-play/win as many of the other freemium games that seem to be dominating the market. Check out most anything by Gameloft and you'll see how low this profit strategy has sunk.
Note to gamers: if we want the sickening freemium game cycle to stop, we have to vote with our wallets!
Why would I do that when I've played this game since its Australian release and IMO seems to be slowing up. If the give us something to proove it's here for the long haul and I like many others I guess, would dig deep in support.
I dont think its nearing its end, but it has definitely lowered its standards though.
Seems like its all about money now
I disagree. I don't find this game nearly as offensively pay-to-play/win as many of the other freemium games that seem to be dominating the market. Check out most anything by Gameloft and you'll see how low this profit strategy has sunk.
Note to gamers: if we want the sickening freemium game cycle to stop, we have to vote with our wallets!
Why would I do that when I've played this game since its Australian release and IMO seems to be slowing up. If the give us something to proove it's here for the long haul and I like many others I guess, would dig deep in support.
My "vote with your wallet" comment was really directed towards the other games that abuse the freemium system. I don't feel that TSTO does this, and while donuts are somewhat hard to come by for free, there is no aspect of this game that requires you to buy anything, and the game does not penalize you for not paying.
I myself have dropped cash on this game because I desired the character or building. The impetus to spend money was not based out of a frustrated need to play the game itself, but rather to receive something in return. This is a good freemium strategy and one that I wish more companies would embrace. Most other freemium games don't have a free to play system, they have a free to wait to play system.
I dont think its nearing its end, but it has definitely lowered its standards though.
Seems like its all about money now
I disagree. I don't find this game nearly as offensively pay-to-play/win as many of the other freemium games that seem to be dominating the market. Check out most anything by Gameloft and you'll see how low this profit strategy has sunk.
Note to gamers: if we want the sickening freemium game cycle to stop, we have to vote with our wallets!
Why would I do that when I've played this game since its Australian release and IMO seems to be slowing up. If the give us something to proove it's here for the long haul and I like many others I guess, would dig deep in support.
Way too much entitlement here. If you've not paid up a cent, but enjoyed the game for over a year (guessing here) not sure how you can complain at all.
As a side point I hate the, 'oh, I plan on dropping some money, but just want to be sure it's worth it' argument that seems to spring from that entitlement.
For me, the only people who have a right to complain about the game slowing down are the people who've dropped money on donuts and Premium items.
I dont think its nearing its end, but it has definitely lowered its standards though.
Seems like its all about money now
I disagree. I don't find this game nearly as offensively pay-to-play/win as many of the other freemium games that seem to be dominating the market. Check out most anything by Gameloft and you'll see how low this profit strategy has sunk.
Note to gamers: if we want the sickening freemium game cycle to stop, we have to vote with our wallets!
There is no way this game could ever near it's end...
there is so much content that can be added to the game, so many episode tie ins, the opportunity for EA to be creative and come up with new storylines/quests/tasks.
Look at everything that has been posted by people on here (myself included), new buildings, new characters, new decorations and more! EA could keep this game running for years!
Think of all the unused buildings in the game, they could be implemented in some way with new quests/tasks for everyone as well.
Definately nowhere near the end this game, i hope it's around for years to come, love playing it every day
Replies
I disagree. I don't find this game nearly as offensively pay-to-play/win as many of the other freemium games that seem to be dominating the market. Check out most anything by Gameloft and you'll see how low this profit strategy has sunk.
Note to gamers: if we want the sickening freemium game cycle to stop, we have to vote with our wallets!
Why would I do that when I've played this game since its Australian release and IMO seems to be slowing up. If the give us something to proove it's here for the long haul and I like many others I guess, would dig deep in support.
My "vote with your wallet" comment was really directed towards the other games that abuse the freemium system. I don't feel that TSTO does this, and while donuts are somewhat hard to come by for free, there is no aspect of this game that requires you to buy anything, and the game does not penalize you for not paying.
I myself have dropped cash on this game because I desired the character or building. The impetus to spend money was not based out of a frustrated need to play the game itself, but rather to receive something in return. This is a good freemium strategy and one that I wish more companies would embrace. Most other freemium games don't have a free to play system, they have a free to wait to play system.
Editing: fat fingered typos. Gah.
Way too much entitlement here. If you've not paid up a cent, but enjoyed the game for over a year (guessing here) not sure how you can complain at all.
As a side point I hate the, 'oh, I plan on dropping some money, but just want to be sure it's worth it' argument that seems to spring from that entitlement.
For me, the only people who have a right to complain about the game slowing down are the people who've dropped money on donuts and Premium items.
Agreed although they could still do it we have gotten stuff that's not in Springfield before like Madame Chao's is actually in capital city
Agree 100% +1 :thumbup:
there is so much content that can be added to the game, so many episode tie ins, the opportunity for EA to be creative and come up with new storylines/quests/tasks.
Look at everything that has been posted by people on here (myself included), new buildings, new characters, new decorations and more! EA could keep this game running for years!
Think of all the unused buildings in the game, they could be implemented in some way with new quests/tasks for everyone as well.
Definately nowhere near the end this game, i hope it's around for years to come, love playing it every day