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Subtle Changes You'd Like to See

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I would like to see more ground tiles to use, the Moe thing that you said, small episode tie ins (such as a new random item every once and a while instead of having to wait for a level update or an event) and 60 min tasks for every character since it would make it a lot easier for when I know I am coming back to play soon.

Replies

  • mwdalton
    11548 posts Member
    edited February 2014
    The missing task slots for Ralph, Tatum, Shauna, and probably others. There has to be some building they can use.
  • CookieKwan1
    962 posts Member
    edited February 2014
    [li]Faster scrolling in buy mode and inventory. Unless Apple patented this feature, I would think they could add a larger scroll bar allowing us to long press it to be able to quickly scroll from one end to the other and everywhere in between.[/li][/list]


    I would like to see them group certain items so they're a little easier to browse. Shrubs, trees and benches, that sort of stuff so rather than scroll through it all I could just tap the tree sub section or whatever.
  • NeoSEC28
    39616 posts
    edited February 2014
    mwdalton wrote:
    The missing task slots for Ralph, Tatum, Shauna, and probably others. There has to be some building they can use.

    +1 :thumbup:
    Volunteer EA Senior Moderator
  • mwdalton
    11548 posts Member
    edited February 2014
    [li]Faster scrolling in buy mode and inventory. Unless Apple patented this feature, I would think they could add a larger scroll bar allowing us to long press it to be able to quickly scroll from one end to the other and everywhere in between.[/li][/list]


    I would like to see them group certain items so they're a little easier to browse. Shrubs, trees and benches, that sort of stuff so rather than scroll through it all I could just tap the tree sub section or whatever.

    Ooh, yeah, I change my answer to this one, it SHOULD be dead-easy to implement. I'd hope so, anyway.
  • CookieKwan1
    962 posts Member
    edited February 2014
    mwdalton wrote:
    [li]Faster scrolling in buy mode and inventory. Unless Apple patented this feature, I would think they could add a larger scroll bar allowing us to long press it to be able to quickly scroll from one end to the other and everywhere in between.[/li][/list]


    I would like to see them group certain items so they're a little easier to browse. Shrubs, trees and benches, that sort of stuff so rather than scroll through it all I could just tap the tree sub section or whatever.

    Ooh, yeah, I change my answer to this one, it SHOULD be dead-easy to implement. I'd hope so, anyway.

    :D That's what I hoped! Theyy do something similar with going into the character groups eg villain, oddballs etc. They already have sub sections why not tweak it?
  • emmcee1
    8388 posts Member
    edited February 2014
    The one thing we all hate and I've mentioned before. When trying to select items, it selects everything around but the thing you actually want,
    Duz my head in.
  • VoiceofScully
    153 posts
    edited February 2014
    mwdalton wrote:
    The missing task slots for Ralph, Tatum, Shauna, and probably others. There has to be some building they can use.

    I completely forgot about that one. Seems odd when a character doesn't have a 1, 4, 8, 12 and 24 hour task.
    I would like to see them group certain items so they're a little easier to browse. Shrubs, trees and benches, that sort of stuff so rather than scroll through it all I could just tap the tree sub section or whatever.

    Both would be good. Personally, I don't mind a random order as long as it's consistent. After a few go rounds, we'll remember pretty much where everything is, but it would be nice to scroll faster. Groups would make it even better and really makes more sense. It should be really easily to implement. They essentially already have it with buildings, decoration, and premiums. It would take very little to extend it to subgroups.
    emmcee1 wrote:
    The one thing we all hate and I've mentioned before. When trying to select items, it selects everything around but the thing you actually want,
    Duz my head in.

    That's a good one. It's clearly a choice that the developers made to make it the way it is. It's very systematic to click everything around what you want once before finally cycling to what you actually wanted. Infuriating!
  • ehoffa21
    427 posts
    edited February 2014
    +1 for all mentioned items.
  • dave3490
    2472 posts
    edited February 2014
    mwdalton wrote:
    The missing task slots for Ralph, Tatum, Shauna, and probably others. There has to be some building they can use.

    +1 :thumbup:

    If i may add to that, Mindy needs a 4 and 6hr task too
  • JimJ321
    4208 posts Member
    edited February 2014
    And where can I get some [email protected] tang!
  • jayjaykay00
    242 posts Member
    edited February 2014
    I know its been mentioned elsewhere, but I'd love 2x2 tiles for grass and pavement.
  • MaxxSpider
    5465 posts Member
    edited February 2014
    why would you want stop signs on the sidewalk

    they don't go there in the real world why would they put them there in the game
  • jayjaykay00
    242 posts Member
    edited February 2014
    MaxxSpider wrote:
    why would you want stop signs on the sidewalk

    they don't go there in the real world why would they put them there in the game

    You live in a funny town. Or you just don't consider curbs as part of the sidewalk?
  • MaxxSpider
    5465 posts Member
    edited February 2014
    MaxxSpider wrote:
    why would you want stop signs on the sidewalk

    they don't go there in the real world why would they put them there in the game

    You live in a funny town. Or you just don't consider curbs as part of the sidewalk?

    stop signs are away from the road and not on the sidewalk

  • FeeFyeFoeFum
    245 posts
    edited February 2014
    A favourites ability in the inventory to avoid endless scrolling through.

    As mentioned, categories in the inventory as well.

    And double yes on the selection of items on the screen. Don't cycle through everything if I am tapping on a specific item.

    FeeFye
  • MaxxSpider
    5465 posts Member
    edited February 2014
    one thing that really bugs me is that when Frink is riding his flying machine he looks so small. why cant they make it bigger so he stays the same size? Other tasks that involve big objects such as Luann in that big metal ball and Arnie pie in the helicopter keep the character the same size.
  • mwdalton
    11548 posts Member
    edited February 2014
    MaxxSpider wrote:
    one thing that really bugs me is that when Frink is riding his flying machine he looks so small. why cant they make it bigger so he stays the same size? Other tasks that involve big objects such as Luann in that big metal ball and Arnie pie in the helicopter keep the character the same size.

    Hey, yeah!
  • jayjaykay00
    242 posts Member
    edited February 2014
    MaxxSpider wrote:
    MaxxSpider wrote:
    why would you want stop signs on the sidewalk

    they don't go there in the real world why would they put them there in the game

    You live in a funny town. Or you just don't consider curbs as part of the sidewalk?

    stop signs are away from the road and not on the sidewalk

    Lol. Ok.
  • HWick_Bluenose
    882 posts
    edited February 2014
    Cars on the roads would be nice.
  • HWick_Bluenose
    882 posts
    edited February 2014
    Oh, and characters not walking through fences, etc to get to places. It would make you have to structure your streets properly and make it easier to track walkers down.
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