Subtle Changes You'd Like to See
153 posts
I would like to see more ground tiles to use, the Moe thing that you said, small episode tie ins (such as a new random item every once and a while instead of having to wait for a level update or an event) and 60 min tasks for every character since it would make it a lot easier for when I know I am coming back to play soon.
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I would like to see them group certain items so they're a little easier to browse. Shrubs, trees and benches, that sort of stuff so rather than scroll through it all I could just tap the tree sub section or whatever.
+1 :thumbup:
Ooh, yeah, I change my answer to this one, it SHOULD be dead-easy to implement. I'd hope so, anyway.
Duz my head in.
I completely forgot about that one. Seems odd when a character doesn't have a 1, 4, 8, 12 and 24 hour task.
Both would be good. Personally, I don't mind a random order as long as it's consistent. After a few go rounds, we'll remember pretty much where everything is, but it would be nice to scroll faster. Groups would make it even better and really makes more sense. It should be really easily to implement. They essentially already have it with buildings, decoration, and premiums. It would take very little to extend it to subgroups.
That's a good one. It's clearly a choice that the developers made to make it the way it is. It's very systematic to click everything around what you want once before finally cycling to what you actually wanted. Infuriating!
+1 :thumbup:
If i may add to that, Mindy needs a 4 and 6hr task too
they don't go there in the real world why would they put them there in the game
You live in a funny town. Or you just don't consider curbs as part of the sidewalk?
stop signs are away from the road and not on the sidewalk
As mentioned, categories in the inventory as well.
And double yes on the selection of items on the screen. Don't cycle through everything if I am tapping on a specific item.
FeeFye
Hey, yeah!
Lol. Ok.