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Too easy modify local stored town state

jsbot
49 posts Member
Hi.

Not sure that this is a bug, but in answering (12349425) technical support asked to write here. Nevertheless, I believe that such information in the public access is unacceptable, so if developers have a desire to get more detailed technical information (except those that have been specified in the mail in support), then I give them ([email protected]).

The bottom line is that the local town state stored on the device isn't protected in any way and can be easily modified on rooted device. You can speed up the execution quests (without rushing donuts), the generation of reward, accelerate the construction, rebuild already constructed buildings (getting XP for it again and again), to get any building/decoration/character (from the old events), etc, with small changes in a file with saved state. The strange thing is that the game server accept this data changes. To demonstrate I write small program.

Here are screenshots:

1) Close game, and run application for 'complete all jobs' and 'rebuild my OrangeHouseFarm';

device-2014-03-12-224119.png
device-2014-03-12-224236.png
device-2014-03-12-224407.png
device-2014-03-12-224417.png

2) Run game and collect rewar for rebuilded houses:

device-2014-03-12-224940.png
device-2014-03-12-225030.png
device-2014-03-12-225233.png
device-2014-03-12-225842.png

3) We can speedup Corn too. Close game, run application and tap 'complete all jobs'.

device-2014-03-12-230438.png

4) After loading corn already harvested and other tax rewards ready for collection.

device-2014-03-12-230907.png
device-2014-03-12-230939.png
device-2014-03-12-231021.png

Start: 10:41 PM — 114306 XP, 49671853 $.
End: 11:10 PM — 3097442 XP, 50461952 $.
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