1. The ability to store more than one item at a time when moving an area or redesigning.
2. The toggle switch for visiting friends towns to also be available in Krustyland. Some of us are still ticket-poor even though the park is "completed."
it's about loading maps. if the next person doesn't have KL it'd create problems probably
Then there should be a section of code for the toggle switch to recognize if the next neighbor has Krustyland or not. If not, by default, it would load their town. J/S
1. The ability to store more than one item at a time when moving an area or redesigning.
2. The toggle switch for visiting friends towns to also be available in Krustyland. Some of us are still ticket-poor even though the park is "completed."
it's about loading maps. if the next person doesn't have KL it'd create problems probably
Then there should be a section of code for the toggle switch to recognize if the next neighbor has Krustyland or not. If not, by default, it would load their town. J/S
thing is. for people it already crashes so much in KL i cant imagine them doing this without fixing that crap first
1Ability to buy all 6 donuts at level completion for 100k in game cash.
2Better usage of knowlegeum.
3Ability to connect minnow pond to larger body of water.
4More available ocean. 1 more row.
5Lil lisas slurey factory.
6Rory Bellows
1) The ability to screencap one's entire Springfield, without having to stitch a bunch of caps together.
2) A 200-character text box to leave messages for visiting neighbors. (probably needing filters).
3) When it can be made more stable, more development of Krustyland, including some other theme parks: Itchy & Scratchy Land, the Land of Chocolate, Praiseland, Duff Gardens, sets from El Viaje Misterioso de Nuestro Jomer, the Burns Casino (included here because space is at a premium in many peoples' Springfields).
3 1/2) More decorations for KL.
4) More land.
5) Premium characters should be able to appear in Krustyland and do things for tickets (assuming that it would be logical for them to visit a theme park & ride rides).
6) A Burns Casino slots game for potential donuts would be cool.
7) Increased limit on Squidport tiles.
8) The ability to order ones friends by frequency of visits or else date / time of last visit.
1. Ability to give money, donuts, and items to neighbours
2. Turn items like parking lots and cars a full 360
3. The option to move characters
4. 10 hour tasks for characters
5. Ability to put boats on the water we put down
6. Option to exchange in game money for donuts
7. Items like the popcorn stand should be usable thru the whole town not just on the docks
1. Sideshow Bob as a playable character and the cops ability to catch him when on patrol task
2. more tasks for Lisa
3. Calmwood needs to be used
4. usable parking spaces and vehicle parking on the street
How about letting me and the hundreds of other people locked out of the game back in? That'd be a HUGE improvement..
That and a "collect all" button does sound pretty sweet.
I would really really like if the characters had a bigger selection of tasks and to use the numerous empty buildings I now have!
Okay, this too.
The ability to open up more tasks per character as they level up. Multiple choices for each time period. Use of Pimento Grove, Zestys, ALL THE MUSEUMS, etc.
I would love for you to be able to turn items a full 360, it kind of limits things when you can't. I feel that would make it way easier to design your town truly the way you want it. Also it would be nice to switch the view of the whole town instead of seeing it at one angle.
I would like to see more items to design your town, rather than a variety of trees and street signs.
+1 Also, for buildings etc to fit with their surroundings for example; pathways are 4px wide yet building doorways are 3px wide which makes it impossible to place an entrance in the middle of a pathway; cars facing 1 way whilst parking bays face the exact opposite, (I know you cant place them in the bays, I mention it for design reasons). Characters to actually walk on the roads its took the effort to strategically place rather than walking through water/buildings; also if they can walk around one another and not through each other. It'd also be cool to give them some casual dialogue for when they meet in the street, even if its just to say hi it'd be much better than say, marge and homer walking past/through each other, without speaking as if they're complete strangers. As you may guess, I'm a **** of a perfectionist so best leave it there for now.
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That and a "collect all" button does sound pretty sweet.
Cant see this ever happening, it just goes against the whole ethos of the game and would nullify its title imo
I get that but at the same time it also sucks when you've just finished tapping everything and your money and xp hasn't "collected" itself yet and the game crashes and you lose it all.. A way to speed that up could be kinda handy.. So I can see why people suggest it.
But hey... none of that even matters if you can't even get in the game right? lol
(I'm totally not bitter I promise......... not at all)
Replies
Then there should be a section of code for the toggle switch to recognize if the next neighbor has Krustyland or not. If not, by default, it would load their town. J/S
2Better usage of knowlegeum.
3Ability to connect minnow pond to larger body of water.
4More available ocean. 1 more row.
5Lil lisas slurey factory.
6Rory Bellows
Im not interested in night/day.
2) A 200-character text box to leave messages for visiting neighbors. (probably needing filters).
3) When it can be made more stable, more development of Krustyland, including some other theme parks: Itchy & Scratchy Land, the Land of Chocolate, Praiseland, Duff Gardens, sets from El Viaje Misterioso de Nuestro Jomer, the Burns Casino (included here because space is at a premium in many peoples' Springfields).
3 1/2) More decorations for KL.
4) More land.
5) Premium characters should be able to appear in Krustyland and do things for tickets (assuming that it would be logical for them to visit a theme park & ride rides).
6) A Burns Casino slots game for potential donuts would be cool.
7) Increased limit on Squidport tiles.
8) The ability to order ones friends by frequency of visits or else date / time of last visit.
2. Turn items like parking lots and cars a full 360
3. The option to move characters
4. 10 hour tasks for characters
5. Ability to put boats on the water we put down
6. Option to exchange in game money for donuts
7. Items like the popcorn stand should be usable thru the whole town not just on the docks
2. more tasks for Lisa
3. Calmwood needs to be used
4. usable parking spaces and vehicle parking on the street
That and a "collect all" button does sound pretty sweet.
Okay, this too.
The ability to open up more tasks per character as they level up. Multiple choices for each time period. Use of Pimento Grove, Zestys, ALL THE MUSEUMS, etc.
+1 Also, for buildings etc to fit with their surroundings for example; pathways are 4px wide yet building doorways are 3px wide which makes it impossible to place an entrance in the middle of a pathway; cars facing 1 way whilst parking bays face the exact opposite, (I know you cant place them in the bays, I mention it for design reasons). Characters to actually walk on the roads its took the effort to strategically place rather than walking through water/buildings; also if they can walk around one another and not through each other. It'd also be cool to give them some casual dialogue for when they meet in the street, even if its just to say hi it'd be much better than say, marge and homer walking past/through each other, without speaking as if they're complete strangers. As you may guess, I'm a **** of a perfectionist so best leave it there for now.
Cant see this ever happening, it just goes against the whole ethos of the game and would nullify its title imo
in game for donuts; not likely (other that the current donut bonus screen)
Every thing else I agree with. right now it is always noon (check the shadows)
Donut Tree
I get that but at the same time it also sucks when you've just finished tapping everything and your money and xp hasn't "collected" itself yet and the game crashes and you lose it all.. A way to speed that up could be kinda handy.. So I can see why people suggest it.
But hey... none of that even matters if you can't even get in the game right? lol
(I'm totally not bitter I promise......... not at all)