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How great would it be IF.....


3. Be able to place more buildings/decorations on the squidport. My land is FULL and I would like to make some more specific areas to buildings/houses but simply don't have the room. I do however have TONS of unused space where squidport is.

There are still plenty of buildings shown on Squidport (in the episodes) that haven't made it to the game yet. They will most likely release more buildings for it in the future so you'll need that unused space.

Replies

  • panopticnic
    1820 posts
    edited June 2014
    Here are a few ideas that I think would help players

    1. Instead of ONE LEVEL every so often, how about 8-10 levels per update with larger amounts of XP required between them. This would make players who have most of everything (like myself) want to keep playing daily and earn things.

    I like having one level at a time. If they released 8 levels or more at a time it would be much longer between updates.

    2. Every so often they do a "fire sale" of old items which were premium/event based that are no longer offered? For example, on week there is a sale on items that were for Krustyland that has the Kang ride and Valentines ride. They should offer them at a discount of 25%-40% so if they cost 100 donuts normally, they would be 60-75 donuts.

    why?

    3. Be able to place more buildings/decorations on the squidport. My land is FULL and I would like to make some more specific areas to buildings/houses but simply don't have the room. I do however have TONS of unused space where squidport is.

    This wouldn't be bad but they will probably release more squidport buildings. I would like to see the Casino.

    4. Random "bonus" games/quests that pop up at different times for different people, and they give bonus donuts (5-10 for each one completed) For example they would be "hidden" tasks. As you are going through your characters, you get to Skinner and one pops up that is yellow and is the "bonus" if you find it and finish it before the day is over you get the bonus. Of course this would only happen once every week or so, so it's not too many donuts being given out.

    not sure how I feel about this.

    5. The ability to ROTATE the town from a zoomed perspective! Being able to zoom out to where you can see ALL of your Springfield, and rotate it to see it at different angles.



    this would take up too much memory for this type of game. There are already crashing issues with the game I am not sure adding this is such a good idea.
  • lee67628
    818 posts Member
    edited June 2014
    1. Instead of ONE LEVEL every so often, how about 8-10 levels per update with larger amounts of XP required between them. This would make players who have most of everything (like myself) want to keep playing daily and earn things.
    Not too many levels in one go. Must allow new players to catch up as well.

    Without new players, the popularity of a game will drop until natural death.
    TSTO Completionist since 2012
  • stingray1122
    8717 posts Member
    edited June 2014
    Don't like the idea of so many levels at once. The way there doing it lately is good. One level every month to two months at most. I like your other ideas though.
  • hondab16tune
    223 posts Member
    edited June 2014
    Don't like the idea of so many levels at once. The way there doing it lately is good. One level every month to two months at most. I like your other ideas though.

    The players that have been playing for even a few months can get to current max level very quick. Now when levels are brought out I, along with millions of other players are AUTOMATICALLY at the new level with nothing really to work towards.
  • panopticnic
    1820 posts
    edited June 2014
    Don't like the idea of so many levels at once. The way there doing it lately is good. One level every month to two months at most. I like your other ideas though.

    The players that have been playing for even a few months can get to current max level very quick. Now when levels are brought out I, along with millions of other players are AUTOMATICALLY at the new level with nothing really to work towards.

    I don't wanna work towards the next level I want to play the level.
  • mwdalton
    11551 posts Member
    edited June 2014
    Meh, these ideas aren't that great. Kudos for trying, though, and thinking outside the box.
  • brandonl1226
    5831 posts Member
    edited June 2014
    Yeah I think there's a lot of issues with your ideas. The 8 levels at once would be bad. We'd be waiting 6 months + to get new levels.
  • AJtheboss1
    3869 posts Member
    edited June 2014
    mwdalton wrote:
    Meh, these ideas aren't that great. Kudos for trying, though, and thinking outside the box.
    I have to agree with you. :thumbup:

    I think their system is fine as it is. I've been up-to-date with this game for quite a while and never got bored to a point where I didn't want to play. Releasing that many levels at once wouldn't make the game feel more fun, it'll only create longer breaks between updates, and people will go crazy going months without new levels. That would drive a lot of people away, and defeat the purpose of the idea in the first place!

    Honestly this comes back to a saying, "don't fix what's not broke."

    The last time they tried to fix something that wasn't broke ended up costing them a lot of players. If they have a screw up again, especially over something that was just fine before it might just sink the ship. Just something to think about.

    The only thing I can see being somewhat of a good idea on that list is maybe the sales on premium items. It would help freemium players greatly, and help premium players save a buck. With that said I can see why people who've already bought all the premiums not like this idea. :lol:
    "The **** of the future will be the anti-****."
  • juliet603
    17879 posts Member
    edited June 2014
    I like the idea of the bonus games, it sounds similar to the parchment puzzle prizes we're doing now.
  • LPNintendoITA
    11661 posts Member
    edited June 2014
    u cant rotate buildings more then 2 sides. there's reasons:
    -space occupied by the other 2 pictures (2 more for each building) to have the other 2 sides shown
    -many building dont have a back shown in the show and it's impossible to recognise them from the back
    -crash issues etc.
    My Youtube and Twitch / WikiSimpons Current Event Page and Discord
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