the only ones that do are the ones dumb enough to give mr burns mansion half their land
Ironic, that you're calling others idiots in so many words while acting as one yourself through presumption.
My Burns Manor is actually fit into a pretty small parcel of land, probably about one "land square" or less, along with the money pool, the limo, the left-handed car, the Fruit-bat man signal, the fountain, and the Smithers statue.
There are many completionists like myself who've collected everything the game has to offer since the beginning. That said , I don't waste any of my land on lakes or forests that unnecessarily take up room. No, every bit of land is filled with all the buildings and decorations that've been released. I also don't double up on decorations or houses. I use only one of each decoration and house (no house farming or even doubles of houses), and yet am still just about to run out of land.
Once I place Devil's Anvil I'll have room for maybe two more buildings (and small ones at that).
So stop blathering about stuff you have no idea about. You only make yourself look like an idiot.
Couple things from the mind of a professional programmer for over 30 years...
- The program can figure out what the device can handle and do the appropriate thing. Like say don't allow more land on a device that cannot handle it, or say don't load friend's towns that the device cannot handle.
- I use to love getting the job of writing a program that went over all the code in the system and gathered data or made modifications. It's a great challenge, especially if you are making mods to billions of lines of code. From reports I've seen on the forum lately, EA does indeed have such programs. The latest was fixing glitches regarding multiple items that could not be used.
I assumed "need" meant "want", and I'll get to the point where it would be a nice to have. So, Yes.
But how do they implement that for those of us who live in households with multiple people with multiple devices, some much older than others? (The devices. Not the people.)
Sometimes, our Springfield's capacity relies on whether other people in our household *cough* like spouses *cough* are using The Good Devices. How would the program handle that? :?:
USA/UK Race To Throw Country Into Utter Chaos = TOO CLOSE TO CALL
Can't take a proper poll about needing more land unless you can also find out if the player is a premium or a freebie player. Poors obviously won't have as many of the premium items.
I would like more land for sure tbh if i re-arranged my town a little and took down some of the decorations i could fit more stuff in but tbh i dont want to take down the deco so more land please
I don't think you should have to deconstruct stuff in your town either. If you get something exactly the way you want it, why should you have to change it.
From the app description:
HOW FUN IS IT? LET US COUNT THE WAYS!
1. First, you can get it for free! 2. Make Springfield just like you want it.
The way you want it not the way you have had to settle for. I myself have been forced to put a strip mall in my town. I hate strip malls in my town and in real life. It's my only option at the moment. I need more land. I have several buildings crammed together on a plot of land. So do some of my old, first time friends. Their towns are decorated beautifully except one plot of land with 5 or 6 buildings crammed together because they have no where to put them. I can think of 10 of my neighbors with this problem.
I'm one of them. I'm currently trying to rearrange some buildings to fit the newer ones, but it requires cramming and overcrowding. I still don't even have a good home for my Stonecutter stuff yet. I can't even imagine what this would be like if I had all the premium buildings...
I have tons of space still, and 90% of the my neighbors do too. Only a very few of my neighbors are actually full when I check out their towns. I'm afraid if we add more land, it will just lag the game more....
I don't need more land, I can still squeeze my buildings, remove some houses or remove part of my forest, BUT I would love to have more land so I don't have to redesign so much everytime I add something.
I haven't even unlocked all of it so not yet. Looking at some of my neighbours I'd say they don't need it either considering that most of their Springfield is water...
I definitely need more land. If I plan to keep my town looking anything like a town should I'm gonna need a lot of land, otherwise I'm gonna have to store buildings or cram things where they don't belong.
Couple things from the mind of a professional programmer for over 30 years...
- The program can figure out what the device can handle and do the appropriate thing. Like say don't allow more land on a device that cannot handle it, or say don't load friend's towns that the device cannot handle.
- I use to love getting the job of writing a program that went over all the code in the system and gathered data or made modifications. It's a great challenge, especially if you are making mods to billions of lines of code. From reports I've seen on the forum lately, EA does indeed have such programs. The latest was fixing glitches regarding multiple items that could not be used.
I assumed "need" meant "want", and I'll get to the point where it would be a nice to have. So, Yes.
Agreed, but how do you deal with players who play on a brand new iPad Air some of the time and a two year old Android smartphone the rest?
Part of good programming practice is determining what best suits the users, and it strikes me that making Tapped Out in such a way that players could not continue to play the game in exactly the same way on any device they choose would be regarded much more negatively than a shortage of land that affects all players equally.
The fact that they can do what you suggest doesn't automatically make it a good thing to do.
Couple things from the mind of a professional programmer for over 30 years...
- The program can figure out what the device can handle and do the appropriate thing. Like say don't allow more land on a device that cannot handle it, or say don't load friend's towns that the device cannot handle.
- I use to love getting the job of writing a program that went over all the code in the system and gathered data or made modifications. It's a great challenge, especially if you are making mods to billions of lines of code. From reports I've seen on the forum lately, EA does indeed have such programs. The latest was fixing glitches regarding multiple items that could not be used.
I assumed "need" meant "want", and I'll get to the point where it would be a nice to have. So, Yes.
Agreed, but how do you deal with players who play on a brand new iPad Air some of the time and a two year old Android smartphone the rest?
Part of good programming practice is determining what best suits the users, and it strikes me that making Tapped Out in such a way that players could not continue to play the game in exactly the same way on any device they choose would be regarded much more negatively than a shortage of land that affects all players equally.
The fact that they can do what you suggest doesn't automatically make it a good thing to do.
I'd rather my other device tell me I cannot load someone's SF or even mine, than just crash. Agreed?
I don't know all the in's and out of server space/programming and all that so the answer to my question my be pretty simple but- Why is it possible to have whole cities online for other games, whole worlds, etc but we can't have another strip of land? Is because each strip is personally customized per user or something like that?
Couple things from the mind of a professional programmer for over 30 years...
- The program can figure out what the device can handle and do the appropriate thing. Like say don't allow more land on a device that cannot handle it, or say don't load friend's towns that the device cannot handle.
- I use to love getting the job of writing a program that went over all the code in the system and gathered data or made modifications. It's a great challenge, especially if you are making mods to billions of lines of code. From reports I've seen on the forum lately, EA does indeed have such programs. The latest was fixing glitches regarding multiple items that could not be used.
I assumed "need" meant "want", and I'll get to the point where it would be a nice to have. So, Yes.
Agreed, but how do you deal with players who play on a brand new iPad Air some of the time and a two year old Android smartphone the rest?
Part of good programming practice is determining what best suits the users, and it strikes me that making Tapped Out in such a way that players could not continue to play the game in exactly the same way on any device they choose would be regarded much more negatively than a shortage of land that affects all players equally.
The fact that they can do what you suggest doesn't automatically make it a good thing to do.
I'd rather my other device tell me I cannot load someone's SF or even mine, than just crash. Agreed?
Agreed, but at this point that is a false dichotomy as it doesn't seem to me that we have reached a point where older devices are systematically crashing due to the size of current Springfields.
EA don't appear keen to simply cut off older, less powerful devices as a matter of policy, and I can't imagine users of such devices would take kindly to being told they have to upgrade hardware just to carry on playing. That time may well have to come, but EA will probably want to delay it as long as they can.
I've got all the land currently available & still have space for new items for when updates hit. I don't like buildings to be too much on top of each other so I have spaced stuff out. So a few updates down the line I know I'll be wanting more land!
I asked this in a previous thread but don't think anyone could answer it, but what are the logistics around EA giving us more land, would it take longer for games to load/go into each others towns, I just wondered how it all worked technically as there must be some reason they don't just give us some with every update?
I don't know all the in's and out of server space/programming and all that so the answer to my question my be pretty simple but- Why is it possible to have whole cities online for other games, whole worlds, etc but we can't have another strip of land? Is because each strip is personally customized per user or something like that?
I don't know this for a fact, obviously, but my educated guess is that it is because that was not planned for in the original design of this game. And that it now requires a lot of programming rework to get it in there.
I know that may seem silly so let me give you an analogy. Suppose you write a chess playing program. It plays on an 8x8 board. A new version of chess gets popular which is played on a 10x10 board. It has two new types of pieces. Your user base wants your program updated to play the new game too. Depending on how you designed your program will determine how hard it will be to do that request. There are programming techniques that can be used from the start to help mitigate this, but when programmers are in a hurry they might not use those techniques. And it sometimes bites them down the road. BTDT
Couple things from the mind of a professional programmer for over 30 years...
- The program can figure out what the device can handle and do the appropriate thing. Like say don't allow more land on a device that cannot handle it, or say don't load friend's towns that the device cannot handle.
- I use to love getting the job of writing a program that went over all the code in the system and gathered data or made modifications. It's a great challenge, especially if you are making mods to billions of lines of code. From reports I've seen on the forum lately, EA does indeed have such programs. The latest was fixing glitches regarding multiple items that could not be used.
I assumed "need" meant "want", and I'll get to the point where it would be a nice to have. So, Yes.
Agreed, but how do you deal with players who play on a brand new iPad Air some of the time and a two year old Android smartphone the rest?
Part of good programming practice is determining what best suits the users, and it strikes me that making Tapped Out in such a way that players could not continue to play the game in exactly the same way on any device they choose would be regarded much more negatively than a shortage of land that affects all players equally.
The fact that they can do what you suggest doesn't automatically make it a good thing to do.
I'd rather my other device tell me I cannot load someone's SF or even mine, than just crash. Agreed?
Agreed, but at this point that is a false dichotomy as it doesn't seem to me that we have reached a point where older devices are systematically crashing due to the size of current Springfields.
EA don't appear keen to simply cut off older, less powerful devices as a matter of policy, and I can't imagine users of such devices would take kindly to being told they have to upgrade hardware just to carry on playing. That time may well have to come, but EA will probably want to delay it as long as they can.
Ah, but that is what happened to me! I started playing on an old phone. It worked ok for awhile. But very soon it was crashing every 5-10 mins. So I got a new device. Now I play only on the tablet.
I see your point. It is a hard decision for EA to make. Very new players might still be able to play on very old devices.
Have like 3 parcels of land lengthwise free atm and I have a lot (>50%) of premium buildings as well as a giant house farm. I think players who do need more land generally just have bad resource management.
It would be nice but I don't think EA is going to accommodate this minority by adding a lot more land. TSTO probably isn't going to last a meaningful length of time longer for this investment. Instead, EA is just making smaller buildings like for the Easter Event or awarding a lot more item prizes like for the Stonecutter Event.
I feel kind of bad because the people complaining about land probably jipped us of Chester's gold mansion.
Replies
Ironic, that you're calling others idiots in so many words while acting as one yourself through presumption.
My Burns Manor is actually fit into a pretty small parcel of land, probably about one "land square" or less, along with the money pool, the limo, the left-handed car, the Fruit-bat man signal, the fountain, and the Smithers statue.
There are many completionists like myself who've collected everything the game has to offer since the beginning. That said , I don't waste any of my land on lakes or forests that unnecessarily take up room. No, every bit of land is filled with all the buildings and decorations that've been released. I also don't double up on decorations or houses. I use only one of each decoration and house (no house farming or even doubles of houses), and yet am still just about to run out of land.
Once I place Devil's Anvil I'll have room for maybe two more buildings (and small ones at that).
So stop blathering about stuff you have no idea about. You only make yourself look like an idiot.
But how do they implement that for those of us who live in households with multiple people with multiple devices, some much older than others? (The devices. Not the people.)
Sometimes, our Springfield's capacity relies on whether other people in our household *cough* like spouses *cough* are using The Good Devices. How would the program handle that? :?:
Or what level they are on. etc.
I'm one of them. I'm currently trying to rearrange some buildings to fit the newer ones, but it requires cramming and overcrowding. I still don't even have a good home for my Stonecutter stuff yet. I can't even imagine what this would be like if I had all the premium buildings...
Agreed, but how do you deal with players who play on a brand new iPad Air some of the time and a two year old Android smartphone the rest?
Part of good programming practice is determining what best suits the users, and it strikes me that making Tapped Out in such a way that players could not continue to play the game in exactly the same way on any device they choose would be regarded much more negatively than a shortage of land that affects all players equally.
The fact that they can do what you suggest doesn't automatically make it a good thing to do.
I'd rather my other device tell me I cannot load someone's SF or even mine, than just crash. Agreed?
Agreed, but at this point that is a false dichotomy as it doesn't seem to me that we have reached a point where older devices are systematically crashing due to the size of current Springfields.
EA don't appear keen to simply cut off older, less powerful devices as a matter of policy, and I can't imagine users of such devices would take kindly to being told they have to upgrade hardware just to carry on playing. That time may well have to come, but EA will probably want to delay it as long as they can.
I asked this in a previous thread but don't think anyone could answer it, but what are the logistics around EA giving us more land, would it take longer for games to load/go into each others towns, I just wondered how it all worked technically as there must be some reason they don't just give us some with every update?
I don't know this for a fact, obviously, but my educated guess is that it is because that was not planned for in the original design of this game. And that it now requires a lot of programming rework to get it in there.
I know that may seem silly so let me give you an analogy. Suppose you write a chess playing program. It plays on an 8x8 board. A new version of chess gets popular which is played on a 10x10 board. It has two new types of pieces. Your user base wants your program updated to play the new game too. Depending on how you designed your program will determine how hard it will be to do that request. There are programming techniques that can be used from the start to help mitigate this, but when programmers are in a hurry they might not use those techniques. And it sometimes bites them down the road. BTDT
Ah, but that is what happened to me! I started playing on an old phone. It worked ok for awhile. But very soon it was crashing every 5-10 mins. So I got a new device. Now I play only on the tablet.
I see your point. It is a hard decision for EA to make. Very new players might still be able to play on very old devices.
It would be nice but I don't think EA is going to accommodate this minority by adding a lot more land. TSTO probably isn't going to last a meaningful length of time longer for this investment. Instead, EA is just making smaller buildings like for the Easter Event or awarding a lot more item prizes like for the Stonecutter Event.
I feel kind of bad because the people complaining about land probably jipped us of Chester's gold mansion.