EA Forums - Banner

[DISCUSS + FAQ] Clash of Clones

Prev13456713
I really haven't a clue what I'm doing in this update!! I keep 'winning' things that are said to be in my inventory but when I look they are there but locked and say 'quest'. Also I have a quest to place medieval decorations but the only ones unlocked are for donuts and I'm short of donuts after buying the bus and am certainly not buying donuts for this update. Am I missing something or does my game have a glitch?

Replies

  • NeoSEC28
    39616 posts
    edited August 2014
    Pokelon wrote:
    I thought to just open a topic where we can randomly discuss strategy

    I like to keep my strategy close to my chest tbh after all we are attacking each other ;)
    Volunteer EA Senior Moderator
  • nascarchamp0
    1016 posts Member
    edited August 2014
    It was my understanding that "Easter" was never to be mentioned again. Although it was funny!

    Not sure if I have any type of strategy as yet. I'm sending nerds to people who attacked me for now and working my way through the quests.

    It seems that it would be terribly expensive to rush through this, and I enjoy having something to do.

    With the event just getting started its hard to tell what is the best way to go, but with threads like this I'm sure that great tips and tricks will be revealed as they are discovered.

    Be keeping my eye on this one for sure!
  • brickevand408
    1822 posts Member
    edited August 2014
    NeoSEC28 wrote:
    Pokelon wrote:
    I thought to just open a topic where we can randomly discuss strategy

    I like to keep my strategy close to my chest tbh after all we are attacking each other ;)


    Hoah! :mrgreen:
  • 1Mastiff
    184 posts Member
    edited August 2014
    Can I ask a question (possible a stupid question) but I have a task telling me to use a "thingy 20" (it's name has just escaped me) to defend my town, I am sure I have done to correctly, using it to wipe out the attacks in my town, but the task doesn't go away, what am I doing wrong?

    Also I am holiday with poor wi if, apologies neighbours, I will do my best to visit as often as I can.
  • sallylorna
    27 posts
    edited August 2014
    I have no clue what I'm doing with this update. So I've just sent nerds out to attack and used them all up on my first couple of neighbours. My questions are:
    1: does the random button take you to your friends towns or is it just complete strangers Springfields?
    2: is there any way of earning gold quickly, so far I only have 16, at this rate I'll never get through the personal prizes.

    I don't think I'm going to get very far with this update as I can't tap my castle every 2 hours when I'm at work and I'm not setting an alarm for when I'm asleep.
  • NeoSEC28
    39616 posts
    edited August 2014
    1Mastiff wrote:
    Can I ask a question (possible a stupid question) but I have a task telling me to use a "thingy 20" (it's name has just escaped me) to defend my town, I am sure I have done to correctly, using it to wipe out the attacks in my town, but the task doesn't go away, what am I doing wrong?

    Also I am holiday with poor wi if, apologies neighbours, I will do my best to visit as often as I can.

    You are not alone with this "glitch" not working properly mate, i have the same issue with it not working as well :( Hopefully it will be fixed soon
    Volunteer EA Senior Moderator
  • Wijsheid
    9653 posts Member
    edited August 2014
    sallylorna wrote:
    I have no clue what I'm doing with this update. So I've just sent nerds out to attack and used them all up on my first couple of neighbours. My questions are:
    1: does the random button take you to your friends towns or is it just complete strangers Springfields?
    2: is there any way of earning gold quickly, so far I only have 16, at this rate I'll never get through the personal prizes.

    I don't think I'm going to get very far with this update as I can't tap my castle every 2 hours when I'm at work and I'm not setting an alarm for when I'm asleep.

    1: does the random button take you to your friends towns or is it just complete strangers Springfields?

    That button takes you to strangers their Springfield. they will be labeled as 'invader' so you can not see their username. Same for the 'invaders' that pop up in your town. Just random strangers.

    2: is there any way of earning gold quickly, so far I only have 16, at this rate I'll never get through the personal prizes.

    No, there is no way of earning gold quickly. There are two ways of earning gold:

    1. You attack other Springfields with Nerds. If the buidlings aren't defended throughout the hours that your nerds need to demolish a building, you'll earn fifty coins per destroyed building. Otherwise just 1 coin

    2. Defend your houses. If you defend a house from being destroyes, you'll get 10 gold. Repairing a complete destroyed house gives you 5 gold.
  • avg_joe_c
    67 posts Member
    edited August 2014
    1Mastiff wrote:
    Can I ask a question (possible a stupid question) but I have a task telling me to use a "thingy 20" (it's name has just escaped me) to defend my town, I am sure I have done to correctly, using it to wipe out the attacks in my town, but the task doesn't go away, what am I doing wrong?

    Also I am holiday with poor wi if, apologies neighbours, I will do my best to visit as often as I can.

    I believe that quest had two parts to it. One was to defend using the Cheater's 20 and one was to attack with it. If you use one to attack, it automatically gives you the max reward and destroys their building.

    I recommend only using it on the castle building of strangers (not neighbors) as that yields the most elixir and gold. Just keep tapping the ax and shield button in the top right corner until you get to a stranger with an open castle. The game automatically centers you on the person's castle if it is available to be attacked. If it centers you somewhere else (e.g. Flanders house) then you know their castle is already under attack by someone else and you can tap on to the next stranger.
  • avg_joe_c
    67 posts Member
    edited August 2014
    Pokelon wrote:
    I thought to just open a topic where we can randomly discuss strategy, ask (stupid) questions and just help eachother out. I could ofcourse open a new topic for every question I have popping up, but I thought it might be more easy to discuss everything in the same topic. I will also add here all information I read elsewhere and found useful, so people can get all information about the game at once without having to scroll through three days of topics (hope that's ok moderators, if not just let me know and I'll edit :) )

    So let's shoot. I have a whole bunch of questions, but let's start of with some strategy.
    I understand that the best thing is to send out 1 or 2 nerds per building and attack the most houses out there. Up until now I have never been able to win anything with that. I did win once when I send a lot of nerds to a house and destroyed it in one hour? Did anyone do the calculation? 8 nerds that loose on different houses versus 1 win?

    Also you use the nerd, you loose the nerd.....do you buy them, or do you just wait for new ones to pop up? I did notice that during the night only 10 new nerds were made? Is this normal?

    I also just wanted to say that I loved Homer mentioning the Easter fences in his after beer Barbarian chat. :lol:
    Pokelon wrote:
    Thanks a lot for the information. :thumbup:
    And when we attack and fail the nerds are gone as well...what if we win? Do they come back or lost as well?

    The Nerds are expendable. They don't come back. Also the more Nerds you have in inventory when you begin an attack, lessens the completion time. ex: 20+ Nerds in inventory would result in a 9hr completion time for one Nerd, but 10- would result in a 23hr completion time for 1 Nerd.

    I hope that made sense.

    I'm not sure that Mike's description is accurate (unless I am reading it wrong, which is always possible :P ). As you level up your castle, your town defense gets stronger and that is what increases the completion time for someone to attack you with one nerd. It is not dependent on how many nerds you have. It started with nine or ten hours for one nerd, but I have seen people who are already up to over one day with one nerd. For every nerd after that, it subtracts one hour.

    So whether or not it is worth it to use more nerd to increase the likelihood of a successful attack is going to depend on where the person you are attacking it at. If they are at a higher level, it probably wouldn't be worth it to use 25 nerds on one building (especially considering that someone at that level is likely to be playing frequently enough that even one hour won't go by without defense :lol: ). But it the person is a lower level and you have to only spend nine nerds to bring the completion time down to one hour (which is the minimum), and some of their other buildings already look to be damaged, then it might be worth it. I haven't done the math, though. It will also depend on whether you are attacking a neighbor or stranger and whether the building is a castle or just a house as those all yield different amounts of elixir and gold.

    I've just been using one nerd at a time. I am not sure if that is the best strategy or not. I am making it up as I go along. :mrgreen:
  • avg_joe_c
    67 posts Member
    edited August 2014
    Pokelon wrote:

    Also you use the nerd, you loose the nerd.....do you buy them, or do you just wait for new ones to pop up? I did notice that during the night only 10 new nerds were made? Is this normal?

    Yes, that is normal. It is better to think of the nerds as event currency rather than people. :lol:

    Once used, the nerds are gone. And the castles produce nerds in the same manner that other building produce cash. The castle starts off by giving you ten nerds every two hours (that number increases as you level up your castle). But if you are not there to collect from it (such as during the night) you will still just get ten and the timer will reset from when you tap. This event is really trying to encourage frequent tapping!
  • i_em_evilhomer
    47 posts
    edited August 2014
    avg_joe_c wrote:
    As you level up your castle, your town defense gets stronger and that is what increases the completion time for someone to attack you with one nerd. It is not dependent on how many nerds you have.

    yes this seems to be true level up your castle a few times and then youll get a "town defense bonus" and it just takes longer for your buildings to be destroyed and i think an invading neighbor/stranger gets less elixir and gold, i noticed i was getting less in some towns who had a high defense, but i have a total of three towns one as a main and two to always help out during events

    so being a good neighbor would mean letting your buildings get destroyed, you still get gold and elixir for rebuilding them (not as much as defending) but the invader gets their full share of elixir and gold instead of just a fraction, but alas we are barbarians and do not want to share the wealth, we all want our share from pillaging and looting. but seriously that would be the best way for everyone so get a lot of elixir and a lot of coins. but its just totally impossible

    as for all the unlocks, once you get enough coins to start getting items you still have to wait for the questline to let you use it, if you have something before itll just sit there until the quest tells you your ready to use it
  • Pokelon1970
    311 posts Member
    edited August 2014
    cjryder625 wrote:
    I really haven't a clue what I'm doing in this update!! I keep 'winning' things that are said to be in my inventory but when I look they are there but locked and say 'quest'. Also I have a quest to place medieval decorations but the only ones unlocked are for donuts and I'm short of donuts after buying the bus and am certainly not buying donuts for this update. Am I missing something or does my game have a glitch?

    That's normal. You need to continue in the quests with Homer and then they'll unlock decorations for elixir.
    avg_joe_c wrote:
    Pokelon wrote:

    Also you use the nerd, you loose the nerd.....do you buy them, or do you just wait for new ones to pop up? I did notice that during the night only 10 new nerds were made? Is this normal?

    Yes, that is normal. It is better to think of the nerds as event currency rather than people. :lol:

    Once used, the nerds are gone. And the castles produce nerds in the same manner that other building produce cash. The castle starts off by giving you ten nerds every two hours (that number increases as you level up your castle). But if you are not there to collect from it (such as during the night) you will still just get ten and the timer will reset from when you tap. This event is really trying to encourage frequent tapping!

    Ok, that's why. As long as I didn't tap, it didn't produce new nerds. That's so sad. 8)
    avg_joe_c wrote:
    As you level up your castle, your town defense gets stronger and that is what increases the completion time for someone to attack you with one nerd. It is not dependent on how many nerds you have.

    yes this seems to be true level up your castle a few times and then youll get a "town defense bonus" and it just takes longer for your buildings to be destroyed and i think an invading neighbor/stranger gets less elixir and gold, i noticed i was getting less in some towns who had a high defense, but i have a total of three towns one as a main and two to always help out during events

    so being a good neighbor would mean letting your buildings get destroyed, you still get gold and elixir for rebuilding them (not as much as defending) but the invader gets their full share of elixir and gold instead of just a fraction, but alas we are barbarians and do not want to share the wealth, we all want our share from pillaging and looting. but seriously that would be the best way for everyone so get a lot of elixir and a lot of coins. but its just totally impossible

    as for all the unlocks, once you get enough coins to start getting items you still have to wait for the questline to let you use it, if you have something before itll just sit there until the quest tells you your ready to use it

    Well this does sound pretty good actually. Except for Neo who wants to keep his strategy all by himself, we could actually try and couple up with a number of friends and if you see them attack (as you can see the name) just let them pull your houses down?

    I came up with a couple of more questions as well :
    I didn't really understand the manufacturing of the nerds? Once you level up your castle do they get produced faster or less fast? Do their numbers change, or always 10 at once?

    Is there a fast way to find the houses that are being attacked or do you really have to scroll your whole town each time you get the message?

    Some of the new objects need elixir to buy them? Would I best wait untill I totally leveled up my castle or should I just start buying them already, what would you do?

  • Neglecterino
    5175 posts Member
    edited August 2014
    For consideration...

    Attack random town 5 times, one castle and 4 houses.
    Win: 140+4*70=420 E
    50+4*25=150 G
    Lose: 10+4*5=30 E
    2+4*2=10 G

    Attack friend town 5 times, one castle and 4 houses.
    Win: 25+4*18=97 E
    10+4*8=42 G
    Lose: 10+4*5=30 E
    2+4*1=6 G

    Defending 5 attacks, one castle and 4 houses.
    Win: 5*20=100 E
    5*10=50 G
    Lose: 5*10=50 E
    5*5=25 G

    So with a friend you can reciprocate with:
    Reciprocal win attack/lose defense: (97+50 E, 42+25 G) = (147 E, 67 G)
    Reciprocal lose attack/win defense: (30+100 E, 6+50 G) = (130 E, 56 G)
    Reciprocal win attack/win defense: (97+100 E,42+50 G) = (197 E, 92 G)
    Reciprocal lose attack/lose defense: (30+50 E, 6+25 G) = ( 80 E, 31 G)

    Attacking a random town seems like a gamble for a win, and I'd rather spend my nerds on my friends. Assuming I'm not in direct communication with the friend, then in the same time zone I think that the second reciprocal (lose attack/win defense) is most likely. In different time zones, perhaps win attack/lose defense.

    What do you think?
  • Pokelon1970
    311 posts Member
    edited August 2014
    Don't I just love your maths. :mrgreen: (phew, there's that headache again :lol: )
    Is your assumption based on one nerd per house, or it doesn't matter maybe?
    What about when you let them win, you reconstruct, you win something as well no?
  • OnePoundBeef
    680 posts Member
    edited August 2014
    It was my understanding that Easter never be mentioned again.

    Neo, on behalf of the forum I request the word ' easter' and phrase 'easter event' automatically be replaced with the phrase 'unmentionable event'.
  • Pokelon1970
    311 posts Member
    edited August 2014
    It was my understanding that Easter never be mentioned again.

    Neo, on behalf of the forum I request the word ' easter' and phrase 'easter event' automatically be replaced with the phrase 'unmentionable event'.

    Easter, Easter Fences, Easter egg piles, Easter bunnies, Easter glitches.......Easter, Easter, Easter, don't you just love it? (just in case, I get it out of my system already)


    Back on topic, another question : do you need nerds in your town to be able to click on the defense shields?
  • philX3X
    102 posts Member
    edited August 2014

    So with a friend you can reciprocate with:
    Reciprocal win attack/lose defense: (97+50 E, 42+25 G) = (147 E, 67 G)
    Reciprocal lose attack/win defense: (30+100 E, 6+50 G) = (130 E, 56 G)
    Reciprocal win attack/win defense: (97+100 E,42+50 G) = (197 E, 92 G)
    Reciprocal lose attack/lose defense: (30+50 E, 6+25 G) = ( 80 E, 31 G)


    What do you think?

    Thanks for the math!
    However, you cannot both "win attack/win defense" or "lose/lose"

    If you attack and he defends his springfield, then you lose. You cannot both win the attack and win the defense.

    So, if we are to look into your helpful chart, here is what we see:
    A successful attack brings you (147 E, 67 G), while a successful defense (130 E, 56 G).
    As turns out, there isn't much of a difference between neighbors.


    But if we are to only raid random springfields, then the rewards increase dramatically if the attack is successful. In which case, the best strategy would be for people to attack RANDOM springfields while NOT defending their own.
  • Neglecterino
    5175 posts Member
    edited August 2014
    Pokelon wrote:
    Don't I just love your maths. :mrgreen: (phew, there's that headache again :lol: )
    Is your assumption based on one nerd per house, or it doesn't matter maybe?
    What about when you let them win, you reconstruct, you win something as well no?

    The nerd count per house is not included in the calculation, but obviously needs to be considered in the big picture.

    When/If you let them win then you lose the defense. I included that.

    So an issue is that letting someone win is going to take time, no matter how many nerds you use. And it will get to take more and more time as we level up. Yet if you defended then you'd both get something and it would free the house for another attack. Hence, I'm really thinking that using 1 nerd per attack is the way to go, and that you should defend all attacks. Even if cooperating. Hence the second scenario would apply, which was
    Reciprocal lose attack/win defense: (30+100 E, 6+50 G) = (130 E, 56 G)
    which isn't a bad pay out. You'd both get that amount. Also, this clears your castle for yet another attack/defense.

  • Neglecterino
    5175 posts Member
    edited August 2014
    philX3X wrote:

    So with a friend you can reciprocate with:
    Reciprocal win attack/lose defense: (97+50 E, 42+25 G) = (147 E, 67 G)
    Reciprocal lose attack/win defense: (30+100 E, 6+50 G) = (130 E, 56 G)
    Reciprocal win attack/win defense: (97+100 E,42+50 G) = (197 E, 92 G)
    Reciprocal lose attack/lose defense: (30+50 E, 6+25 G) = ( 80 E, 31 G)


    What do you think?

    Thanks for the math!
    However, you cannot both "win attack/win defense" or "lose/lose"

    If you attack and he defends his springfield, then you lose. You cannot both win the attack and win the defense.

    So, if we are to look into your helpful chart, here is what we see:
    A successful attack brings you (147 E, 67 G), while a successful defense (130 E, 56 G).
    As turns out, there isn't much of a difference between neighbors.


    But if we are to only raid random springfields, then the rewards increase dramatically if the attack is successful. In which case, the best strategy would be for people to attack RANDOM springfields while NOT defending their own.

    Sorry if the wording is confusing. If you attack and he defends, then you lose the attack, otherwise you win the attack. If he attacks, and you defend then you win the defense, otherwise you lose. So you can win your attack and win defense of his attack. Or you could play to lose your attack and win your defense etc.

    I agree that the first two are not much different. I'd go for defense, per my second post above.

    You can win a lot on those random attacks, but only if you win.

    [Edit: Typo]
  • socialjoy
    19 posts
    edited August 2014
    I don't know what the best strategy is but I've been attacking random castles and using as many nerds as possible and now I feel like I've been wasting them. You never know if you'll win or lose and I'm not a gambler. I'm going to spend one need per house/castle on my friends' Springfields and see how that goes. When I get Cheater 20s, I'll spend those on random castles to get the max reward.
This discussion has been closed.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!