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Would you like to cancel (name's) Job?

Prev1
You can complete any job with donuts.

Replies

  • kevinleft3
    29 posts
    edited November 2014
    MaxxSpider wrote:
    You can complete any job with donuts.

    Sorry. I think I did a bad job explaining.

    I'm doing the thanksgiving quest, and need specific characters available to complete said quest. but they're already busy doing a 24 hour quest.

    For me to free them I usually put whatever building they're in back in inventory to free them. I hate having to do this since something there are more than the one character (in this case the Stonecutters).

    I'm hoping that they add an option to cancel out a quest to so that you can use a specific character for a storyline.
  • MaxxSpider
    5465 posts Member
    edited November 2014
    I know what you are saying
    Don't see that happening because EA wants you to spend donuts to complete tasks if you want to free up characters
  • Skyrim-mrp
    2457 posts
    edited November 2014
    Yeah I agree with Maxx, the point of the game is that its a time based game and if you want a head start you have to speed things up, it's in EA's intrest to make you spend, so they wouldn't give you an option to cancel...for free anyway.
  • kevinleft3
    29 posts
    edited November 2014
    Skyrim-mrp wrote:
    Yeah I agree with Maxx, the point of the game is that its a time based game and if you want a head start you have to speed things up, it's in EA's intrest to make you spend, so they wouldn't give you an option to cancel...for free anyway.

    So would putting a building in inventory be considered a loop hole? I mean it's going to happen regardless, it just takes longer. That's why it makes sense for a cancel button.
  • mjmikulski
    47 posts Member
    edited November 2014
    I think the donut option should be available if we want to speed up the task and earn the reward....cancelling and receiving nothing sounds fair to me....it works in the Sims this way.....last I checked, that was an EA game too.
  • Skyrim-mrp
    2457 posts
    edited November 2014
    kevinleft3 wrote:
    Skyrim-mrp wrote:
    Yeah I agree with Maxx, the point of the game is that its a time based game and if you want a head start you have to speed things up, it's in EA's intrest to make you spend, so they wouldn't give you an option to cancel...for free anyway.

    So would putting a building in inventory be considered a loop hole? I mean it's going to happen regardless, it just takes longer. That's why it makes sense for a cancel button.
    i guess it's a loop hole, but some people would speed up instead of putting a building away. And that "some" is profit to ea, I'm getting you point of a cancel button.
  • izabellatrix
    1612 posts Member
    edited November 2014
    I was really surprised when I first started playing that they don't have the option to change the quest the characters are on. With most other games like this that I've played, you can change the character's quest at any time, and you're credited for the time they've already spent on it. Sometimes I accidentally send my characters on the wrong quest, and I never thought to store their buildings to free them up. I don't think I'll do it anyway, since I have them all in a certain order since so many of their 8 hour ones take two characters. I just wish their was an option to cancel their quests. I don't see why anyone would spend donuts to speed it up. That's just a total waste of money to me.
    Joined: May 2014 • Level: 563 • Favourite Characters: Lisa & Ralph
  • kevinleft3
    29 posts
    edited November 2014
    to speed up I understand the use of donuts. But to cancel (with no reward) I'm good with. Sometimes I'll accidently click on the wrong hours for a characters especially if it's in the wrong order.
  • efin98
    5856 posts Member
    edited November 2014
    kevinleft3 wrote:
    to speed up I understand the use of donuts. But to cancel (with no reward) I'm good with. Sometimes I'll accidently click on the wrong hours for a characters especially if it's in the wrong order.

    But how is storing a building any different than using the proposed button? It adds more annoyances to the game than is needed, especially when the ability is already there with storing of buildings.
  • maximbarne126
    3911 posts Member
    edited November 2014
    kevinleft3 wrote:
    Skyrim-mrp wrote:
    Yeah I agree with Maxx, the point of the game is that its a time based game and if you want a head start you have to speed things up, it's in EA's intrest to make you spend, so they wouldn't give you an option to cancel...for free anyway.

    So would putting a building in inventory be considered a loop hole? I mean it's going to happen regardless, it just takes longer. That's why it makes sense for a cancel button.

    Kind of, yes! :shock: You can always spend donuts if you have a ton but you can look up a walkthrough on the internet and then you'll be able to tell who's needed for what. :mrgreen:
  • kevinleft3
    29 posts
    edited November 2014
    kevinleft3 wrote:
    Skyrim-mrp wrote:
    Yeah I agree with Maxx, the point of the game is that its a time based game and if you want a head start you have to speed things up, it's in EA's intrest to make you spend, so they wouldn't give you an option to cancel...for free anyway.

    So would putting a building in inventory be considered a loop hole? I mean it's going to happen regardless, it just takes longer. That's why it makes sense for a cancel button.

    Kind of, yes! :shock: You can always spend donuts if you have a ton but you can look up a walkthrough on the internet and then you'll be able to tell who's needed for what. :mrgreen:

    That's true but I like surprises. :mrgreen:
  • suetopia
    4243 posts Member
    edited November 2014
    kevinleft3 wrote:
    to speed up I understand the use of donuts. But to cancel (with no reward) I'm good with. Sometimes I'll accidently click on the wrong hours for a characters especially if it's in the wrong order.

    As mentioned before, EA wants people to use donuts. Because it could cut into their bottom line, I don't think a cancel button will happen (it's not a bad idea, just improbable that EA would make one for this game). Not everybody knows that some buildings can be stored to free up the characters, so they may spend the donuts to finish tasks to free up characters.
  • AJtheboss1
    3869 posts Member
    edited November 2014
    MaxxSpider wrote:
    I know what you are saying
    Don't see that happening because EA wants you to spend donuts to complete tasks if you want to free up characters
    I don't see how what you said makes any sense. If they really wanted to "force" people into speeding tasks up with donuts, they'd remove options of storing buildings and characters while they were on task too. To me your comment seemed more like a "lets defend EA and justify every little thing they do" comment.

    If they are willing to give out free donuts just for visiting friends, I'm sure a lousy 12 donuts won't bother them so much. They have plenty of overpriced items to sell to some overly eager players to reach their yearly quota and then some.
    "The **** of the future will be the anti-****."
  • wadebear
    4183 posts Member
    edited November 2014
    Rather than a Cancel, I'd like to see a Release button for characters. I'm forever assigning characters to a task only to realize seconds later that I meant to assign something else. And if there's someone else in the building they're in, or the building can't be stored...

    I've "been gonna" do the Bart Ride Stampy task ever since THOH ended to get it off my task list but I keep forgetting until either Bart or Stampy are tied up on some other task.
  • kingmob31838
    519 posts Member
    edited November 2014
    AJtheboss1 wrote:
    MaxxSpider wrote:
    I know what you are saying
    Don't see that happening because EA wants you to spend donuts to complete tasks if you want to free up characters
    I don't see how what you said makes any sense. If they really wanted to "force" people into speeding tasks up with donuts, they'd remove options of storing buildings and characters while they were on task too. To me your comment seemed more like a "lets defend EA and justify every little thing they do" comment.

    If they are willing to give out free donuts just for visiting friends, I'm sure a lousy 12 donuts won't bother them so much. They have plenty of overpriced items to sell to some overly eager players to reach their yearly quota and then some.

    How is saying EA wants you to spend money to complete tasks, defending them or justifying anything?

    :lol::lol: :roll:
  • MaxxSpider
    5465 posts Member
    edited November 2014
    AJtheboss1 wrote:
    MaxxSpider wrote:
    I know what you are saying
    Don't see that happening because EA wants you to spend donuts to complete tasks if you want to free up characters
    I don't see how what you said makes any sense. If they really wanted to "force" people into speeding tasks up with donuts, they'd remove options of storing buildings and characters while they were on task too. To me your comment seemed more like a "lets defend EA and justify every little thing they do" comment.

    If they are willing to give out free donuts just for visiting friends, I'm sure a lousy 12 donuts won't bother them so much. They have plenty of overpriced items to sell to some overly eager players to reach their yearly quota and then some.

    I am not defending EA.
    All I am saying is that there is already a couple ways to cancel jobs with storing items or speed up with donuts.
    I know I for one would rather EA spend their time programming new content or other things instead of spending time and money programming something that is basically already there.
  • tigger2go
    106 posts
    edited November 2014
    We've had this argument so many times. Thanksgiving started just after I put everyone on a 24hour task, how frustrating. :roll:
    I think Town hall should have a cancel job option when you look people up :D
  • AJtheboss1
    3869 posts Member
    edited November 2014
    MaxxSpider wrote:
    AJtheboss1 wrote:
    MaxxSpider wrote:
    I know what you are saying
    Don't see that happening because EA wants you to spend donuts to complete tasks if you want to free up characters
    I don't see how what you said makes any sense. If they really wanted to "force" people into speeding tasks up with donuts, they'd remove options of storing buildings and characters while they were on task too. To me your comment seemed more like a "lets defend EA and justify every little thing they do" comment.

    If they are willing to give out free donuts just for visiting friends, I'm sure a lousy 12 donuts won't bother them so much. They have plenty of overpriced items to sell to some overly eager players to reach their yearly quota and then some.

    I am not defending EA.
    All I am saying is that there is already a couple ways to cancel jobs with storing items or speed up with donuts.
    I know I for one would rather EA spend their time programming new content or other things instead of spending time and money programming something that is basically already there.
    It's about costumer service. Business that succeed are the ones that do things that aren't necessirally in their own bottom line. If you please the costumers they're more likely to spend money. It's a simple formula. It has worked for my business quite well in the past.

    You also seem to forget the countless things already implemented into the game that are additions that people could've technically gone without. The best examples that come to mind are character icons on the top left corner to jump to them instantly, and the town census to find characters. They were both unnecassary, and I even remember the counter arguments some posed against the ideas before they were introduced by saying "the game is tapped out so those features go against the theme of the game which is tapping."

    For them to code something like cancel will take a lot less work then to have coded and created a UI for the systems I've mentioned above. So if they're willing to do that, I'm sure it won't break their bank or their back to add this small little feature in.

    If we always try to excuse companies for things they can easily do just because they might not make a buck off of it, they'll take more advantage of costumers. For a company like EA, this has been a problem already, so let's not promote them going back to that. How about that?
    "The **** of the future will be the anti-****."
  • maximbarne126
    3911 posts Member
    edited November 2014
    kevinleft3 wrote:
    kevinleft3 wrote:
    Skyrim-mrp wrote:
    Yeah I agree with Maxx, the point of the game is that its a time based game and if you want a head start you have to speed things up, it's in EA's intrest to make you spend, so they wouldn't give you an option to cancel...for free anyway.

    So would putting a building in inventory be considered a loop hole? I mean it's going to happen regardless, it just takes longer. That's why it makes sense for a cancel button.

    Kind of, yes! :shock: You can always spend donuts if you have a ton but you can look up a walkthrough on the internet and then you'll be able to tell who's needed for what. :mrgreen:

    That's true but I like surprises. :mrgreen:

    I suppose. :-)
  • ShadyLady876
    510 posts Member
    edited November 2014
    EA are a business. Tapped Out is not free to provide. So they are not going to introduce something which lessens their revenue, no matter how much people want it.

    There is a donut option to finish tasks early I very much doubt they will introduce an overall free option (keeping in mind it's sometimes possible to do this for free now by storing a building).

    A good tip to remember is while the new season airs keep characters free or on short jobs from Wednesday onwards so when the tie-ins happen you don't have to wait long to start,
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