Better- need all chain link across the front - make chain the top and the iron the underground part- you need to separate for the brain to be fooled on the two levels....
If that makes sense
Better- need all chain link across the front - make chain the top and the iron the underground part- you need to separate for the brain to be fooled on the two levels....
If that makes sense
Yea and @max this is basically what me and Anna were talking about
Better- need all chain link across the front - make chain the top and the iron the underground part- you need to separate for the brain to be fooled on the two levels....
If that makes sense
Yea and @max this is basically what me and Anna were talking about
You've gotten some good advice, and Drosax's pic should prove a good model (love the use of canons!).
Perhaps it'll be useful to remember that you're trying to trick the minds of people viewing, as Anna pointed out, by using game items to imitate drawings. For instance, the fences in Drosax's pic are like the shaded area in this pic (a near random Google image I just found in a search):
You'll get the hang of it in no time, and remember that there is no "right" way of doing 3D since we're all deliberately using items in the "wrong" way. Just keep in mind that you're trying to trick people into seeing a 3D image the same way artists do. The difference is you're using fences, walls, hedges, etc. instead of paint, ink, charcoal, etc.
I would extend the cement under the rest of the iron fence- see how that looks....
Better?
The problem with that one is that the upper level of fences is too transparent and breaks the 3d effect in the two south sides (especially the east corner). Use walls instead of upper-fences like in the volcano lair picture, and leave the lower fences as they are. It will be fine.
You've gotten some good advice, and Drosax's pic should prove a good model (love the use of canons!).
Perhaps it'll be useful to remember that you're trying to trick the minds of people viewing, as Anna pointed out, by using game items to imitate drawings. For instance, the fences in Drosax's pic are like the shaded area in this pic (a near random Google image I just found in a search):
You'll get the hang of it in no time, and remember that there is no "right" way of doing 3D since we're all deliberately using items in the "wrong" way. Just keep in mind that you're trying to trick people into seeing a 3D image the same way artists do. The difference is you're using fences, walls, hedges, etc. instead of paint, ink, charcoal, etc.
Yea it is although the picture isn't from my town I found it on google
If I may, I would recommend doing away with the chain fence entirely. I wish I could just log into your town and fix it, but try hedges instead of the fencing. It will fix/hide many issues, like the way the iron railing doesn't match on the right side.
Also, remove the whole front line of iron railings and fencing, and replace with hedges. You can remove those trees on the left side that is hiding what the iron railing is doing (staggered).
Plus, if it were me, I'd make it bigger. I start at the furthest corner (back right if you were viewing from the front) and build from there.
If you really want to jazz it up, have all of the iron railings (used in 3D pit) face out, and have chain fencing facing in. Here's something I did. You can see the hedge and the double layering on the fencing, which, to me, makes it look a little more unique:
If I may, I would recommend doing away with the chain fence entirely. I wish I could just log into your town and fix it, but try hedges instead of the fencing. It will fix/hide many issues, like the way the iron railing doesn't match on the right side.
Also, remove the whole front line of iron railings and fencing, and replace with hedges. You can remove those trees on the left side that is hiding what the iron railing is doing (staggered).
Plus, if it were me, I'd make it bigger. I start at the furthest corner (back right if you were viewing from the front) and build from there.
If you really want to jazz it up, have all of the iron railings (used in 3D pit) face out, and have chain fencing facing in. Here's something I did. You can see the hedge and the double layering on the fencing, which, to me, makes it look a little more unique:
Cobblestone walls also work.
Hope this made sense.
Nice! :thumbup: I may do that depending on what people think of the current state now...
If I may, I would recommend doing away with the chain fence entirely. I wish I could just log into your town and fix it, but try hedges instead of the fencing. It will fix/hide many issues, like the way the iron railing doesn't match on the right side.
Also, remove the whole front line of iron railings and fencing, and replace with hedges. You can remove those trees on the left side that is hiding what the iron railing is doing (staggered).
Plus, if it were me, I'd make it bigger. I start at the furthest corner (back right if you were viewing from the front) and build from there.
If you really want to jazz it up, have all of the iron railings (used in 3D pit) face out, and have chain fencing facing in. Here's something I did. You can see the hedge and the double layering on the fencing, which, to me, makes it look a little more unique:
Cobblestone walls also work.
Hope this made sense.
Nice! :thumbup: I may do that depending on what people think of the current state now...
What do you think?
Looks good do you have plans to make it deeper but it's really good
Quickly: Barry, I've been sorely tempted to appropriate (a nicer word than steal) your double-fence method. It's just so unique I couldn't bring myself to do it.
I'll add that hedges are tricky. Sometimes they behave like cobblestone walls (you can overlap them to form a v but not a ^, and you can combine them with fences without any gaps showing). Other times, you can't. In my town right now, I can't use hedges to do a pit design but I can use cobblestone walls. After every update I check since I want to finish a couple designs.
Edit: While I was typing this, Maxim posted his great design. For those interested in this sort of thing, I'll mention that the way the cobblestone overlaps the fence in the far right corner is not possible in my game with hedges. Not now, but it has been in the past. This is why I was cautioning against hedges, but I see it wasn't necessary.
Quickly: Barry, I've been sorely tempted to appropriate (a nicer word than steal) your double-fence method. It's just so unique I couldn't bring myself to do it.
I'll add that hedges are tricky. Sometimes they behave like cobblestone walls (you can overlap them to form a v but not a ^, and you can combine them with fences without any gaps showing). Other times, you can't. In my town right now, I can't use hedges to do a pit design but I can use cobblestone walls. After every update I check since I want to finish a couple designs.
I know what you mean about the walls and hedges, Scott. Sometimes they cooperate, and sometimes they don't. I find that re-highlighting the wall or hedge often will hide the fencing, and make the hedge/wall more prominent. I could not blend, for the life of me, the fencing with the spooky walls. I wish we could still combine the cobblestone walls, like before, to make a single piece when needed.
Thanks regarding the layering. Tried it one day and now I try to do it to all my pits.
Quickly: Barry, I've been sorely tempted to appropriate (a nicer word than steal) your double-fence method. It's just so unique I couldn't bring myself to do it.
I'll add that hedges are tricky. Sometimes they behave like cobblestone walls (you can overlap them to form a v but not a ^, and you can combine them with fences without any gaps showing). Other times, you can't. In my town right now, I can't use hedges to do a pit design but I can use cobblestone walls. After every update I check since I want to finish a couple designs.
I know what you mean about the walls and hedges, Scott. Sometimes they cooperate, and sometimes they don't. I find that re-highlighting the wall or hedge often will hide the fencing, and make the hedge/wall more prominent. I could not blend, for the life of me, the fencing with the spooky walls. I wish we could still combine the cobblestone walls, like before, to make a single piece when needed.
Thanks regarding the layering. Tried it one day and now I try to do it to all my pits.
The cobblestone walls still can you can only do it once tho apparently but even though we can do that I wish they had a small 1x1 wall and also make the training walls and concrete walls meet
Replies
Better?
The Truckasaraus (is that how you spell it?) is meant to be underground so it doesn't spoil the countryside. :-)
Close enough lol but oh ok yeah i think if you use walls also like along the fences it'd look better
If that makes sense
Yea and @max this is basically what me and Anna were talking about
Yep
Perhaps it'll be useful to remember that you're trying to trick the minds of people viewing, as Anna pointed out, by using game items to imitate drawings. For instance, the fences in Drosax's pic are like the shaded area in this pic (a near random Google image I just found in a search):
You'll get the hang of it in no time, and remember that there is no "right" way of doing 3D since we're all deliberately using items in the "wrong" way. Just keep in mind that you're trying to trick people into seeing a 3D image the same way artists do. The difference is you're using fences, walls, hedges, etc. instead of paint, ink, charcoal, etc.
The problem with that one is that the upper level of fences is too transparent and breaks the 3d effect in the two south sides (especially the east corner). Use walls instead of upper-fences like in the volcano lair picture, and leave the lower fences as they are. It will be fine.
Yea it is although the picture isn't from my town I found it on google
Also, remove the whole front line of iron railings and fencing, and replace with hedges. You can remove those trees on the left side that is hiding what the iron railing is doing (staggered).
Plus, if it were me, I'd make it bigger. I start at the furthest corner (back right if you were viewing from the front) and build from there.
If you really want to jazz it up, have all of the iron railings (used in 3D pit) face out, and have chain fencing facing in. Here's something I did. You can see the hedge and the double layering on the fencing, which, to me, makes it look a little more unique:
Cobblestone walls also work.
Hope this made sense.
Nice! :thumbup: I may do that depending on what people think of the current state now...
What do you think?
AMAZING!
I'll add that hedges are tricky. Sometimes they behave like cobblestone walls (you can overlap them to form a v but not a ^, and you can combine them with fences without any gaps showing). Other times, you can't. In my town right now, I can't use hedges to do a pit design but I can use cobblestone walls. After every update I check since I want to finish a couple designs.
Edit: While I was typing this, Maxim posted his great design. For those interested in this sort of thing, I'll mention that the way the cobblestone overlaps the fence in the far right corner is not possible in my game with hedges. Not now, but it has been in the past. This is why I was cautioning against hedges, but I see it wasn't necessary.
Looks terrific! No need to change a thing.
I think this looks much better. You can add another 2 sections of chain fence on the left, and rehighlight the cobblestone walls to make it blend.
I know what you mean about the walls and hedges, Scott. Sometimes they cooperate, and sometimes they don't. I find that re-highlighting the wall or hedge often will hide the fencing, and make the hedge/wall more prominent. I could not blend, for the life of me, the fencing with the spooky walls. I wish we could still combine the cobblestone walls, like before, to make a single piece when needed.
Thanks regarding the layering. Tried it one day and now I try to do it to all my pits.
The cobblestone walls still can you can only do it once tho apparently but even though we can do that I wish they had a small 1x1 wall and also make the training walls and concrete walls meet