What are the factors that lead EA to determine the cost of a premium item?
Do they base it on the amount of visual tasks?
Size of building?
Quantity? (character and building)
Popularity of the character?
Location playability? (Springfield and Krustyland)
Payout of Building?
Or do they just slap on a random price that they think seems good?
whale: lets test how much the collectors would spend
They spin a wheel. Everybody loves wheels.....
I think one things that matters is how wanted the character is, if everyone online desperately wants a character EA can bet that people will buy it even if it's more expensive than it's worth.
There isn't a lot of thought put in to it. Trust me.
Well I enjoyed hamming it up & spewing out my litany of humor but since we're steering towards more level headed comments I'll just chime in w/ agreement of what Barry just said taking in mind outdoor tasks & audio, while I now play catch-up w/my newly obtained Elf Cave...
(...Although my equation may not have been far off )
i think they follow these principles
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