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How does EA decide on the cost of Premium items?

Prev1
That's a good question. I wonder too! :shock:

Replies

  • fluffling
    516 posts
    edited December 2014
    I've wondered that too.
    I think one things that matters is how wanted the character is, if everyone online desperately wants a character EA can bet that people will buy it even if it's more expensive than it's worth.
    I wonder how they decided the whale was going to be 300donuts though :shock:
  • LPNintendoITA
    11661 posts Member
    edited December 2014
    whale: lets test how much the collectors would spend 736120395.png
    My Youtube and Twitch / WikiSimpons Current Event Page and Discord
  • shafanator108
    359 posts Member
    edited December 2014
    Zomboy716 wrote:
    What are the factors that lead EA to determine the cost of a premium item?

    Do they base it on the amount of visual tasks?
    Size of building?
    Quantity? (character and building)
    Popularity of the character?
    Apprearence?
    Task list?
    Location playability? (Springfield and Krustyland)
    Voiced?
    Payout of Building?
    Or do they just slap on a random price that they think seems good?

    They have a rotating dart board. The intern that is the drunkest at the time throws a dart and that is how it is priced.
  • jraffa50
    559 posts
    edited December 2014
    They spin a wheel. Everybody loves wheels.....
  • Zomboy716
    447 posts Member
    edited December 2014
    whale: lets test how much the collectors would spend 736120395.png

    I'm going to add in: "How much they want the completionists to spend?". And: "Multiplier amount?".
  • TzipiTzipora
    173 posts
    edited December 2014
    jraffa50 wrote:
    They spin a wheel. Everybody loves wheels.....

    :lol::lol::lol:
  • ZennGlenn
    1808 posts Member
    edited December 2014
    8) Drunken darts & spinning wheels are certainly part of the complex equation... 8)

    Outdoor annual Saint Patty's eve kegathon of Duff Beer / # of darts hitting the spinning dart wheel
    + inclement weather & wind speed % - # of sober interns / incongruent triangulation of parallel tangents
    - mood &/or temperature of oldest executive * % of any given available lack of sales of particular old items
    + cosign of actual weight of new item * variable tax incentives + studio overhead & applicable indecipherable fees
    + square of pie * # french fries, hotdogs & burgers & **** left unconsumed
    = actual cost in TSTO Donuts

    (Give or take moods of graphic designer, producer, & anyone else that hasn't puked or passed out at 4:20am dedicated reconnoiter of decision)
    images-94_zpsc5fb507d.jpeg
    ...but that's hearsay so you didn't hear it from me neigboreenos :twisted:
    Post edited by Unknown User on
  • neuroheart
    8132 posts Member
    edited December 2014
    I've often wondered this.
  • roshigoth1
    1601 posts Member
    edited December 2014
    fluffling wrote:
    I think one things that matters is how wanted the character is, if everyone online desperately wants a character EA can bet that people will buy it even if it's more expensive than it's worth.

    Funny thing, that... but I've seen them release some of the characters that were fairly in-demand at very reasonable prices (Mrs. Bouvier, Uter). Then they slap higher price tags on the lesser-known characters (King Winter, Greta).

    I think the drunken wheel of dartboard death is to blame.
  • Bravewall
    4244 posts Member
    edited December 2014
    There isn't a lot of thought put in to it. Trust me.
  • barryriddl474
    4860 posts Member
    edited December 2014
    I totally agree that the whale was a test to check the market. On other items, I believe that this forum speaks loudly for what may be in demand. Facebook isn't a good area for feedback and many other forums don't have the population that this one has. This forum is ideal for EA to gauge reactions and wants. They don't even have to ask for feedback here, but most are eager to give it. I would love to own a business where I could get this amount of feedback, for a minimal investment, and charge people over $20 for a piece of virtual happiness, but that's unlikely.
    Don't get me wrong. I've spent some money on the game and I understand this is a business to make money.
    I'm sure all factors are scrutinized when determining a price based on past sales results.

    I would like to see price based on desirability, amount of visual tasks, and if the character is voiced with proper funny lines instead of toilet related grunts.

    Honestly, some of the pricing decisions have baffled me.
  • barryriddl474
    4860 posts Member
    edited December 2014
    Bravewall wrote:
    There isn't a lot of thought put in to it. Trust me.

    May I ask, is this based on more than your opinion?
  • ZennGlenn
    1808 posts Member
    edited December 2014
    Well I enjoyed hamming it up & spewing out my litany of humor but since we're steering towards more level headed comments I'll just chime in w/ agreement of what Barry just said taking in mind outdoor tasks & audio, while I now play catch-up w/my newly obtained Elf Cave...

    (...Although my equation may not have been far off :wink: )
  • realmrsupra
    93 posts
    edited December 2014
    ZennGlenn wrote:
    Well I enjoyed hamming it up & spewing out my litany of humor but since we're steering towards more level headed comments I'll just chime in w/ agreement of what Barry just said taking in mind outdoor tasks & audio, while I now play catch-up w/my newly obtained Elf Cave...

    (...Although my equation may not have been far off :wink: )

    I fully agree with your equation. It completely explains why the whale is 300 donuts. That was the day the executive was running a fever. That variable greatly affected the price. Plus, the flux capacitation disidulation valve port was likely clogged....
  • drosax1
    4860 posts New member
    edited December 2014
    i think they follow these principles
    01301.jpg
    b1fiu0qpdk7d0khhd1pb.gif
    iSDbeLcl.jpg
  • ZennGlenn
    1808 posts Member
    edited December 2014
    Ahhhh, yes Drosax & Realm... There we go. Now we're hitting the mark :!:
    Can't forget to factor that flux capacitation incongruent & that Freemium Isn't Free :twisted:
  • AJtheboss1
    3869 posts Member
    edited December 2014
    Bravewall wrote:
    There isn't a lot of thought put in to it. Trust me.
    I think someone's got an inside scoop :wink:

    Care to share some details?

    joking!
    "The **** of the future will be the anti-****."
  • NOVA_POLARI
    1010 posts
    edited December 2014
    I think this is how they decide the prices.


    manatees2.jpg
  • hughejars
    587 posts Member
    edited December 2014
    I guess they ask themselves how much players are willing to choke up, e.g. Barney's bowlarama 250 donuts I'd have to buy 300 donuts £13.99(about $20) (with 50 donuts change) is this worth it for one item, I don't think so personally :?
  • hughejars
    587 posts Member
    edited December 2014
    drosax1 wrote:
    i think they follow these principles
    01301.jpg
    b1fiu0qpdk7d0khhd1pb.gif
    iSDbeLcl.jpg
    Love that episode - spells it out exactly :D
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