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UNUSUALLY HIGH PRESENT COUNTS

It doesn't necessarily mean that they're cheating. I'm on about 11k presents because I rushed a few of the tasks initially, I have a friend with 20k who probably rushed most, if not all, of the tasks.

Replies

  • amazonprimechic
    1261 posts Member
    edited December 2014
    Unusually high present counts come from unusually high donut spending. I have a couple of neighbors who buy all the prizes on the 1st day of events. For this Xmas event that gave them over 14,000 presents on the 1st day. At 27,000 your neighbor must be spending donuts just to spend donuts.
  • grogtheslayer
    12 posts
    edited December 2014
    With all due respect to the respondents to the OP, while there may be some percentage - a small one, I would think - of people who throw that kind of cash for donuts to rush event counts and unlock all the items, mostly that explanation is almost total *.

    The most direct answer is the one that the OP cites, namely people playing with a hacked account.

    Here is a screenshot from my game I took less than 48 hours after the 2014 Holiday Event began. (I have the original with the metadata, but I have edited player names for privacy.) Over 14,000 presents in less than 2 days. Nice.

    tstohack.jpg

    So what's EA to do about the thieves? They don't want to lose whales and other premium players, and banning a hacked account will just cause the banned person to go create a new one. EA can't incentivize paying premium players with special content, because while that would be nice, the hackers would just get the code and insert it into their games. What EA could do would be to analyze player accounts, see who is actually paying, and gift these players with a certain percentage of their yearly purchases back as free donuts. Yeah, yeah, I can already hear the naysayers, but if the problem is big enough, this is a way to reward premium, non-thieving players without unduly imbalancing the game as well as doing something that the hackers can't really get any benefit from (and it's probably far easier to monitor legit, paying players than try to play whack-a-mole with the hackers).
  • 4junk3000
    5285 posts Member
    edited December 2014
    The thing is if it's from gacking, it isn't really lost revenue. Gackers are not people who would be forking over cash if it weren't for their gack.

    So since it isn't a loss, and it's such a small fraction of players, they can be ignored.

    We're not supposed to discuss the H-word. So I've used a G-word instead.

    The only people cheesed by it are neighbors who get jealous. If you don't like their ill gotten gains, simply unfriendly them.
    "You're the most negative person I've ever seen on here. Constantly."
  • emaren
    73 posts
    edited December 2014
    I had neighbours that would accumulate a tremendous number of prize tickets/aliens/whatevers in a very short period too.

    I tend to drop them off the list as they are rarely good neighbours, they rarely visit me and often their towns are clean of anything for me to do too, so I drop them.

    I may not have the biggest neighbour list, but I have a pretty clean one :)

    If there are a smallish number of people that are cheating in some way or another, then it is not really a problem for me. The ones that 'hack' their accounts would probably not buy the donuts, they would probably not contribute to the development costs and they only use the same resources as any other account.

    I do not condone it. I just recognise that some people like to get all the toys and not pay for them...
  • durarararara
    2855 posts Member
    edited December 2014
    4junk3000 wrote:
    The thing is if it's from gacking, it isn't really lost revenue. Gackers are not people who would be forking over cash if it weren't for their gack.

    So since it isn't a loss, and it's such a small fraction of players, they can be ignored.

    We're not supposed to discuss the H-word. So I've used a G-word instead.

    The only people cheesed by it are neighbors who get jealous. If you don't like their ill gotten gains, simply unfriendly them.

    I have a few of those neighbors as well. They're missing out on all the fun though. :?
  • brookesaywhatx
    729 posts
    edited December 2014
    I have a few friends like this too, that will have most (if not all) of the prizes in their town the first & second day of the event. When I visit I try to be quick so I don't see the prizes I don't have yet.

    I thought of deleting them, just because I don't like spoilers like that lol....the one I'm thinking of doesn't really visit either & the town is scattered all over the place with no roads etc. Not really my play style, I like to take it slow and win everything over time, not spend $100+ in donuts to get everything first.
  • brookesaywhatx
    729 posts
    edited December 2014
    With all due respect to the respondents to the OP, while there may be some percentage - a small one, I would think - of people who throw that kind of cash for donuts to rush event counts and unlock all the items, mostly that explanation is almost total *.

    The most direct answer is the one that the OP cites, namely people playing with a hacked account.

    Here is a screenshot from my game I took less than 48 hours after the 2014 Holiday Event began. (I have the original with the metadata, but I have edited player names for privacy.) Over 14,000 presents in less than 2 days. Nice.

    tstohack.jpg

    So what's EA to do about the thieves? They don't want to lose whales and other premium players, and banning a hacked account will just cause the banned person to go create a new one. EA can't incentivize paying premium players with special content, because while that would be nice, the hackers would just get the code and insert it into their games. What EA could do would be to analyze player accounts, see who is actually paying, and gift these players with a certain percentage of their yearly purchases back as free donuts. Yeah, yeah, I can already hear the naysayers, but if the problem is big enough, this is a way to reward premium, non-thieving players without unduly imbalancing the game as well as doing something that the hackers can't really get any benefit from (and it's probably far easier to monitor legit, paying players than try to play whack-a-mole with the hackers).

    Do you know how many people play this game? This forum is probably only about 25% if that. It would take forever for EA to go through everyones towns and decide who's playing and who's not. I don't think they really care that much tbh lol.
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