Question: Are feeder towns killing the game?
how would it be different if they were not feeder towns?
how would you enforce "no feeder towns" since many family members play on different devices
You actually should be clamoring for feeder towns as the multiple accounts on one device can only be played one at a time thereby reducing contention
how would you enforce "no feeder towns" since many family members play on different devices
You actually should be clamoring for feeder towns as the multiple accounts on one device can only be played one at a time thereby reducing contention
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i hope this alleviates your concern.
keep calm and tap on!
And with the size and complexity of the internet now adays as well who knows if anything of that factors into connection problems. I know all sorts of companies who like to blame everyone else for connection issues. I know netflix and my old ISP both like to place blame on the other for service problems with streaming. Loss of connection to the stream for example or sudden reduction in stream rate. I've also had other online game companies and ISPs place blame on the other for connection issues as well. The bottom line as a customer is, unless we are extremely knowledgeable on the technology involved, we don't know who to believe we just expect that all parties involved do everything they can to make something we pay for work. That way we get to enjoy it when we want to enjoy it.
Think of it in terms of your own computer. You can save a gazillion files on it, but it doesn't lag and crash until you open too many files at the same time. Its the memory drain that would matter. As data surgeon said, since we can only open one feeder at a time, its no extra strain. Plus, feeders are notorious for being undecorated, and very small. Without large land masses and decorations, they open quickly and use a fraction of the memory that a main town gets.
But when you multiply that by.. 70 million?
If only we could have all that wasted land shared out between us active players! :-o
Good point. I had to delete about 5 users who hadn't played in months.. Shame as some of them were really good neighbours (kungpao if you're reading this!)
"I personally don't bother with feeder towns as it just doesn't seem worth the effort. It's also basically cheating."
Everybody has a different way of playing the game and I can't see how "feeder towns" would be cheating. Just because you have a different style?
tstoforum
Mild cheating, but cheating nonetheless. Using 10 feeder towns to bump up event currency is cheating in my book.
For those of you that don't know what that is:
A DDoS attack is when one server is bombarded by a huge load of requests all at one moment. This overwhelms the server being attacked, and it goes into safe mode and shuts down to avoid any further damage. This can be avoided if servers are set up for tremendous amounts of bandwidth, but if hackers have a big enough Botnet, they can fully saturate the bandwidth and bring down the network.
In theory if all existing accounts decided to log on at the same exact moment, I'm almost certain that the same thing would happen. It would be unintentional of course, but the chances of that happening is almost 0% since probably over 40% of the accounts are dead, and the other half isn't hardcore players. There's only probably 15% or so of players who actually play this game everyday multiple times a day. That would be very unlikely to bring down their network.
That's seventy terabytes. My home computer's got two.
EA currently boasts thatTSTO has been downloaded 10 million times. Lots of those are the same person installing it on multiple devices. Wonder how many of those were reinstallz after uninstalls to try to fix it when it crashes for good. Wouldnt it be a hoot if they also reported how many uninstalls there were.
It IS frustrating that we can never actually delete a town. I'd think EA would be happy to take them off their servers. Those are just dead weight.
As Mrs. Krabappel would say...
Ha!