EA, why are you so insistent on chance elements in events?
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Just two weeks ago people were complaining that this game was boring without having something to do. Then they give us exactly what we want- something to do during an event. Never mind that what is involved is giving us items for doing actions we need to do anyway, never mind it's proportional so that you are guaranteed to earn the least frequently given items every time you tap on them(every 4 hours for capes, every 12 hours with convicts)...
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This article has a lot of fun info on the subject. This particular point is under "#3. Making You Press the Lever."
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
Happy tapping. Enjoy your fix.
Quoted without the link to the Cracked article, great website, but had to hide the post, no outside links, please. Thanks,
Is it ok to say something like, "Google an article on Cracked.com called [blah blah blah] for more info?"
People Like the OP have the right to their opinion but so do I. with that said I Love video games and played almost every MMO on the market. But one thing that bugs me is Casual gamers they want what everybody else has but they not willing to earn it. So Many MMO's are so casual friendly now they just stink. LOTRO (Lord of the rings online) is one of them. I Was a Heavy raider,. but over the course of 3 years that company has made the entire game a face roll. so i don't play it and you know where it went wrong casual gamers.
If i wanted to play a Linear Console game and have everything spoon-fed to me i would buy a Play Crap (AKA Play station) I like challenges in video games it sets other Gamers apart. My town will look unique because of the effort I'm willing to put into these events versus other people who have more important things in their life than a video game. that is why they give you the option to use all that money you make at those boring jobs and you too can have all the items.
But coming here and voicing your opinion ( tho you most certainly have the right) and asking EA to change the entire game based on your desired play style is unfair to the rest of us that like it this way by far this is the best event this game has ever had i have been here since before whacking day.
I'm having a blast i will admit at sometimes it can get a bit frustrating to not get the item but if you keep plugging away at it you can to have it all.
As for the comments about needing a "challenge" to the game... random chance is not a "challenge." There's no challenge to this; it's just plunking away at things over and over until you get lucky enough times. A challenge would be something that tests your skill, or at least your perseverance (a la Whacking Day).
I've come to accept that they're never going to give it up. However, that doesn't mean I won't push back every time it comes up.
The crafting system isn't anywhere near as chance based as the wheels were! EA is giving us exactly what we asked for - the ability to earn currency at a known rate and also the ability to decide for ourselves which items we want to prioritize.
In this case a 10 sided coin :P.
Thursday when i got collector I was furious with the having to be lucky enough to find lockpicks. 4th day into collecting I am halfway to the Times, with more than enough time to get at least 1 of each building. It's the having to collect for 7 days to get (almost) the most costly building (times) that creates an anxiety of "we don't have enough time" as of now there's another 14 days after the 7 for the highest costing building. Maybe itll take 8 or 9 days, still over half + a handful more days after the times building to get the rest.
This event is still number one in my books, only been playing for 7 months, but all in all this is just one persons opinion.
Chin up and play on, save all complaints for March 31st, I guarantee you'll feel different about this in 3 days.
100 numbers; 1-5 = lockpick, 6 - 19 = arbitrarium 20 - 100 carbon rod / pie / freeze ray only.
The program choses the most random number possible still following an algorithm. I'm guessing programs have changed in the past 6 years but I can't help but to think all games work like this learning it for myself years ago.
This is correct - computers can't be truly random. However, what computerized random number generators are called is pseudorandom, because although they aren't truly random the results the generator gives are indistinguishable from a truly random process.
Comparing the randomness of getting a lock from criminals to the 'pain' of the wheels in my view is absurd. The probability of getting some of the items was 1-2% while it is 10% to get a lock from a criminal and there are so many to tap each day.
I got the Collector just over 1.5 days now and I am up to 52 locks. That is over 25 locks per day. To get one Zenith item each you need in total 175 locks after the 5 for the botanical gardens.
With over 22 days left I will easily get the required locks plus more.
I will get the locks required before the cuffs and capes which are not random based.
The problem is perception - games all have chance elements, and even after such a short time the complaints start. It is synonymous with the immediacy syndrome- I must get it now.
As time goes on, it will be the cuffs/capes that will prevent you getting numerous multiples, not the locks.
Enjoy the game, and the items will come with a little effort.
Every 4 hours you get a guaranteed cape and 3 lock picks
Every 12 hours you get a set of handcuffs, three capes, and 9 lock picks
Every 24 hours you get at least 60 phones, two sets of handcuffs, four capes, 12 lock picks.
Now over the course of the event with 24 days left you should have 288 lock picks, 1440 phones, 96 capes, and 48 handcuffs.
This means you earn the Times, two Lofts, at least two Apartments, and several phone booths.
That is on top of however much currency you earn from fighting the convicts, from the HQ, and from tapping criminals.
Now since this lasts the rest of the event it's not like you have to worry about time, just play as much as you can and you earn one of each. If you are lucky enough you can earn two of the non-unique ones...
Always.
This event is wonderful. A great combination of the best two types of event gameplay. There's still plenty of time to collect items for crafting, and the first half-ish was focused solely on tapping criminals and visiting Neighborinos. I love this event, and I feel bad for the devs at EA who have to hear/read these complaints after they did their damnedest to make this exciting, creative event fun for all players.
Again:
Always.
At times I have tapped over 50 criminals and found 0 locks, I also have found close to 10 in less than an hour. With over 500 hours to go, EA probably wants to lower the drop rate. :P
If anything the predetermined 3 handcuffs max and 6 capes max every 24 hours (in which most people will miss at least 1 cap per day) should be more of an upset. You can only get so many without spending donuts; where as locks, theoretically you can get 200 in a day.
EA is basically rewarding those who played every day this event. If we all got the same prizes every event i would have nothing new or interesting to look at in neighbor towns. Plus who doesn't like having things others don't have? Lol
Capes and handcuffs are not random since you get one every 4 hours from the HQ (cape) or defeating a felon. So this two are obtained by hard work. The other two are random based and as far as I can see you end up with tons of you can't use as the other two items are the limiting ones.