I'm with you. In my thinking, if you've released more possible adversaries for them, then the release rate for the felons should increase to match.
Speaking of that, has anyone managed to find the reasoning behind the Collector, a villain, fighting felons? I thought there would be an explanation forthcoming but have yet to see it.
I'm with you. In my thinking, if you've released more possible adversaries for them, then the release rate for the felons should increase to match.
Speaking of that, has anyone managed to find the reasoning behind the Collector, a villain, fighting felons? I thought there would be an explanation forthcoming but have yet to see it.
Explanation is right there in his conversation with Krusty after he becomes the collector someone else has a stronger hold on him and his snacks then the mind control ray.
I was hoping, the more superheroes you have to fight felons, the more felons are released!!!.... not sure if I should delay getting the premium superheroes + villain.
Seriously, I have 4 characters to fight them, but only have two on the go at any time! Maybe have them spawn more quickly or a second spot for them to pop out of? This would help big time with getting all the cuffs needed to craft the Zenith city buildings!
I completely agree. I also have a horrible drop rate for lock picks. I tallied the drops during different times of the day, n different days, and I'm only at 6.23%. I'm happy with the event and prizes, but I wish we could have more felons and a higher drop rate.
Seriously, I have 4 characters to fight them, but only have two on the go at any time! Maybe have them spawn more quickly or a second spot for them to pop out of? This would help big time with getting all the cuffs needed to craft the Zenith city buildings!
I completely agree. I also have a horrible drop rate for lock picks. I tallied the drops during different times of the day, n different days, and I'm only at 6.23%. I'm happy with the event and prizes, but I wish we could have more felons and a higher drop rate.
This isn't the fiftieth thread about lockpicks you were looking for handcuffs are what's being discussed.
I'm with you. In my thinking, if you've released more possible adversaries for them, then the release rate for the felons should increase to match.
Speaking of that, has anyone managed to find the reasoning behind the Collector, a villain, fighting felons? I thought there would be an explanation forthcoming but have yet to see it.
In comic book lore, The Collector is rarely an actual evil character. He simply has no morality good or bad, and is completely obsessed with collecting the rarest things in the universe. He would just as quickly do a battle with a villain as he would a hero, but many consider him evil since he stops at nothing to attain the next item for his collection. As mentioned above, The Simpson's version of The Collector in this game states his motivation in the dialogue.
Seriously, I have 4 characters to fight them, but only have two on the go at any time! Maybe have them spawn more quickly or a second spot for them to pop out of? This would help big time with getting all the cuffs needed to craft the Zenith city buildings!
I completely agree. I also have a horrible drop rate for lock picks. I tallied the drops during different times of the day, n different days, and I'm only at 6.23%. I'm happy with the event and prizes, but I wish we could have more felons and a higher drop rate.
This isn't the fiftieth thread about lock picks you were looking for handcuffs are what's being discussed.
Actually genius, my post was in line with THIS thread. If you read along, starting from the OP, they mention felons, with which I agreed. Then later on in the thread others mention crafting handcuffs from lock picks (and other crafting items), with which I responded by saying, I'm not even getting a good drop rate of lock picks for even crafting other items.
Ok, I guess I missed that the criminals and Clownface are in league with each other. I also did not make the connection between CBG's Collector and the Marvel character. I apologize for my obtuseness and thanks to all for the clarification!
The Felon rate is terrible. I just can't see how people who aren't as devoted to the game as some of us being able to complete the lofts or the times. Although I really like the event and will be able to complete the current crafts (the times will take me another five to seven days to collect enough cuffs), the event is probably not doable for most. Something has to give so that more will be able to actually enjoy the event without spending hours each day clicking. I really like the idea of exchanging a number of one item for handcuffs
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Speaking of that, has anyone managed to find the reasoning behind the Collector, a villain, fighting felons? I thought there would be an explanation forthcoming but have yet to see it.
That would be nice. EA won't do it.
I completely agree. I also have a horrible drop rate for lock picks. I tallied the drops during different times of the day, n different days, and I'm only at 6.23%. I'm happy with the event and prizes, but I wish we could have more felons and a higher drop rate.
Actually genius, my post was in line with THIS thread. If you read along, starting from the OP, they mention felons, with which I agreed. Then later on in the thread others mention crafting handcuffs from lock picks (and other crafting items), with which I responded by saying, I'm not even getting a good drop rate of lock picks for even crafting other items.