Land - Thoughts and Solutions
102 posts
I've thought this was the easy solution to the land issue for quite some time. Moving the castles to Krustyland alone would free up quite a bit of space for me! Plenty of other larger buildings would work great in Krustyland too - the Wax Museum, Toy Workshop, and Ice Palace just to name a few.
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I agree that the castles, Death Mountain and several other buildings would fit in perfectly there.
It would be so much fun, creating theme worlds in krustyland. Medievil times, santas village, happy easter land, fairytale land,...
I'd love to be able to move the castles to KL, surprised they still cant be as they are far more suited to be placed there
I think some one already mention the mini golf, but that was on my list too. I don't have the clam stage, or outdoor stage, but both those are things you would see at an amusement park.
Mind, I am not saying this isn't a good idea, I've thought this should be done for a while now. Just offering some things to consider.
I have all the land in KL, and am using only a small percentage of it. I love to design, and I'm not only out of room in SF, but I'm way over the recommended number of items. I would love the be able to use all the walls and hedges available in SF in KL. All that open space is just screaming to me for a giant 3D design!
Thats what i thought but i have given it the benefit of the doubt :?
Thanks for giving it the benefit of the doubt, Neo! Two big issues, where one holds the solution to the other. ....did that make sense? :roll:
Good idea,
Isn't that what's called your "Inventory"?
These items could make Krustyland amazing!
The game does not appear to be geared towards completionists who want a great design. Maybe the game is designed to be more dynamic as opposed to static, where we were originally envisioned constantly swapping things in and out depending on time of year, events, or any other whim.
Clearly the devs have heard the pleas for more land, but for whatever reason have been unable to accomodate this request. It is also in their best interest to provide us with the most space they can so we can fill it up with stuff, so there must be a reason.
This Krustyland idea seems to have some merit, however I fear there may be too much inolved to change some items into being krustyland compatible.
That I could really go for. I only visit Krustyland by accident now.
I don't think they have. That certainly may be a factor. I for one, would be perfectly happy if any currency earning items placed in KL earned tickets there.
I get regular money and tickets when neighbors tap buildings in KL. I have heard that other things that earn money will crash the game, however.
Has anyone ever played the game Minecraft? Basically when a user goes a certain distance from an area so it is out of view, the game will unload the area as the world are so big. This stops the game from lagging. I feel that a similar idea could be added. When a player is not viewing a certain part of their Springfield or somebody else's then the areas that they can't see are unloaded from the game. There could also be an option for people to turn it off if their devices can handle it.
I'm a completionist and I want to use every single building in my Springfield but I don't want it to be crammed in at the same time. I think that this would be a great idea. Sure they may have to do some major code changes, but it would be worth it in the end as they're going to have to come up with a solution sooner or later.