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MONORAIL Q & A AND STRATEGY

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  • jasonx73it
    51 posts Member
    edited August 2015
    nedimaz wrote:
    I have a theory: the numbers in files some people are referring to (e.g. yesterday 9000, today 13500) are limit of total blueprints acquired by projects.

    Same theory, same timing. /highfive
  • TheHydrial
    9 posts
    edited August 2015
    aidx1054 wrote:
    Question regarding possums:

    Has anyone been able to spawn more than 8 possums from a single station yet? And if so how many tracks did it take to increase the spawn amount. Thanks in advance :D
    (..)

    9 possums spawn at each station for me, using the following track:
    kJDqmmI.jpg
  • chippers29775
    930 posts Member
    edited August 2015
    Does anyone know the link between tracks and possums? I have 7 tracks, but am still only getting 8 possums every 4hrs from my station. I've read somewhere that more tracks equals more possums.
  • nedimaz
    207 posts Member
    edited August 2015
    jasonx73it wrote:
    nedimaz wrote:
    I have a theory: the numbers in files some people are referring to (e.g. yesterday 9000, today 13500) are limit of total blueprints acquired by projects.

    Same theory, same timing. /highfive

    I didn't saw your post before I posted but that's it

    /highfive
  • casby
    232 posts Member
    edited August 2015
    I have three towns (none are locked out yet but the data is annoying)

    the tasks in the three towns have varied (I started all three towns with maxed out trash and maxed out metal but in town 1 my first choice was (40M for 496B or 85M+100T for 1086B or 900T for 21B) where in town 2 my first choice was (100T+30 cans for 374B or 200T+100M for 1274B or 750T+60M for 76B) and in my third town it was (250T for 5B or 200T+100M for 1274 or 175M for 2240)

    idk, it feels like the tasks are assigned based on some hidden wheel like thing (sorry neuroheart for saying the forbidden word but that's what the data reminds me of

    all towns hit the sebastian cobb you've done all the tasks you can yesterday (town 1 was at 14,016B at the start, town 2 was at 18268B at the start (it received the 5000B bonus yesterday) and town 3 was at 17941B at the start (also received the 5000B daily bonus)

    things I'm thinking about: I am tracking the total number of blueprints that you can earn before you hit the too many projects message but if I wasn't, I wonder if picking the third task in town 1 (900T for 21B might make sense solely to trigger a possible higher paying third task (I don't know if it stops at number of tasks done or if it's BP limited, also why bring back a wheel? why?
  • aidx1054
    1554 posts Member
    edited August 2015
    jasonx73it wrote:
    I'm getting the feeling they scripted 4500-ish cap on each day. That would explain people getting 9000 or the 13500 addicts claims for day 3. People skipping one day they would have 9000 on the next, if you started playing on day 3, you would get to 13500 straight away and then stop till the next one.

    They prolly capped it like this to prevent people to pack thousands of tracks or something. The more I think about this the more 4500 cumulative for each day makes sense.
    This actually makes so much sense, when I read the addicts post I thought they meant that on day 2 we would get an extra 9000, on day 3 an extra 13500 etc. But now I see its an extra 4500 a day making the total 9000 on day 2,13500 on day 3 etc. Thanks for explaining this. :thumbup:

    So basically in two or three days when everyone will have maxed out at least once, we will see everyone getting the 4500 limit
  • aidx1054
    1554 posts Member
    edited August 2015
    TheHydrial wrote:
    aidx1054 wrote:
    Question regarding possums:

    Has anyone been able to spawn more than 8 possums from a single station yet? And if so how many tracks did it take to increase the spawn amount. Thanks in advance :D
    (..)

    9 possums spawn at each station for me, using the following track:
    kJDqmmI.jpg

    If you were to store one track (have only 15 in your town) do you still get 9 or is 16 the bare minimum need to spawn 9 possums?
  • AOFIGO009
    1306 posts Member
    edited August 2015
    aidx1054 wrote:
    jasonx73it wrote:
    I'm getting the feeling they scripted 4500-ish cap on each day. That would explain people getting 9000 or the 13500 addicts claims for day 3. People skipping one day they would have 9000 on the next, if you started playing on day 3, you would get to 13500 straight away and then stop till the next one.

    They prolly capped it like this to prevent people to pack thousands of tracks or something. The more I think about this the more 4500 cumulative for each day makes sense.
    This actually makes so much sense, when I read the addicts post I thought they meant that on day 2 we would get an extra 9000, on day 3 an extra 13500 etc. But now I see its an extra 4500 a day making the total 9000 on day 2,13500 on day 3 etc. Thanks for explaining this. :thumbup:

    So basically in two or three days when everyone will have maxed out at least once, we will see everyone getting the 4500 limit

    So if there is a 4,500 cap each day, why on day one and two, were people getting those 9,000, 10,000 plus figures? And why the hell would EA want to cap the amount of Monorail tracks we get?! Hey guys, here's the Monorail you've asked for for years, but you can't have any tracks!!
    Hey guys, I'm AO (not AOF). I create and run the Event Strategy Threads.
  • AOFIGO009
    1306 posts Member
    edited August 2015
    aidx1054 wrote:
    TheHydrial wrote:
    aidx1054 wrote:
    Question regarding possums:

    Has anyone been able to spawn more than 8 possums from a single station yet? And if so how many tracks did it take to increase the spawn amount. Thanks in advance :D
    (..)

    9 possums spawn at each station for me, using the following track:
    kJDqmmI.jpg

    If you were to store one track (have only 15 in your town) do you still get 9 or is 16 the bare minimum need to spawn 9 possums?

    It's 12 tracks in your Springfield to get 9 possums.
    Hey guys, I'm AO (not AOF). I create and run the Event Strategy Threads.
  • larsyuipo
    1137 posts Member
    edited August 2015
    aidx1054 wrote:
    jasonx73it wrote:
    I'm getting the feeling they scripted 4500-ish cap on each day. That would explain people getting 9000 or the 13500 addicts claims for day 3. People skipping one day they would have 9000 on the next, if you started playing on day 3, you would get to 13500 straight away and then stop till the next one.

    They prolly capped it like this to prevent people to pack thousands of tracks or something. The more I think about this the more 4500 cumulative for each day makes sense.
    This actually makes so much sense, when I read the addicts post I thought they meant that on day 2 we would get an extra 9000, on day 3 an extra 13500 etc. But now I see its an extra 4500 a day making the total 9000 on day 2,13500 on day 3 etc. Thanks for explaining this. :thumbup:

    So basically in two or three days when everyone will have maxed out at least once, we will see everyone getting the 4500 limit
    Still doesn't make sense how people get an infinite amount of projects. Also it doesn't make sense as you would by the end of act 1 collected like 50000 blue prints from projects. You would need about 40000 more which you might get if you're lucky.
  • nedimaz
    207 posts Member
    edited August 2015
    AOFIGO009 wrote:
    aidx1054 wrote:
    jasonx73it wrote:
    I'm getting the feeling they scripted 4500-ish cap on each day. That would explain people getting 9000 or the 13500 addicts claims for day 3. People skipping one day they would have 9000 on the next, if you started playing on day 3, you would get to 13500 straight away and then stop till the next one.

    They prolly capped it like this to prevent people to pack thousands of tracks or something. The more I think about this the more 4500 cumulative for each day makes sense.
    This actually makes so much sense, when I read the addicts post I thought they meant that on day 2 we would get an extra 9000, on day 3 an extra 13500 etc. But now I see its an extra 4500 a day making the total 9000 on day 2,13500 on day 3 etc. Thanks for explaining this. :thumbup:

    So basically in two or three days when everyone will have maxed out at least once, we will see everyone getting the 4500 limit

    So if there is a 4,500 cap each day, why on day one and two, were people getting those 9,000, 10,000 plus figures? And why the hell would EA want to cap the amount of Monorail tracks we get?! Hey guys, here's the Monorail you've asked for for years, but you can't have any tracks!!

    The cap is not exactly on 4500 per day, but probably rather on total where 4500 is total for first day, 9000 for second, 13500 for third etc... So people who didn't play on first day, had 9000 on second. 10000 was possible to achieve yesterday if you had e.g. 8500 total and then you done some big 1500 BP project.
  • aidx1054
    1554 posts Member
    edited August 2015
    AOFIGO009 wrote:
    Snip

    So if there is a 4,500 cap each day, why on day one and two, were people getting those 9,000, 10,000 plus figures? And why the hell would EA want to cap the amount of Monorail tracks we get?! Hey guys, here's the Monorail you've asked for for years, but you can't have any tracks!!

    They could have used big projects to get over the limit without knowing it (I.e. being 500 below the limit and then using a project with a 2000 payout giving them an extra 1500)

    Here is an example:
    On day 1 the player might only use 500 of the 4500 limit
    Day 2 it increases to 9000, therefore they are 500/9000
    They then get up to 8500/9000 and complete another project worth 2000
    So on day 2 they earned 10000 even though the limit was 9000
    But when day 3 starts they will start with 10500/13500
    This is why one day you have people getting what they think are big limits and then suddenly getting small limits the next day
  • nedimaz
    207 posts Member
    edited August 2015
    Well I think we finally crack this. And to be honest, I don't like it at all, all action is in first few hours of the day, and it leaves me doing nothing related to event the rest of the day.
  • aidx1054
    1554 posts Member
    edited August 2015
    Now that we have reached this breakthrough I'll do another "Earning Blueprints" post with all the info we know. :D
  • larsyuipo
    1137 posts Member
    edited August 2015
    aidx1054 wrote:
    AOFIGO009 wrote:
    Snip

    So if there is a 4,500 cap each day, why on day one and two, were people getting those 9,000, 10,000 plus figures? And why the hell would EA want to cap the amount of Monorail tracks we get?! Hey guys, here's the Monorail you've asked for for years, but you can't have any tracks!!

    They could have used big projects to get over the limit without knowing it (I.e. being 500 below the limit and then using a project with a 2000 payout giving them an extra 1500)

    Here is an example:
    On day 1 the player might only use 500 of the 4500 limit
    Day 2 it increases to 9000, therefore they are 500/9000
    They then get up to 8500/9000 and complete another project worth 2000
    So on day 2 they earned 10000 even though the limit was 9000
    But when day 3 starts they will start with 10500/13500
    This is why one day you have people getting what they think are big limits and then suddenly getting small limits the next day

    Now everything makes sense. But still kinda sucks to have a cap. As the only way to get alot of currency is by projects.
  • GeminiTina
    330 posts Member
    edited August 2015
    If we're all capped on bp per day, that only leaves friend visits and taps. So, we should all be at around the same total bp when we get the cap lock. Right? If so, I'm just above 19k bp (edit: and locked at day 3)
  • larsyuipo
    1137 posts Member
    edited August 2015
    GeminiTina wrote:
    If we're all capped on bp per day, that only leaves friend visits and taps. So, we should all be at around the same total bp when we get the cap lock. Right? If so, I'm just above 19k bp (edit: and locked at day 3)

    im at 22k with no lock yet.
  • jasonx73it
    51 posts Member
    edited August 2015
    GeminiTina wrote:
    If we're all capped on bp per day, that only leaves friend visits and taps. So, we should all be at around the same total bp when we get the cap lock. Right? If so, I'm just above 19k bp (edit: and locked at day 3)

    I had weekly bonus and I'm at 25K. Without that I would be at 20k. Also have krusty station and Lisa's plant.

    EDIT and I haven't got the double visits thing.
  • aidx1054
    1554 posts Member
    edited August 2015
    Earning Blueprints
    The daily bonus has changed from a mystery box to 5000 blueprints so when this broken up over the 5 days you get
    -1000 per day

    Completing 2 projects a day bonus (Can anyone that reads the files confirm this will stay at 2 everyday)
    -1200 per day

    Neighbour visits:
    -540 per day (6 bp x 3 actions x 30 neighbours)
    OR
    -1080 per day (Using dumping permit available for 90 donuts)

    Neighbour visits (to your town)
    Clearing stinklines on buildings earns 1 blueprint each
    Max=300 but realistically probably only 100-200 stinklines will be in your town

    Project board
    -4500 per day (for more info on this read pages 22/23 of this thread)

    The Monorail Station spawns possums every 4 hours (1 possum=10 blueprints)
    The base rate is 8 possums but more can be spawned by placing more tracks, (still learning the basics of this I'll update when I know more)
    12 track pieces= 9 possums per 4 hours

    From this we can see that a freemium player that clears 2/3s of his stinklines, collects 3 rounds of possums a day at the base rate and visits all neighbours will earn 7680 blueprints of the required 8123 blueprints a day, that leaves this player short 443 a day but remember as we advance through the act it will be easier earn the blueprints. but if you still think you need extra there is also these:
    Premium Extras
    Little Lisa's Recycling Plant (costs 200 donuts)
    350 blueprints per 4 hours

    Krustyland Drive Thru Station (costs 150 donuts)
    Same as the regular station

    Dumping Permit (stated above)

    If you see any mistakes or anything I haven't added please tell me and I will correct it.
  • GeminiTina
    330 posts Member
    edited August 2015
    jasonx73it wrote:
    GeminiTina wrote:
    If we're all capped on bp per day, that only leaves friend visits and taps. So, we should all be at around the same total bp when we get the cap lock. Right? If so, I'm just above 19k bp (edit: and locked at day 3)

    I had weekly bonus and I'm at 25K. Without that I would be at 20k. Also have krusty station and Lisa's plant.

    EDIT and I haven't got the double visits thing.

    Well, if you figure the slurry generated about 1k for you, that makes us about the same total. (No krusty or double friends here either)
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