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MONORAIL Q & A AND STRATEGY

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  • AOFIGO009
    1306 posts Member
    edited August 2015
    suetopia wrote:
    AOFIGO009 wrote:
    suetopia wrote:
    Thank you Rich and Barry - much appreciated! And AOF too (you posted while I was typing this)! :D

    @AOF - the stink lines indicate that a neighbour has tapped the building.

    Yeah, I know that, that's why I know about tapping the taxes! Lol!!

    And please, it's AO!! Can nobody see the word *?! Even though it's normally censured!!

    I will call you AO from now on (I think we had this conversation before and I forgot - apologies. Hopefully I won't need another gentle reminder :D ).

    Sorry - the way you phrased your reply I was not sure if you knew to tap the stink lines - just wanted to make sure :D

    Lol, no problem, that was because I wasn't sure if that was what you were asking about!!

    And it's in my sig now, so hopefully I won't need to tell anybody!!!
    Hey guys, I'm AO (not AOF). I create and run the Event Strategy Threads.
  • suetopia
    4239 posts Member
    edited August 2015
    AOFIGO009 wrote:
    suetopia wrote:
    AOFIGO009 wrote:
    suetopia wrote:
    Thank you Rich and Barry - much appreciated! And AOF too (you posted while I was typing this)! :D

    @AOF - the stink lines indicate that a neighbour has tapped the building.

    Yeah, I know that, that's why I know about tapping the taxes! Lol!!

    And please, it's AO!! Can nobody see the word *?! Even though it's normally censured!!

    I will call you AO from now on (I think we had this conversation before and I forgot - apologies. Hopefully I won't need another gentle reminder :D ).

    Sorry - the way you phrased your reply I was not sure if you knew to tap the stink lines - just wanted to make sure :D

    Lol, no problem, that was because I wasn't sure if that was what you were asking about!!

    And it's in my sig now, so hopefully I won't need to tell anybody!!!

    :lol::lol::lol:

    Oops hit submit by accident before I finished. This is good because I sometimes have a terrible memory!
  • PiperWyatt
    165 posts
    edited August 2015
    aidx1054 wrote:
    Tip

    You need 89,350 blueprints to unlock Ray Patterson (the final act 1 prize)
    So that means we need 8123 blueprints a day

    Thats alot! I have just over 3000 and t
    Day 1 is already over for me. Just bought Jesse but with low donuts I'm not sure the building are worth it. Sure, 300+ currency Every 4hours build up a lot but... Anyone thoughts?
  • amazonprimechic
    1260 posts Member
    edited August 2015
    suetopia wrote:
    AOFIGO009 wrote:
    suetopia wrote:
    Thank you Rich and Barry - much appreciated! And AOF too (you posted while I was typing this)! :D

    @AOF - the stink lines indicate that a neighbour has tapped the building.

    Yeah, I know that, that's why I know about tapping the taxes! Lol!!

    And please, it's AO!! Can nobody see the word *?! Even though it's normally censured!!

    I will call you AO from now on (I think we had this conversation before and I forgot - apologies. Hopefully I won't need another gentle reminder :D ).

    Sorry - the way you phrased your reply I was not sure if you knew to tap the stink lines - just wanted to make sure :D

    Thanks Sue,
    I didn't know I was suppose to tap on the smelly building. :lol:
  • brickevand408
    1822 posts Member
    edited August 2015
    PiperWyatt wrote:
    aidx1054 wrote:
    Tip

    You need 89,350 blueprints to unlock Ray Patterson (the final act 1 prize)
    So that means we need 8123 blueprints a day

    Thats alot! I have just over 3000 and t
    Day 1 is already over for me. Just bought Jesse but with low donuts I'm not sure the building are worth it. Sure, 300+ currency Every 4hours build up a lot but... Anyone thoughts?

    Yes, thats alot, anybody know how you earn the most? I wait to upgrade till the 3the bonus to get 2000 blueprints.
  • AOFIGO009
    1306 posts Member
    edited August 2015
    We're making really good progress on what is the end of day 1 for me now!

    Some of the things that need finding out so far are how to get the most blueprints and possums, whether the possums converge on one area, maybe some daily charts in there too?

    Is there anything else people want to know?
    Hey guys, I'm AO (not AOF). I create and run the Event Strategy Threads.
  • AOFIGO009
    1306 posts Member
    edited August 2015
    I don't know if anybody has noticed, but there appears to be no way of shading in the Monorail items, buildings and tracks both, in the "Move" form, which causes problems when tracking the possums.
    Hey guys, I'm AO (not AOF). I create and run the Event Strategy Threads.
  • ArmpitAttack
    2353 posts Member
    edited August 2015
    Your deadbeat friends are now useful again! But only for a day or so. Dump trash on them while you can, before their whole towns fill up with fumes. Yes. Dump away. And dump on me extra hard, anytime!

    When you noticed your trash projects were asking for different trash totals from other people's, this may have been the result of one finished mission upping the stakes for the following trash mission, meaning that the needed totals change as you progress based on what you've just done, so the "Mine don't say that!" could mean you were just at different points in the game? Not sure.

    The things that are happening right now are intense, because I'm NOT stopping my push for Paris. No silly event will come between us. But this means there's a lot going on, labor is being divided real hard. ......Excellent.
  • Rich0913
    1637 posts Member
    edited August 2015
    AOFIGO009 wrote:
    I don't know if anybody has noticed, but there appears to be no way of shading in the Monorail items, buildings and tracks both, in the "Move" form, which causes problems when tracking the possums.
    There is, go to the inventory, and scroll down on the new vertical menu. It shades the track.
  • Jax001100
    1004 posts Member
    edited August 2015
    I'm assuming I'm missing something really obvious, but I've had no sleep so be nice to me. Once you complete the daily tasks, is there a way to spend your recycling materials? I'm maxed out and it seems odd that I can't keep generating materials. :?
  • bette3900
    913 posts Member
    edited August 2015
    It may have been mentioned already but apparently you can only hand in so many projects a day. I am a bit annoyed as one more trade would have gotten me the next prize. Oh well, I'll get it first thing in the morning.

    Z1TucpGl.jpg
  • Jax001100
    1004 posts Member
    edited August 2015
    Thanks. Just making sure I haven't missed something. It is annoying though.
  • 88KEYS62
    200 posts Member
    edited August 2015
    Jax001100 wrote:
    I'm assuming I'm missing something really obvious, but I've had no sleep so be nice to me. Once you complete the daily tasks, is there a way to spend your recycling materials? I'm maxed out and it seems odd that I can't keep generating materials. :?

    Sorry to hear you've had no shut eye. In my game the tasks don't really stop for the day like in previous events. You can continue to turn in your materials for blueprints from the same screen 24/7.
  • annettemarc
    7747 posts Member
    edited August 2015
    Can someone confirm that I'm understanding this correctly ...

    I can collect rents from all my buildings and when neighbors visit they can tap (stink) any of them, as long as another neighbor didn't get there first? Like graffiti? The moment I clear the fumes from a building in my town,, that building is ready for the next visitor?

    I love that we have neighbor names floating up again. :)
    USA/UK Race To Throw Country Into Utter Chaos = TOO CLOSE TO CALL
  • blackgryphon9999
    700 posts Member
    edited August 2015
    88KEYS62 wrote:
    Jax001100 wrote:
    I'm assuming I'm missing something really obvious, but I've had no sleep so be nice to me. Once you complete the daily tasks, is there a way to spend your recycling materials? I'm maxed out and it seems odd that I can't keep generating materials. :?

    Sorry to hear you've had no shut eye. In my game the tasks don't really stop for the day like in previous events. You can continue to turn in your materials for blueprints from the same screen 24/7.

    Mine just stopped...I was able to turn them in three or four times and now I can't. (????)
  • empathy77
    4194 posts Member
    edited August 2015
    bette3900 wrote:
    It may have been mentioned already but apparently you can only hand in so many projects a day. I am a bit annoyed as one more trade would have gotten me the next prize. Oh well, I'll get it first thing in the morning.

    Z1TucpGl.jpg

    This just happened to me too. Going forward, I am only going to do the tasks with the highest payout
  • Khorah
    196 posts Member
    edited August 2015
    Can someone confirm that I'm understanding this correctly ...

    I can collect rents from all my buildings and when neighbors visit they can tap (stink) any of them, as long as another neighbor didn't get there first? Like graffiti? The moment I clear the fumes from a building in my town,, that building is ready for the next visitor?

    This has been my experience. I had 2 neighbors hit the same buildings within minutes of each other after I had cleared them. Both were my spooky houses, so it was obvious they were the same as the previosu visit.
  • Donna4612
    369 posts Member
    edited August 2015
    Khorah wrote:
    Can someone confirm that I'm understanding this correctly ...

    I can collect rents from all my buildings and when neighbors visit they can tap (stink) any of them, as long as another neighbor didn't get there first? Like graffiti? The moment I clear the fumes from a building in my town,, that building is ready for the next visitor?

    This has been my experience. I had 2 neighbors hit the same buildings within minutes of each other after I had cleared them. Both were my spooky houses, so it was obvious they were the same as the previosu visit.

    Yes, I noticed the same thing. It's just like graffiti-ing aa building.

    Also, if you finished getting all your friends points, you will still receive random donuts from the visits. So I would suggest visiting all your neighbors.
  • Ftball2theGroin
    594 posts Member
    edited August 2015
    bette3900 wrote:
    It may have been mentioned already but apparently you can only hand in so many projects a day. I am a bit annoyed as one more trade would have gotten me the next prize. Oh well, I'll get it first thing in the morning.

    Z1TucpGl.jpg

    I just ran into this. It should be added to the tips. Tip: you can only hand in a limited number of projects per day. Save up your metal and only hand in projects for the highest payout until the end of the day, when you can waste your remaining projects on low-paying garbage projects before you go to bed.
  • annettemarc
    7747 posts Member
    edited August 2015
    Are you sure it's based on number of projects? Could it be amounts or something? Can you tell I have no clue what I'm talking about?
    USA/UK Race To Throw Country Into Utter Chaos = TOO CLOSE TO CALL
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