This morning I've turned in one large project and seven small ones. About 3000 blueprints again. And now it's locked down, again.
Same here. 3000 blueprints today and 4000 blueprints yesterday.
After today's small cap I contacted EA and chose call option. Spoke with Gabe. After he looked in my game He said I was progressing fine because I had 150 latte. :shock: explained that's for SH. After being put on hold for a while he said post on forums and that's the only way to get help.
if the reports about the cap being increased to 9K a day for the last 4 days of the event are true then every one that plays a lot and usally gets every prize from events should have no problem getting all the prizes from act one. In the past I would usally have 2 or 3 days of earning bonuts at the end of each act. Seems like this is EAs way of cutting down on bonuts... nothing else. Instead of unlimited grinding at the end of each act to earn bonuts we now get 6 at the beginning of the act.
I'm not even worried about the character at the end of act one. I don't recognize him. I do however care about tracks.
On a side note I don't like a lot of the new animationa for the game. The garbage dump doesn't look like a simpsons animation and the SH building are out of place too.
There is a great post over at simpsons addicts that is the clearest explanation (that I've seen in one place) of the caps on blueprints that I've seen so far.
This morning I've turned in one large project and seven small ones. About 3000 blueprints again. And now it's locked down, again.
Same here. 3000 blueprints today and 4000 blueprints yesterday.
After today's small cap I contacted EA and chose call option. Spoke with Gabe. After he looked in my game He said I was progressing fine because I had 150 latte. :shock: explained that's for SH. After being put on hold for a while he said post on forums and that's the only way to get help.
There are not enough roll-eyes for that response from EA "support".
So dont panic, Sebastian Cobb will NOT be tired if you did not reach the amount date.
However dont think if you allready have 9000 blue prints earning yesterday you gonna have 13500 today, no you gonna be able to grind 4500 today (13500 - 9000 = 4500 )
The game knows howmany you allready grind days ago.
At least thats the case with me, so I think with you to.
So this explains why some of you are getting capped at 4 projects, and some of you are getting capped at 12 or 13. It all depends on the Blueprint Payout for the project.
Thx for the info girl, I just adjust the numbers because I was NOT getting 13500 today but 4500 so its not the date that counts BUT the amount of blueprints you allready harvest from the board.
Each day the limiy goes up so dont panic if you have a late start Sebastian Cobb will NOT be tired if you have grind nothing from the board yet.
Allisa will post each day the amountcap from the event.
So in my case if the cap lvl up with 4500 each day I will grind each day 4500 nothing more :evil:
Hmm, interesting. This is good to know, I guess. At least I can know it is EA's intentions, not their accident. Now I guess my strategy is changing some, because for the tasks where you earn donuts, it is better to complete as many projects as possible. So instead of saving up for larger projects and more blueprints, I should cash in as often as possible.
This morning I've turned in one large project and seven small ones. About 3000 blueprints again. And now it's locked down, again.
Same here. 3000 blueprints today and 4000 blueprints yesterday.
After today's small cap I contacted EA and chose call option. Spoke with Gabe. After he looked in my game He said I was progressing fine because I had 150 latte. :shock: explained that's for SH. After being put on hold for a while he said post on forums and that's the only way to get help.
Apologies up front for your experience.
But this customer service call experience you describe would be a hybrid of my scenarios in the customer-service-rep padded-room post from a few hours ago. I envision the Customer Service cafeteria, where they dare one another to see what happens if they paired latte with blueprints in advising a customer.
Lunch ends.
Then you call in. Partner One (Gabe) tests the latte statement, and there's a guffaw from Partner Two. Partner One puts you on hold to "check" with the (imaginary) higher-level person, who is supposed to be played by Partner Two. But Partner Two can't get himself under control enough to come speak to you himself.
Choruses of "tell 'em to post on the EA forum!" are heard in the background. Gabe, happy to have won the dare, follows their advice. Your call ends, and high-fives are exchanged all around.
EA executives are pleased at the creativity, but concerned at such sudden, widespread camaraderie. Workers coming together as a team. This is how unions start.
USA/UK Race To Throw Country Into Utter Chaos = TOO CLOSE TO CALL
So dont panic, Sebastian Cobb will NOT be tired if you did not reach the amount date.
However dont think if you allready have 9000 blue prints earning yesterday you gonna have 13500 today, no you gonna be able to grind 4500 today (13500 - 9000 = 4500 )
The game knows howmany you allready grind days ago.
At least thats the case with me, so I think with you to.
So this explains why some of you are getting capped at 4 projects, and some of you are getting capped at 12 or 13. It all depends on the Blueprint Payout for the project.
Thx for the info girl, I just adjust the numbers because I was NOT getting 13500 today but 4500 so its not the date that counts BUT the amount of blueprints you allready harvest from the board.
Each day the limiy goes up so dont panic if you have a late start Sebastian Cobb will NOT be tired if you have grind nothing from the board yet.
Allisa will post each day the amountcap from the event.
So in my case if the cap lvl up with 4500 each day I will grind each day 4500 nothing more :evil:
Hmm, interesting. This is good to know, I guess. At least I can know it is EA's intentions, not their accident. Now I guess my strategy is changing some, because for the tasks where you earn donuts, it is better to complete as many projects as possible. So instead of saving up for larger projects and more blueprints, I should cash in as often as possible.
Right, but it only works 3 times (or 30 projects total) so you'd probably hit that eventually anyway. The way I read it: it makes absolutely no difference which projects you do, big or small.
I really hate this system, not because it leaves me with nothing to do all day but because I was banking on earning a ton of extra monorail tracks, and now I see they've deliberately hamstrung me to make it impossible. Lame, lame, lame. As someone else posted earlier, "Here's that monorail you've been so excited about. No, you can only have a handful of tracks."
This morning I've turned in one large project and seven small ones. About 3000 blueprints again. And now it's locked down, again.
Same here. 3000 blueprints today and 4000 blueprints yesterday.
After today's small cap I contacted EA and chose call option. Spoke with Gabe. After he looked in my game He said I was progressing fine because I had 150 latte. :shock: explained that's for SH. After being put on hold for a while he said post on forums and that's the only way to get help.
Apologies up front for your experience.
But this customer service call experience you describe would be a hybrid of my scenarios in the customer-service-rep padded-room post from a few hours ago. I envision the Customer Service cafeteria, where they dare one another to see what happens if they paired latte with blueprints in advising a customer.
Lunch ends.
Then you call in. Partner One (Gabe) tests the latte statement, and there's a guffaw from Partner Two. Partner One puts you on hold to "check" with the (imaginary) higher-level person, who is supposed to be played by Partner Two. But Partner Two can't get himself under control enough to come speak to you himself.
Choruses of "tell 'em to post on the EA forum!" are heard in the background. Gabe, happy to have won the dare, follows their advice. Your call ends, and high-fives are exchanged all around.
EA executives are pleased at the creativity, but concerned at such sudden, widespread camaraderie. Workers coming together as a team. This is how unions start.
I think you need to write a book about the EA customer service rep experience, Annette - I could definitely read more of this!
I posted this in another thread, but I will put it here too. I recieved just above 3500 blueprints from doing projects today - so I'm missing about 1000. I was locked out yesterday at about around 4500 (definitely did not go over that amount - it was probably closer to 4000, but I didn't record the exact numbers). So, I didn't earn any extras yesterday. Something isn't right.
This morning I've turned in one large project and seven small ones. About 3000 blueprints again. And now it's locked down, again.
Same here. 3000 blueprints today and 4000 blueprints yesterday.
After today's small cap I contacted EA and chose call option. Spoke with Gabe. After he looked in my game He said I was progressing fine because I had 150 latte. :shock: explained that's for SH. After being put on hold for a while he said post on forums and that's the only way to get help.
Apologies up front for your experience.
But this customer service call experience you describe would be a hybrid of my scenarios in the customer-service-rep padded-room post from a few hours ago. I envision the Customer Service cafeteria, where they dare one another to see what happens if they paired latte with blueprints in advising a customer.
Lunch ends.
Then you call in. Partner One (Gabe) tests the latte statement, and there's a guffaw from Partner Two. Partner One puts you on hold to "check" with the (imaginary) higher-level person, who is supposed to be played by Partner Two. But Partner Two can't get himself under control enough to come speak to you himself.
Choruses of "tell 'em to post on the EA forum!" are heard in the background. Gabe, happy to have won the dare, follows their advice. Your call ends, and high-fives are exchanged all around.
EA executives are pleased at the creativity, but concerned at such sudden, widespread camaraderie. Workers coming together as a team. This is how unions start.
How is this a huge widget I really don't understand this task??
Mine have been all over the place also. Looks like you are set with 3 easy ones to start tomorrow.
Someone said that the bonus comes after turning in 3 tomorrow.
How is this a huge widget I really don't understand this task??
Mine have been all over the place also. Looks like you are set with 3 easy ones to start tomorrow.
Someone said that the bonus comes after turning in 3 tomorrow.
This has to be a glitch there is no pattern to mine?
Please forgive me if this is a really stupid question.
How can we get the 8k off blueprints per day if there is a 4.5k cap on the project board?
You dont get that much from visiting friends/possums that would get you to the target? I am currently behind by about 4k on the calendar - can I even catch up?
Please forgive me if this is a really stupid question.
How can we get the 8k off blueprints per day if there is a 4.5k cap on the project board?
You dont get that much from visiting friends/possums that would get you to the target? I am currently behind by about 4k on the calendar - can I even catch up?
Thanks
These "calendars" are a crude approximation because the event currency does not come in the same amount each day. The events start out slow. This induces people to spend donuts.
In this event, for example, the bonus varies per day.
Yep, by my rough calculations we'll all get there if we take advantage of all blueprint earning opportunities every day. But it has been designed so that freemium players will need most of the available time to reach the final goal, which I can't really argue with. It's pretty easy to get everything done each day without hours of grinding, which I definitely do appreciate.
This post by aidx has not been moved to the top two posts yet, so I'll repeat it here.
aidx1054
This is for the whole lot of act 1, I would do a daily one but there is variables that change from day to day.
Daily play bonus (everyone will get atleast twice)- 10,000
Projects complete bonus (this is the sum of all daily bonuses)- 19,800
Project limits (The max amount you can earn from projects)- 72,000
Neighbour visits (This figure is for all 90 actions done everyday)- 5,940
Possums (This is the base amount collected 3 times a day)- 2,640
Total= 110,380
You only need 89,353 to earn the final prize, so that leaves you with an extra 21,027 to get bonus tracks (6 tracks from this 21,000 alone) although you will probably earn more from stinklines, more possums, the limit not applying after the final prize etc.
Replies
Same here. 3000 blueprints today and 4000 blueprints yesterday.
After today's small cap I contacted EA and chose call option. Spoke with Gabe. After he looked in my game He said I was progressing fine because I had 150 latte. :shock: explained that's for SH. After being put on hold for a while he said post on forums and that's the only way to get help.
I'm not even worried about the character at the end of act one. I don't recognize him. I do however care about tracks.
On a side note I don't like a lot of the new animationa for the game. The garbage dump doesn't look like a simpsons animation and the SH building are out of place too.
There is a great post over at simpsons addicts that is the clearest explanation (that I've seen in one place) of the caps on blueprints that I've seen so far.
There are not enough roll-eyes for that response from EA "support".
Hmm, interesting. This is good to know, I guess. At least I can know it is EA's intentions, not their accident. Now I guess my strategy is changing some, because for the tasks where you earn donuts, it is better to complete as many projects as possible. So instead of saving up for larger projects and more blueprints, I should cash in as often as possible.
Apologies up front for your experience.
But this customer service call experience you describe would be a hybrid of my scenarios in the customer-service-rep padded-room post from a few hours ago. I envision the Customer Service cafeteria, where they dare one another to see what happens if they paired latte with blueprints in advising a customer.
Lunch ends.
Then you call in. Partner One (Gabe) tests the latte statement, and there's a guffaw from Partner Two. Partner One puts you on hold to "check" with the (imaginary) higher-level person, who is supposed to be played by Partner Two. But Partner Two can't get himself under control enough to come speak to you himself.
Choruses of "tell 'em to post on the EA forum!" are heard in the background. Gabe, happy to have won the dare, follows their advice. Your call ends, and high-fives are exchanged all around.
EA executives are pleased at the creativity, but concerned at such sudden, widespread camaraderie. Workers coming together as a team. This is how unions start.
Right, but it only works 3 times (or 30 projects total) so you'd probably hit that eventually anyway. The way I read it: it makes absolutely no difference which projects you do, big or small.
I really hate this system, not because it leaves me with nothing to do all day but because I was banking on earning a ton of extra monorail tracks, and now I see they've deliberately hamstrung me to make it impossible. Lame, lame, lame. As someone else posted earlier, "Here's that monorail you've been so excited about. No, you can only have a handful of tracks."
I think you need to write a book about the EA customer service rep experience, Annette - I could definitely read more of this!
Mine have been all over the place also. Looks like you are set with 3 easy ones to start tomorrow.
Someone said that the bonus comes after turning in 3 tomorrow.
This has to be a glitch there is no pattern to mine?
How can we get the 8k off blueprints per day if there is a 4.5k cap on the project board?
You dont get that much from visiting friends/possums that would get you to the target? I am currently behind by about 4k on the calendar - can I even catch up?
Thanks
+ 1200 or more in daily bonus for handing in 2-4 projects (this will vary, there is a schedule in the Monorail Q&A thread p. 33
+ the daily cap goes up to 9000 during the last four days of Act 1.
These "calendars" are a crude approximation because the event currency does not come in the same amount each day. The events start out slow. This induces people to spend donuts.
In this event, for example, the bonus varies per day.
See
http://forum.ea.com/eaforum/posts/list/10348782.page. There are now posts there that show that freemium grinding makes it with time to spare.
Lots of other good info on the first two posts in that thread.