This post by aidx has not been moved to the top two posts yet, so I'll repeat it here.

aidx1054
This is for the whole lot of act 1, I would do a daily one but there is variables that change from day to day.

Daily play bonus (everyone will get atleast twice)- 10,000
Projects complete bonus (this is the sum of all daily bonuses)- 19,800
Project limits (The max amount you can earn from projects)- 72,000
Neighbour visits (This figure is for all 90 actions done everyday)- 5,940
Possums (This is the base amount collected 3 times a day)- 2,640

Total= 110,380

You only need 89,353 to earn the final prize, so that leaves you with an extra 21,027 to get bonus tracks (6 tracks from this 21,000 alone) although you will probably earn more from stinklines, more possums, the limit not applying after the final prize etc.

For the freemium player, the problem with this calculation could be maxing out the blueprints from projects once the daily cap is raised to 9,000 without some major tapping.

Running regression on several observations I come up with the following formula for Blueprints

This post by aidx has not been moved to the top two posts yet, so I'll repeat it here.

aidx1054
This is for the whole lot of act 1, I would do a daily one but there is variables that change from day to day.

Daily play bonus (everyone will get atleast twice)- 10,000
Projects complete bonus (this is the sum of all daily bonuses)- 19,800
Project limits (The max amount you can earn from projects)- 72,000
Neighbour visits (This figure is for all 90 actions done everyday)- 5,940
Possums (This is the base amount collected 3 times a day)- 2,640

Total= 110,380

You only need 89,353 to earn the final prize, so that leaves you with an extra 21,027 to get bonus tracks (6 tracks from this 21,000 alone) although you will probably earn more from stinklines, more possums, the limit not applying after the final prize etc.

For the freemium player, the problem with this calculation could be maxing out the blueprints from projects once the daily cap is raised to 9,000 without some major tapping.

Running regression on several observations I come up with the following formula for Blueprints

Rounding down to 700 to adjust for Trash in projects.

There are 5 Free characters that can convert trash to metal and each one earns 10 per hour for a total of 50 metal per hour.

700 metal/50 per hour = 14 hours of logging on once per hour to clear metal and top off trash. Possible but serious tapping.

Nice math! I concur that the BP/Metal ratio is around 12.75. I wonder if that ratio will stay like that or change as we go on. We should do a calculation with the last 4 days only playing maybe 8 or 12 hours every hour.

This post by aidx has not been moved to the top two posts yet, so I'll repeat it here.

aidx1054
This is for the whole lot of act 1, I would do a daily one but there is variables that change from day to day.

Daily play bonus (everyone will get atleast twice)- 10,000
Projects complete bonus (this is the sum of all daily bonuses)- 19,800
Project limits (The max amount you can earn from projects)- 72,000
Neighbour visits (This figure is for all 90 actions done everyday)- 5,940
Possums (This is the base amount collected 3 times a day)- 2,640

Total= 110,380

You only need 89,353 to earn the final prize, so that leaves you with an extra 21,027 to get bonus tracks (6 tracks from this 21,000 alone) although you will probably earn more from stinklines, more possums, the limit not applying after the final prize etc.

For the freemium player, the problem with this calculation could be maxing out the blueprints from projects once the daily cap is raised to 9,000 without some major tapping.

Running regression on several observations I come up with the following formula for Blueprints

Rounding down to 700 to adjust for Trash in projects.

There are 5 Free characters that can convert trash to metal and each one earns 10 per hour for a total of 50 metal per hour.

700 metal/50 per hour = 14 hours of logging on once per hour to clear metal and top off trash. Possible but serious tapping.

Nice math! I concur that the BP/Metal ratio is around 12.75. I wonder if that ratio will stay like that or change as we go on. We should do a calculation with the last 4 days only playing maybe 8 or 12 hours every hour.

Let's see, 8 hours * 50 metal per hour * 12.75 Blueprints metal = 5,100 Blue Prints From Metal
For 12 Hours * 50 * 12.75 = 7,650

If you assume 200 metal going into Wednesday the 18th followed by three 8 hour days (Wed, Thurs, Fri) and a 12 hour day on the Saturday you get a total of 25,500 of the possible 28,000 just from Blueprints. If you combined that with finishing Tuesday with a big surplus of blue prints (finishing the day with a big turn in to go way over 31,500 total) you've got a shot at maxing out all 4 days with some trash blue prints.

This post by aidx has not been moved to the top two posts yet, so I'll repeat it here.

aidx1054
This is for the whole lot of act 1, I would do a daily one but there is variables that change from day to day.

Daily play bonus (everyone will get atleast twice)- 10,000
Projects complete bonus (this is the sum of all daily bonuses)- 19,800
Project limits (The max amount you can earn from projects)- 72,000
Neighbour visits (This figure is for all 90 actions done everyday)- 5,940
Possums (This is the base amount collected 3 times a day)- 2,640

Total= 110,380

You only need 89,353 to earn the final prize, so that leaves you with an extra 21,027 to get bonus tracks (6 tracks from this 21,000 alone) although you will probably earn more from stinklines, more possums, the limit not applying after the final prize etc.

For the freemium player, the problem with this calculation could be maxing out the blueprints from projects once the daily cap is raised to 9,000 without some major tapping.

Running regression on several observations I come up with the following formula for Blueprints

Rounding down to 700 to adjust for Trash in projects.

There are 5 Free characters that can convert trash to metal and each one earns 10 per hour for a total of 50 metal per hour.

700 metal/50 per hour = 14 hours of logging on once per hour to clear metal and top off trash. Possible but serious tapping.

Nice math! I concur that the BP/Metal ratio is around 12.75. I wonder if that ratio will stay like that or change as we go on. We should do a calculation with the last 4 days only playing maybe 8 or 12 hours every hour.

Let's see, 8 hours * 50 metal per hour * 12.75 Blueprints metal = 5,100 Blue Prints From Metal
For 12 Hours * 50 * 12.75 = 7,650

If you assume 200 metal going into Wednesday the 18th followed by three 8 hour days (Wed, Thurs, Fri) and a 12 hour day on the Saturday you get a total of 25,500 of the possible 28,000 just from Blueprints. If you combined that with finishing Tuesday with a big surplus of blue prints (finishing the day with a big turn in to go way over 31,500 total) you've got a shot at maxing out all 4 days with some trash blue prints.

It would be nice to have your work posted on the strategy thread. That is here:

## Replies

For the freemium player, the problem with this calculation could be maxing out the blueprints from projects once the daily cap is raised to 9,000 without some major tapping.

Running regression on several observations I come up with the following formula for Blueprints

project Blueprints awarded = Metal * 12.75 + Trash * .02

9,000 Blueprint / 12.75 = 705.88 Pieces of Metal

Rounding down to 700 to adjust for Trash in projects.

There are 5 Free characters that can convert trash to metal and each one earns 10 per hour for a total of 50 metal per hour.

700 metal/50 per hour = 14 hours of logging on once per hour to clear metal and top off trash. Possible but serious tapping.

Nice math! I concur that the BP/Metal ratio is around 12.75. I wonder if that ratio will stay like that or change as we go on. We should do a calculation with the last 4 days only playing maybe 8 or 12 hours every hour.

Let's see, 8 hours * 50 metal per hour * 12.75 Blueprints metal = 5,100 Blue Prints From Metal

For 12 Hours * 50 * 12.75 = 7,650

If you assume 200 metal going into Wednesday the 18th followed by three 8 hour days (Wed, Thurs, Fri) and a 12 hour day on the Saturday you get a total of 25,500 of the possible 28,000 just from Blueprints. If you combined that with finishing Tuesday with a big surplus of blue prints (finishing the day with a big turn in to go way over 31,500 total) you've got a shot at maxing out all 4 days with some trash blue prints.

It would be nice to have your work posted on the strategy thread. That is here:

http://forum.ea.com/eaforum/posts/list/10348782.page

Could you copy that last post there?

Thanks again for the analysis!