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Here is a lesson for all you future software developers out there...
89 posts
As someone in the IT industry agree with your logic as to software development.
My question is why store garbage?
Inventory is to store items of value - there are two characters that will gladly (well Homer does complain) clean the garbage - it is a game and the rules of the game is to clean the garbage for cash and the very odd donut. I agree, storage should be forbidden.
I know people (and I have to a limited extent) used garbage as decoration to good effect but this does not mean that storing it should be allowed.
Just my two cents worth!
My question is why store garbage?
Inventory is to store items of value - there are two characters that will gladly (well Homer does complain) clean the garbage - it is a game and the rules of the game is to clean the garbage for cash and the very odd donut. I agree, storage should be forbidden.
I know people (and I have to a limited extent) used garbage as decoration to good effect but this does not mean that storing it should be allowed.
Just my two cents worth!
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This discussion has been closed.
Howdy, Stranger!
Replies
I think 100 hours is quite a bit high. The fact that the inventory box is available for garbage would tell me garbage is not treated any differently than any other item in the game from a coding perspective. Presuming the inventory module is coded and tested, the only real code to add to the inventory module would be to throw an exception if ITEM = GARBAGE. There's only one use case, although that case must be carried through every release. If I took more than eight hours to code and unit test this requirement, i'd be fired.