96 posts Member
It might be more to it than screen size and reslolution. At least when going from 720p to 1080p. I know for a fact screen size is not determined as a factor. I have a 1080p 11 inch tablet that everything is just magnified in size with the same viewable area as my 4 inch 1080p galaxy S4. But on my LG G4 5.5 inch 1440p the default zoom view has a significantly larger view area. The problem with android in general is that it just magnifies everything as resolution increases rather than taking advantage of the increased pixel area. But as far as games go, I assume they have to develop them with the different resolution modes and auto configure them. I think this is where android game developers can take a page from PC game developers and allow the user that control. After all when your pixel area is 225% larger you expect to see up to 225% more view area in the games you play.
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For sure I noticed that the downloaded data size is much bigger (~500MB vs ~750MB).
I was expecting at least the same view area, just more comfortable because of the increased screen size.
But absolutely not the contrary!
On my bigger device the game is barely playable.
As you can see the second screenshot is bigger, but you can see only the front of Otto's bus while on the first is complete.
And also Flanders house and the fountain are missing etc.
Nice demo. Thanks. I didn't have the game on any of my old devices to take screens. That looks about the amount of gain going from 1080p to 1440p when I replaced my galaxy S4. Oh wait I just realized I mixed up the side by side when looking at your images. So the game on the higher resolution with bigger screen is starting zoomed in closer than the default zoom of the lower resolution and screen size? That is weird. If you switched which shot was from which size then that is what it looks like when I went up in size.
Maybe it depends on downloaded data (texture, etc.), maybe 1080p and 1440p uses the same data and so the same resolution is resulting in a wider area on the 1440p device. But maybe 720p and 1080p uses different data with 720p being at top of its range for textures size, while 1080p uses better textures but it's at the bottom for its range.