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# XP collider maths help needed

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407 posts Member
This sounds like a job for Cosine!

## Replies

• 266 posts Member
edited November 2015
I assume it works like this:

For example, a normal action in the game gives you about 1.000 XP (like the purchase of a Blood Mobile). In your case, combined with your 190% bonus XP and the 5x XP collider, it works like this:

1.000 XP x 2.9 x 5 = 14.500 XP

Please correct me if I'm wrong, I never tested it on my own...
Level 939. Daily Tapped Out Player since 2012.
• 2408 posts Member
edited November 2015
FrankyK47 wrote:
I assume it works like this:

For example, a normal action in the game gives you about 1.000 XP (like the purchase of a Blood Mobile). In your case, combined with your 190% bonus XP and the 5x XP collider, it works like this:

1.000 XP x 2.9 x 5 = 14.500 XP

Please correct me if I'm wrong, I never tested it on my own...

This is correct. As for whether it's worth it or not, it really depends on whether you have any more game cash available to purchase bloodmobiles/rat trap trucks to top off your XP if you need to in order to get the second set of donuts. It's only worth it if you can at least get that second set, and even then, it's hardly worth it unless you can get a third set. Not sure what the XP values are for those aspirationals, so you'll have to figure that out for yourself.
• 350 posts Member
edited November 2015
Item XP is 20% as far as I am aware .....

So if your aspirational is 10 million .... you should get 2,000,000 XP + 3,950,000 (189.5%) = 5,950,000

5,950,000 x5 = 30,000,000 ish...... Level up can be about 3 million so 10x level up is 30ish donuts.

But there are some issues:
1) I cannot guarantee aspirationals XP = 20% of cost
2) I cannot confirm that the XP will wrap into the next level up .... so you could collect 30 million xp and only get one level up for 3 Donuts..... I asked this question last week and no one confirmed if it wraps into next level or gets lost.
• 1030 posts Member
edited November 2015

cool idea but woulda been best with blood mobiles as I remember being very disappointed with the XP I got from the zercona

how much XP does a blood mobile give? buy the XP multiplier, then spend 10mill on bloodmobiles... PROFIT
• 1887 posts Member
edited November 2015
I have had it roll into 3, 4, and 5 bonus level ups.
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• 446 posts Member
edited November 2015
XP for aspirational buildings is 1% of cost. And I believe the XP rolls over to multiple bonus rounds.

Two questions:
Does your 190% multiplier include the Springfield Heights building xp bonus? If not, how many of each SH building do you have placed in your Springfield?

How much in-game cash do you have (and are willing to spend on bloodmobiles/rat trap trucks)?

The calculation for should be (Base XP for placing item) x (1+multiplier+hidden SH multiplier) x (XP collider bonus) so ...
(20,000+10,000+7,500) x (1+1.9+ SHbonus%) x 5
Then it's a matter of your cash reserves and what you're willing to spend.

Edit: other relevant math

SH bonus XP multipliers for each building are:
Condo..................1%
Valet parking........3%
Classic mansion.....4%
Modern mansion....5%

XP increases for each bonus level:
The minimum of 10,000,000 or 963,300 (the base XP needed for level 59) times (1+20%) to the power of the bonus level you are on. ie: for first bonus doughnuts it's 963,300 x (1+0.20)^1=1,155,960. For second bonus round (where you're at) it's 963,300 x (1+0.20)^2=1,387,152. And your next bonus round should be 963,300 x (1+0.20)^3=1,664,582.

The more bonus levels you have the less accurate the math, but it's just rounding errors and I'm on bonus level 8 or 9 and have an error of less than 10. Also, EA could change their formulas anytime they want so I woulndn't trust this after the next level is released until testing it out.
Post edited by Unknown User on
• 1496 posts Member
edited November 2015
chrisgyo wrote:
cool idea but woulda been best with blood mobiles as I remember being very disappointed with the XP I got from the zercona

how much XP does a blood mobile give? buy the XP multiplier, then spend 10mill on bloodmobiles... PROFIT

This is my understanding as well - the aspirationals do NOT give a good XP return (ie a 1.5million aspirational would give LESS XP than 10 rat trap trucks (\$150,000 each). I don't have the numbers to back this up, but maybe someone does?

My immediate instinct would be to not get the collider. Build up your cash again and make a concerted effort to just buy/sell rat trap trucks for this purpose.
I like routine!
• 1030 posts Member
edited November 2015
are rat trap trucks the best XP payout now?
• 1496 posts Member
edited November 2015
chrisgyo wrote:
are rat trap trucks the best XP payout now?

They are the same ratio as bloodmobiles, but cost more so this just speeds things up. I also like that the cost is a round number so it's easier to calculate things out.
I like routine!
• 1030 posts Member
edited November 2015
00becker wrote:
If not, how many of each SH building do you have placed in your Springfield?

.

theres a higher multiplier for having these buildings in springfield? :shock:
• 446 posts Member
edited November 2015
chrisgyo wrote:
00becker wrote:
If not, how many of each SH building do you have placed in your Springfield?

.

theres a higher multiplier for having these buildings in springfield? :shock:

I've added the SH info to my previous post. Along with enough math to make most people's brain spin lol. I'll repost it below.
• 446 posts Member
edited November 2015
00becker wrote:
XP for aspirational buildings is 1% of cost. And I believe the XP rolls over to multiple bonus rounds.

Two questions:
Does your 190% multiplier include the Springfield Heights building xp bonus? If not, how many of each SH building do you have placed in your Springfield?

How much in-game cash do you have (and are willing to spend on bloodmobiles/rat trap trucks)?

The calculation for should be (Base XP for placing item) x (1+multiplier+hidden SH multiplier) x (XP collider bonus) so ...
(20,000+10,000+7,500) x (1+1.9+ SHbonus%) x 5
Then it's a matter of your cash reserves and what you're willing to spend.

Edit: other relevant math

SH bonus XP multipliers for each building are:
Condo..................1%
Valet parking........3%
Classic mansion.....4%
Modern mansion....5%

XP increases for each bonus level:
The minimum of 10,000,000 or 963,300 (the base XP needed for level 59) times (1+20%) to the power of the bonus level you are on. ie: for first bonus doughnuts it's 963,300 x (1+0.20)^1=1,155,960. For second bonus round (where you're at) it's 963,300 x (1+0.20)^2=1,387,152. And your next bonus round should be 963,300 x (1+0.20)^3=1,664,582.

The more bonus levels you have the less accurate the math, but it's just rounding errors and I'm on bonus level 8 or 9 and have an error of less than 10. Also, EA could change their formulas anytime they want so I woulndn't trust this after the next level is released until testing it out.

Also, rat trap truck and bloodmobiles give 10% of cost as XP. When reselling them you get 13.3%. So each rat trap truck gives 15,000 XP and costs 150,000 with a resale value of 37,500. Bloodmobile have the exact same return %-wise.
• 1030 posts Member
edited November 2015
amazing, had no idea about the SH multipliers...I need to get those buildings out of storage :O

• 407 posts Member
edited November 2015
Thank you for the help, I really should have paid more attention at school!

I have built all the SH buildings but not all are at level 5 (I have at least 1 of each at that level so far). I put most in storage to try & help with the lag during Halloween as I had lots of problems. I just placed them again & it didn't effect my bonus %?

I have about £3m in cash so have plenty for buying blood mobiles/rat traps & also making sure I get 3 donuts.

Sorry for the delayed reply...the boss appeared :oops:
• 446 posts Member
edited November 2015
anna22478 wrote:
Thank you for the help, I really should have paid more attention at school!

I have built all the SH buildings but not all are at level 5 (I have at least 1 of each at that level so far). I put most in storage to try & help with the lag during Halloween as I had lots of problems. I just placed them again & it didn't effect my bonus %?

I have about £3m in cash so have plenty for buying blood mobiles/rat traps & also making sure I get 3 donuts.

Sorry for the delayed reply...the boss appeared :oops:

The XP bonus for the SH buildings is hidden - it doesn't show up on the conformometer 'cause it only affects XP, not \$.

You can get more than the 5 doughnuts it'll cost you for the collider. If you've got your SH buildings placed you can level up twice but you'll need to spend at least a third of your cash. Maybe more if you're unlucky and need to use 50,000 or 100,000 for another try at 3 doughnuts.

You might make it to four level-ups (12-5=7 doughnuts) if you spend all your money, but are unlikely to get five. It's up to you whether you're OK with that result. All-in-all, I don't think the XP from the aspirationals is a lot (it'll be the equivalent of 2.5 rat trap trucks) but if they're already building you could take advantage of it.
• 266 posts Member
edited November 2015
00becker wrote:
You can get more than the 5 doughnuts it'll cost you for the collider. If you've got your SH buildings placed you can level up twice but you'll need to spend at least a third of your cash. Maybe more if you're unlucky and need to use 50,000 or 100,000 for another try at 3 doughnuts.

You might make it to four level-ups (12-5=7 doughnuts) if you spend all your money, but are unlikely to get five. It's up to you whether you're OK with that result. All-in-all, I don't think the XP from the aspirationals is a lot (it'll be the equivalent of 2.5 rat trap trucks) but if they're already building you could take advantage of it.

The question is: how many XP cost - let's say - 10 level ups? Right now, I need "only" 1.378.152 XP to level up. My bonus XP are 312% and I've got about 10+ Million Credits. If I activate the XP collider and buy blood mobiles for all my credits, I can get this (sell of blood mobiles not taken into account):

1 Million XP (10% XP rate out of blood mobiles) x 4.1 x 5 = 20.500.000 XP

The problem is that the amount of XP needed to level up rises each time and I don't know how much it raises each "level". I assume that I could get about 10 level ups, giving me 30-5 = 25 donuts. Is this prediction realistic or not?
Level 939. Daily Tapped Out Player since 2012.
• 944 posts Member
edited November 2015
anaquarind wrote:
chrisgyo wrote:
are rat trap trucks the best XP payout now?

They are the same ratio as bloodmobiles, but cost more so this just speeds things up. I also like that the cost is a round number so it's easier to calculate things out.

Quick question, what level do rat traps and blood mobiles unlock at?

I am at currently level 35 and I hope I can buy them soon to make levelling up quicker for me.
• 4206 posts Member
edited November 2015
Yes tappers - Springfield Heights Rocks!!!
• 956 posts Member
edited November 2015
What people may also be forgetting about is the "opportunity cost".

With the XP from your purchases, you're only really getting 4x extra XP (you'd get the base value regardless of if you had an XP boost enabled or not).
So if you need a large quantity of XP to get at least 2x 3-donut bonuses (to make a profit on a 5-donut 24hr XP boost), you would've potentially reached 1x bonus donuts on its own without the XP bonus anyway just based on buying & selling decorations. That affects your "break-even" donut level (as you would've got 3 donuts buying those decos anyway), so you need greater than "cost of XP bonus + bonus donuts that you would've earned anyway" to be ahead.
Quick question, what level do rat traps and blood mobiles unlock at?

I am at currently level 35 and I hope I can buy them soon to make levelling up quicker for me.
Bloodmobile = level 41 (Bernice Hibbert)
Rat Trap Truck - level 47 (Freddy Quimby)
• 1043 posts Member
edited November 2015