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Please make more Springfield Heights tasks

krysface wrote:
Number 1 has a one hour task with a currency of 15 coffees. I would love for other characters to have actual tasks with SH currency payouts like this. It is much easier to set something to go and come back in an hour than it is to try and leave my device running for hours at a time toiling away at the Springfield Heights buildings. EA please add this.

Did not realize this about Number 1! Yes, we need more of these!

Replies

  • amsprink134
    133 posts Member
    edited February 2016
    I agree! Anything reward other than lattes, furniture, or mobile devices would be amazing!
  • lucajick
    139 posts Member
    edited February 2016
    Def yes!! I suggest a couple that would fit perfectly

    Try to steal awards for sideshow bob at the krusty's mansion
    To struggle pills for doctor nick at geriatric hospital or reteirment castle
  • zackaryjm
    42 posts
    edited February 2016
    I was thinking that this might not be a half bad idea for Gill as a permanent character.

    1 hr - Try and sell furniture
    4 hr - Try and sell cell phones
    24 hr -Try and sell "genuine" trophies

    etc...

    Only of course if these tasks showed him frantically waving the product in front of the respective shop. Or just walking around with the items.

    I might be dumb, but this works no?
  • Grumpstown
    1361 posts Member
    edited February 2016
    zackaryjm wrote:
    I was thinking that this might not be a half bad idea for Gill as a permanent character.

    1 hr - Try and sell furniture
    4 hr - Try and sell cell phones
    24 hr -Try and sell "genuine" trophies

    etc...

    Only of course if these tasks showed him frantically waving the product in front of the respective shop. Or just walking around with the items.

    I might be dumb, but this works no?
    nice idea, but id prefer different characters for each currency, or both this and your gil ;)
  • AAADave1961
    114 posts Member
    edited February 2016
    Springfield Heights is a good example of poor design.
    Micro grinding is NEVER fun in a game. Ever!
    This should have been re-designed and fixed a long time ago....actually, this design should never had seen the light of day. Was this not playtested or was the (certainly horrible) feedback they received simply ignored?
    Of course, I only have 25 years of professional experience making games so what do I know? :roll:
  • thetim37889
    144 posts Member
    edited February 2016
    AaaDave even though you are still young and inexperienced I have to agree the grinding sucks. Keep it up i see a bright future for you. 8)
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