It was decent. Not the best but not **** either. I rank it with Sideshow Bob event. Could've given us bonuts to pass the time after collecting all the items.
With the introduction of dirt, I'd have to put this down as very favorable. I found myself logging in each morning with excitement for the daily theme related prize, and I genuinely enjoyed tapping the bandits.
For me, it was up there with my favorite events so far. Nice work, EA. Keep it coming. :thumbup:
Now that the event is winding down, ignoring the potential of more in the takedown i was wondering what people thought of it.
Personally, for me it's a mixed bag- making it one of the weaker ones we've had.
I loved the theme but hated the execution,new currencies are something we've got used to but they're always seperate. The way it was done, with the addition of the monorail shop system meant you could be screwed repeatedly if the system chose one option- guns for example. I guess for me it's too similar to the dreaded E event, and events from FGTQFS, which seem to get harder and harder to maintain without being consistenly on. This is the first event i haven't ovtained all of the prizes, and i struggled for a large number of them thia time. I truly hope they don't follow this structure in the future events, however few that may be
But that's only my opinion, i'd be interested to hear what others thought, especially those who fully completed it
Pretty much my thoughts exactly. Like I said before, the food was pretty good - not amazing - but pretty good. But the service kind of sucked, it was slow, took too long for the food to hit my plate and the atmosphere was bland at best.
I'd still put it way above the last Halloween though. I have to give them huge points on giving us far more than they tried to sell us. One new character (the best of the 3 IMO) and five free skins, plus something like a dozen new buildings all for free. That's not even getting into all the unique decorations that are going to forever change the look of everyone's towns.
I think they mostly blew it by trying to stretch it out an additional two weeks. Not a great event, but by no means a bad one.
I forget if this has been discussed, not that I'm not ready for it to be over but why is the event ending in 2 hours? Doesn't' that sort of thing happen overnight? Also it says we have 1 day 1 hour to complete trades at the store. I'm confused.
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I forget if this has been discussed, not that I'm not ready for it to be over but why is the event ending in 2 hours? Doesn't' that sort of thing happen overnight? Also it says we have 1 day 1 hour to complete trades at the store. I'm confused.
It says 1 hour 50 minutes across the board for me.
I forget if this has been discussed, not that I'm not ready for it to be over but why is the event ending in 2 hours? Doesn't' that sort of thing happen overnight? Also it says we have 1 day 1 hour to complete trades at the store. I'm confused.
It says 1 hour 50 minutes across the board for me.
Interesting, we've had mixed up time tables before, but I've never had a takedown early evening, it's usually at 3 or 4 am my time, and often it doesn't end as scheduled anyway.
Volunteer EA Forum Senior Moderator/Hero EA Answers HQ
I forget if this has been discussed, not that I'm not ready for it to be over but why is the event ending in 2 hours? Doesn't' that sort of thing happen overnight? Also it says we have 1 day 1 hour to complete trades at the store. I'm confused.
It says 1 hour 50 minutes across the board for me.
Interesting, we've had mixed up time tables before, but I've never had a takedown early evening, it's usually at 3 or 4 am my time, and often it doesn't end as scheduled anyway.
Interesting that the lower timer changed to end soon, rather than overnight like it was set earlier today (and like usual). Here's a pic of my 2 timers and the differences.
It was mixed for me. I didn't really find the content or the prizes that thrilling. On the other hand, I found the execution favored the players and I found it incredibly easy to meet the demands of each act.
I only spent what I needed to for each day's General Store prize, not what it took to max out the General Store. The last few days I would spend a little it more once I figured out what each day's average was. This left me with enough crafting currency in the next act to never have to send Springfielders for a previous acts crafting currency, unless I needed to do something for a daily challenge. I didn't even do friend visits except to drop prospectors.
I forget if this has been discussed, not that I'm not ready for it to be over but why is the event ending in 2 hours? Doesn't' that sort of thing happen overnight? Also it says we have 1 day 1 hour to complete trades at the store. I'm confused.
It says 1 hour 50 minutes across the board for me.
Interesting, we've had mixed up time tables before, but I've never had a takedown early evening, it's usually at 3 or 4 am my time, and often it doesn't end as scheduled anyway.
Interesting that the lower timer changed to end soon, rather than overnight like it was set earlier today (and like usual). Here's a pic of my 2 timers and the differences.
Thanks Barry,
I didn't realize it changed although I do remeber when I was crafting rocks, yep lots of them, I thought I had more time, Oh well the suspense in killing me, ok not, LOL.
Volunteer EA Forum Senior Moderator/Hero EA Answers HQ
With the introduction of dirt, I'd have to put this down as very favorable. I found myself logging in each morning with excitement for the daily theme related prize, and I genuinely enjoyed tapping the bandits.
For me, it was up there with my favorite events so far. Nice work, EA. Keep it coming. :thumbup:
Definitely share your sentiment.
Quite well done, EA. 8)
Lately It Occurs To Me... What A Long Strange Trip It’s Been.
Sad. Just cause I was busy today and planned on finishing crafting and tasks later tonight the event ended already... Now I have 40k axes 30k hats 15k guns and 10k coins unspent... And nothing crafted... Was going to leave for last day... Weep...
I came in halfway through act 2, so I had a hard time finishing act 2, but act 3 was pretty easy, I got all the items with a few days to spare. Having experienced events in the past a few years ago, I think this was one of the better ones.
I do not accept unsolicited friend requests! PM me and say hi first.
Prizes: B+
Lots of themed buildings and freemium skins. Tons of decorations, including useful stuff like rocks, horses, and barrels. Only one new freemium character. However, nothing to really get excited about.
Premiums: B+
Several new (but mostly insignificant) characters. A few overpriced buildings, which admittedly look nice. Oh, and a premium Maggie skin! (Pity her best visual task is 1 hour.)
Gameplay: B
Crafting as it used to be was gone. However, they still had lots of different event currencies, and the monorail-style trading system is just about as bad. I wasn't fond of the daily limits on everything, but at least it gave me an opportunity to put the game down during an event. I like the daily prizes, but including fences and gates that you can buy with game cash was stupid. I liked how they integrated the purchases of event items with event currency in the store. Honestly, that's something they should have done ages ago.
Bugs: C
Thankfully I didn't run into any, but it sounded like a lot of people were complaining about them, so...
Length: C
With three very long acts and forced pacing, it got boring fast. The good part was that there was plenty of time to get everything done, so I never felt rushed. In fact, I was able to go on a week's vacation with no internet and still get everything from Act 1.
Story: C
Forgettable. Seriously. I already can't remember what any of it was about.
Extras: A
Dirt! Dirt roads! Admittedly, the dirt has a few issues around the edges, but it's amazing to actually get new land tiles - especially something people have been asking for forever.
Overall grade: B.
Hardly the best event, but a fairly solid one. I'd rank it around the level of Terwilligers, but for different reasons.
Replies
It was 42 days I think. 2 weeks per Act 14x3=42
I thought it was 13/12/13.
For me, it was up there with my favorite events so far. Nice work, EA. Keep it coming. :thumbup:
Pretty much my thoughts exactly. Like I said before, the food was pretty good - not amazing - but pretty good. But the service kind of sucked, it was slow, took too long for the food to hit my plate and the atmosphere was bland at best.
I'd still put it way above the last Halloween though. I have to give them huge points on giving us far more than they tried to sell us. One new character (the best of the 3 IMO) and five free skins, plus something like a dozen new buildings all for free. That's not even getting into all the unique decorations that are going to forever change the look of everyone's towns.
I think they mostly blew it by trying to stretch it out an additional two weeks. Not a great event, but by no means a bad one.
It says 1 hour 50 minutes across the board for me.
Interesting, we've had mixed up time tables before, but I've never had a takedown early evening, it's usually at 3 or 4 am my time, and often it doesn't end as scheduled anyway.
Interesting that the lower timer changed to end soon, rather than overnight like it was set earlier today (and like usual). Here's a pic of my 2 timers and the differences.
I only spent what I needed to for each day's General Store prize, not what it took to max out the General Store. The last few days I would spend a little it more once I figured out what each day's average was. This left me with enough crafting currency in the next act to never have to send Springfielders for a previous acts crafting currency, unless I needed to do something for a daily challenge. I didn't even do friend visits except to drop prospectors.
Thanks Barry,
I didn't realize it changed although I do remeber when I was crafting rocks, yep lots of them, I thought I had more time, Oh well the suspense in killing me, ok not, LOL.
Definitely share your sentiment.
Quite well done, EA. 8)
Town plaza can't be levelled up anymore and all jobs there are not accessible.
<a href="https://tstotopix.files.wordpress.com/2016/05/town-plaza-ended.png"><img src="https://tstotopix.files.wordpress.com/2016/05/town-plaza-ended.png?w=300" /></a><hr />General store menu is gone (unless accessed from the Story Finales screen, if a Finale item is still unlockable.
<a href="https://tstotopix.files.wordpress.com/2016/05/bar-ended.png"><img src="https://tstotopix.files.wordpress.com/2016/05/bar-ended.png?w=33" /></a><a href="https://tstotopix.files.wordpress.com/2016/05/finale-ended.png"><img src="https://tstotopix.files.wordpress.com/2016/05/finale-ended.png?w=300" /></a><hr />All items except Frontier Fence, Frontier Gate and Cacti are gone from menu.
<a href="https://tstotopix.files.wordpress.com/2016/05/store-ended1.png"><img src="https://tstotopix.files.wordpress.com/2016/05/store-ended1.png?w=300" /></a><hr />Prize indicators over level bar and Friend Towns is gone.
<a href="https://tstotopix.files.wordpress.com/2016/05/event-bar-ended.png"><img src="https://tstotopix.files.wordpress.com/2016/05/event-bar-ended.png?w=150" /></a><a href="https://tstotopix.files.wordpress.com/2016/05/ftscreen-ended.png"><img src="https://tstotopix.files.wordpress.com/2016/05/ftscreen-ended.png?w=150" /></a><a href="https://tstotopix.files.wordpress.com/2016/05/ft-ended.png"><img src="https://tstotopix.files.wordpress.com/2016/05/ft-ended.png?w=150" /></a><hr />Can still earn crafting materials from bandits, send prospectors to friend towns and tap bandits in friend towns.<hr />Prizes can't be obtained from getting tnt anymore only donuts.
<a href="https://tstotopix.files.wordpress.com/2016/05/prizes-ended.png"><img src="https://tstotopix.files.wordpress.com/2016/05/prizes-ended.png?w=300" /></a><hr/>this is weird now lol
this could also mean we can still use town plaza after event for something? i'm confused
Lots of themed buildings and freemium skins. Tons of decorations, including useful stuff like rocks, horses, and barrels. Only one new freemium character. However, nothing to really get excited about.
Premiums: B+
Several new (but mostly insignificant) characters. A few overpriced buildings, which admittedly look nice. Oh, and a premium Maggie skin! (Pity her best visual task is 1 hour.)
Gameplay: B
Crafting as it used to be was gone. However, they still had lots of different event currencies, and the monorail-style trading system is just about as bad. I wasn't fond of the daily limits on everything, but at least it gave me an opportunity to put the game down during an event. I like the daily prizes, but including fences and gates that you can buy with game cash was stupid. I liked how they integrated the purchases of event items with event currency in the store. Honestly, that's something they should have done ages ago.
Bugs: C
Thankfully I didn't run into any, but it sounded like a lot of people were complaining about them, so...
Length: C
With three very long acts and forced pacing, it got boring fast. The good part was that there was plenty of time to get everything done, so I never felt rushed. In fact, I was able to go on a week's vacation with no internet and still get everything from Act 1.
Story: C
Forgettable. Seriously. I already can't remember what any of it was about.
Extras: A
Dirt! Dirt roads! Admittedly, the dirt has a few issues around the edges, but it's amazing to actually get new land tiles - especially something people have been asking for forever.
Overall grade: B.
Hardly the best event, but a fairly solid one. I'd rank it around the level of Terwilligers, but for different reasons.