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Storing options for building/character combos

Been saying this for a minute now. Give us this option EA!

Replies

  • tapperino_forums
    542 posts Member
    edited June 2016
    I would totally purchase the space coyote if it weren't for that godzilla-sized pro shop that comes with him. Knowing I probably can't store the building without losing the coyote, it's a no-buy for

    Ditto. Maybe if we had a lot more land to hide the thing, but currently no space for it so will manage without Coyote.
  • barryriddl474
    4857 posts Member
    edited June 2016
    I would totally purchase the space coyote if it weren't for that godzilla-sized pro shop that comes with him. Knowing I probably can't store the building without losing the coyote, it's a no-buy for

    Ditto.



    +1
  • lotusmantisx
    164 posts Member
    edited June 2016
    Highly agree. I got the coyote overlooking the size of the pro shop. Had I noticed it was too big to hide behind something I might not have got him. I might end up storing him after the event. :?
    I started playing late last year so I missed the super heroes event, and while I would love to have the tar pits if they come back to the store, I rather not have Petroleus Rex roaming around my town.
  • bluntcard
    4125 posts Member
    edited June 2016


    That's what SH is for, to dump all the weird ****.
    Make Nightmare Pile like Zombie Sandwich. All kids trick or treat at once.
  • devilhunt1449
    3838 posts Member
    edited June 2016
    This is one of the reason's that I'd like to be able to move event items to Krustyland as the pyramid would look better in a theme park.
  • monduboiss937
    148 posts Member
    edited June 2016
    I actually don't want this option. It's how I free up those characters when they are stuck in a task... Would be nice to keep especially when new events hit
  • Jabba0the0hutt
    350 posts Member
    edited June 2016
    I actually don't want this option. It's how I free up those characters when they are stuck in a task... Would be nice to keep especially when new events hit

    But even now you can select a character directly and store them, the building just goes with them. If they are in a building you just need to store that building instead, it's only really an issue if you have lots of characters in the same building.
  • roshigoth1
    1601 posts Member
    edited June 2016
    I actually don't want this option. It's how I free up those characters when they are stuck in a task... Would be nice to keep especially when new events hit

    But even now you can select a character directly and store them, the building just goes with them. If they are in a building you just need to store that building instead, it's only really an issue if you have lots of characters in the same building.

    Or, you know, they're doing a task in the Simpson house or another building that you can't store.

    Honestly, they need to add a donut-free "cancel task" that could be used instead of storing or donut rush, and then I'd be all for separating characters from buildings.
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