To start with, it would be nice if we could place event buildings and decorations in KustyLand after the end of their event.
Most event items really fits better into a theme park then a city.
It would be cool if we could design our own rollercoaster in KustyLand the same way we build the monorail in main Springfield.
To start with, it would be nice if we could place event buildings and decorations in KustyLand after the end of their event.
Most event items really fits better into a theme park then a city.
It would be cool if we could design our own rollercoaster in KustyLand the same way we build the monorail in main Springfield.
Oh I love the idea of a roller coaster/monorail!!! Monorail that does loopy loops and makes all the vistors throw-up their popcorn hotdogs and cotton candy!! Lol
The only problem with bringing SF stuff to KL would be their change in monetary output, which does turn into a bear on the dev side of things. Decorations on the other hand should be fine and should just "Come-on-down!" (Hey! Don't judge, Price is Right is a sport
So I'm going with a vomit-rail and txrabbits list I want all that.
I wouldn't care if stuff didn't pay out KL tickets, I'd just like some more items and buildings to be moved over there. My KL is done until they allow more stuff over there or release more. I even blocked off the back area so I have plenty of room to expand. I'd love to do a "Springfield of Tomorrow" area over there. A monorail would be cool. Even if they just made event items transferable, that would allow for so much more creativity.
If they were to add to it, then I would want more rides! A lot more! And quests! Nothing happens there anymore. And lastly more customisation for it. Otherwise get rid of it.
First, where did that Krustyland map come from?!
Second, how about bumper cars, house of mirrors, gondola, bungee drop, submarine ride, race cars (should be here with more cars), jungle ride, pre-historic ride, slingshot ride, wave pool, train ride, wild animal park, future land... It's easy to come up with the ideas we've seen them all before. You can just give them a snarky "Krustified" name and have them generate Krustyland dollars or you can "pepper" the park with working mini-games (ala Springfield Olympics race cars) [NOTE: if making working mini-games throws the scale off ...re-work the scale of new and existing rides structures]
I would like a new event around Krustyland that gives us some new characters and rides. I would also like other mini games, like the robot one we have now.
Replies
Most event items really fits better into a theme park then a city.
It would be cool if we could design our own rollercoaster in KustyLand the same way we build the monorail in main Springfield.
A bulldozer?
J/K, the only thing I care about with regards to KL is the freedom to add from our inventory.
No more rules about what can't go where.
Very much this please and thank you.
The only problem with bringing SF stuff to KL would be their change in monetary output, which does turn into a bear on the dev side of things. Decorations on the other hand should be fine and should just "Come-on-down!" (Hey! Don't judge, Price is Right is a sport
So I'm going with a vomit-rail and txrabbits list
Second, how about bumper cars, house of mirrors, gondola, bungee drop, submarine ride, race cars (should be here with more cars), jungle ride, pre-historic ride, slingshot ride, wave pool, train ride, wild animal park, future land... It's easy to come up with the ideas we've seen them all before. You can just give them a snarky "Krustified" name and have them generate Krustyland dollars or you can "pepper" the park with working mini-games (ala Springfield Olympics race cars) [NOTE: if making working mini-games throws the scale off ...re-work the scale of new and existing rides structures]
THIS!!!!!!
SO OOOO many rides to build! Come on!
Plus, every category3 decoration from SF. The non-income generators. Walls, shrubs, etc.
But i can understand the restriction. It's currently impossible to overload the database of our KL, and that's what causes lag.