Railyard Conspiracy Theory
Is anyone else's Railyard board screwing with them during this event? Cletus and Skinner are off fighting monsters, Milhouse and Martin are tied up with trick or treating, and yet EVERY SINGLE PROJECT on my board requires plastic to turn in. This has been happening since the event started. Comic Book Guy is on his own to regenerate the supply. And he's truly on his own because I have zero interest in donutting up for Uriah. Dam you Sebastian Cobb for conspiring to keep me away from my 5 mystery track pieces and 5 donuts at the end of the week! #firstworldproblems
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Howdy, Stranger!
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If I could do it in a day, do you think I would've posted this thread?
If you don't mind my asking how do you do it that fast? Are you speeding up tasks? Checking a bunch of times throughout the day? I'm only at freemium player so I don't have a lot of the extras that might help me out.
Say you have 3 plastic options, if you turn in a project that turns into a metal or glass project you just want to save the metal or glass project until you turn in the other two plastics. This almost always will change the board. On the other hand if you immediately turn that new metal or glass project in (while still holding two plastic projects) the next one will be plastic.
@diddoboydiddo yes on the checking lots through the day. I also set a timer so I can pop in and keep em making materials.
I have my metal/plastic/glass supply maxed out from the previous week (get them to 5 below their max level and then send everyone on one last gathering trip to overshoot the cap by the most possible). When the new week starts, that's typically enough to blast through the first level and a good chunk of the second. Then it's just checking in to reset when the tasks are complete. I'm able to log in during my work day, so it's not a big deal to take 30 seconds to pop in, clear/reset the recycling tasks and log out. First check in for me is around 5am when I get up; and the railyard tasks were complete by 6pm.
Now if they were chocolate...