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10 days, but I am taking into account future versions where the price is discounted.

Replies

  • Simpsons00001
    729 posts Member
    edited January 2013
    2.5 years-ish? (I can't remember the exactitudes, but a $500 payout every two days with a $225,000 price)
  • am4692
    2253 posts New member
    edited January 2013
    I haven't don the math, but I'm a say like 2 months. But it's proberly longer.
  • RSommons
    785 posts Member
    edited January 2013
    2.5 years-ish? (I can't remember the exactitudes, but a $500 payout every two days with a $225,000 price)

    Right. Two and 1/2 years! 520 every 48 hours. 434.61 tap cycles at 48 hours per = 20,861 hours = 869 days = 2.38 years

    Not counting the land cost.
  • RSommons
    785 posts Member
    edited January 2013
    If you have purchased all the land in Springfield, your average per square comes out to $179.00 ish. Burn's place takes 120 squares so add another $21,480.00 to the price tag. $520 per cycle = 41 cycles at 48 hours = 1,982.76 hours = 82 more days.
  • spiffshine
    1978 posts Member
    edited January 2013
    I wish my house generated cash every 2 days... Damn mortgage...
  • USDPC
    221 posts
    edited January 2013
    Then you do the tap trick, and it's paid for in a couple of hours with some money to spare.
  • mike_bornste
    941 posts
    edited January 2013
    RSommons wrote:
    How long would it take the Burn's Mansion to generate enough money to pay for itself? This is assuming the only source of income is the money from the building, not Smither's or Mr Burn's (or anyone else's) tasks.

    Hey, I deliberately joined this forum with the explicit promise that there would be no math.

    NO MATH!!
  • joebeezyjh
    136 posts
    edited January 2013
    RSommons wrote:
    How long would it take the Burn's Mansion to generate enough money to pay for itself? This is assuming the only source of income is the money from the building, not Smither's or Mr Burn's (or anyone else's) tasks.

    Hey, I deliberately joined this forum with the explicit promise that there would be no math.

    NO MATH!!

    Lol I feel u. Worst subject ever!!!!!!! But I love to count money.
  • spiffshine
    1978 posts Member
    edited January 2013
    I like this topic. :oops:
  • joebeezyjh
    136 posts
    edited January 2013
    Do u think u still b playing in 2.5 years
  • RSommons
    785 posts Member
    edited January 2013
    spiffshine wrote:
    I like this topic. :oops:

    Well, it's no what's you favorite thisorthat. And I was hoping it might take longer than two posts to answer it (man that Simpsons is on his game) but I like it too. I find myself marveling at the people that put the background stuff together. Granted the crash thing, pretty bad, but overall most intriguing game.

    This actually got me thinking how benevolent the game is. Always giving us ways to make money, rarely taking it away. What if those daily bonuses (now laughable ($150! HA!)) Went away, and became daily subtractions. Insurance due - $500. Medical Bills up - $1,000. Then maybe 3 to 5 crappy fences at the end of the week might be attractive.
  • Simpsons00001
    729 posts Member
    edited January 2013
    RSommons wrote:
    spiffshine wrote:
    I like this topic. :oops:

    Well, it's no what's you favorite thisorthat. And I was hoping it might take longer than two posts to answer it (man that Simpsons is on his game) but I like it too. I find myself marveling at the people that put the background stuff together. Granted the crash thing, pretty bad, but overall most intriguing game.

    This actually got me thinking how benevolent the game is. Always giving us ways to make money, rarely taking it away. What if those daily bonuses (now laughable ($150! HA!)) Went away, and became daily subtractions. Insurance due - $500. Medical Bills up - $1,000. Then maybe 3 to 5 crappy fences at the end of the week might be attractive.

    Sorry, I took a math class from a Japanese based instructional method (Kuman, I think it was called). It taught you do math as fast as possible, even if you made mistakes. Eventually, you would stop making mistakes and be super fast. Oh yeah, and I'm an expert problem solver and test/quiz taker. You really set this one up on a tee for me!! Oddly, my only B in college was in Calculus II, and I was EXTREMELY happy to get that grade. I really wished I would have advanced further in math since it's the language of the universe. Sadly, I didn't realize this at the time, and decided to pursue Psychology so I could understand why so many people are mothfuckers...
  • RSommons
    785 posts Member
    edited January 2013
    RSommons wrote:
    spiffshine wrote:
    I like this topic. :oops:

    Well, it's no what's you favorite thisorthat. And I was hoping it might take longer than two posts to answer it (man that Simpsons is on his game) but I like it too. I find myself marveling at the people that put the background stuff together. Granted the crash thing, pretty bad, but overall most intriguing game.

    This actually got me thinking how benevolent the game is. Always giving us ways to make money, rarely taking it away. What if those daily bonuses (now laughable ($150! HA!)) Went away, and became daily subtractions. Insurance due - $500. Medical Bills up - $1,000. Then maybe 3 to 5 crappy fences at the end of the week might be attractive.

    Sorry, I took a math class from a Japanese based instructional method (Kuman, I think it was called). It taught you do math as fast as possible, even if you made mistakes. Eventually, you would stop making mistakes and be super fast. Oh yeah, and I'm an expert problem solver and test/quiz taker. You really set this one up on a tee for me!! Oddly, my only B in college was in Calculus II, and I was EXTREMELY happy to get that grade. I really wished I would have advanced further in math since it's the language of the universe. Sadly, I didn't realize this at the time, and decided to pursue Psychology so I could understand why so many people are mothfuckers...

    Well it's darn impressive.

    Hey, BTW I've been wondering if you are still adding to the topics list? Do you read these posts daily and try to decide if they are A. worthy, and B. classifiable?

    Oh, and here's another math question (sorry Mike): Which building is the most profitable (can earn the most) if I'm only checking into town twice a day?
  • IconicCharm
    224 posts
    edited January 2013
    Well if x=6(5+....... mmmmmmm doughnuts
  • brendathorne
    175 posts
    edited January 2013
    Hold the phone! This forum is about TSTO??
  • NeoSEC28
    39609 posts Member
    edited January 2013
    Hold the phone! This forum is about TSTO??

    Is it.....seriously?? That explains alot :mrgreen::lol:
    Volunteer EA Senior Moderator
  • Simpsons00001
    729 posts Member
    edited January 2013
    RSommons wrote:
    RSommons wrote:
    spiffshine wrote:
    I like this topic. :oops:

    Well, it's no what's you favorite thisorthat. And I was hoping it might take longer than two posts to answer it (man that Simpsons is on his game) but I like it too. I find myself marveling at the people that put the background stuff together. Granted the crash thing, pretty bad, but overall most intriguing game.

    This actually got me thinking how benevolent the game is. Always giving us ways to make money, rarely taking it away. What if those daily bonuses (now laughable ($150! HA!)) Went away, and became daily subtractions. Insurance due - $500. Medical Bills up - $1,000. Then maybe 3 to 5 crappy fences at the end of the week might be attractive.

    Sorry, I took a math class from a Japanese based instructional method (Kuman, I think it was called). It taught you do math as fast as possible, even if you made mistakes. Eventually, you would stop making mistakes and be super fast. Oh yeah, and I'm an expert problem solver and test/quiz taker. You really set this one up on a tee for me!! Oddly, my only B in college was in Calculus II, and I was EXTREMELY happy to get that grade. I really wished I would have advanced further in math since it's the language of the universe. Sadly, I didn't realize this at the time, and decided to pursue Psychology so I could understand why so many people are mothfuckers...

    Well it's darn impressive.

    Hey, BTW I've been wondering if you are still adding to the topics list? Do you read these posts daily and try to decide if they are A. worthy, and B. classifiable?

    Oh, and here's another math question (sorry Mike): Which building is the most profitable (can earn the most) if I'm only checking into town twice a day?

    I will still add to the topic list, but I don't have the motivation to comb through the newer topics. Sometimes I'll see something uber-valuable or cool, and I'll add that (like the new Panorama thread, or a new "What have YOU done with.." thread, and I'll try to add that ASAP. I was hoping more people would contribute links inside the thread; that way I can easily add them once a week or so. That really hasn't been the case yet, though. If a topic isn't in the Index, it's not because I have deemed it "unworthy;" most likely the reason is that I didn't see that topic in the first 20 pages of the General Discussion when I initially made the list, or couldn't find a decent thread in quick search.

    As for most profitable building, I'm not sure. Based purely on speculation, I'd say the Blue House. They have the 8 hour regeneration time, so you can easily get 2 taps out of them a day. When I farmed Blue Houses, I would try to get the 3rd tap in before I went to sleep, but it didn't always happen. The two taps were easy, though. You could probably do it with the other "nicer" houses (White/Orange), but they cost significantly more (relatively speaking) than the Blue Houses, so Blue Houses pay themselves off much quicker. Sorry I don't have a better answer, but I just don't pay that much attention to the payouts of the regular buildings.
  • RSommons
    785 posts Member
    edited January 2013
    RSommons wrote:
    RSommons wrote:
    spiffshine wrote:
    I like this topic. :oops:

    Well, it's no what's you favorite thisorthat. And I was hoping it might take longer than two posts to answer it (man that Simpsons is on his game) but I like it too. I find myself marveling at the people that put the background stuff together. Granted the crash thing, pretty bad, but overall most intriguing game.

    This actually got me thinking how benevolent the game is. Always giving us ways to make money, rarely taking it away. What if those daily bonuses (now laughable ($150! HA!)) Went away, and became daily subtractions. Insurance due - $500. Medical Bills up - $1,000. Then maybe 3 to 5 crappy fences at the end of the week might be attractive.

    Sorry, I took a math class from a Japanese based instructional method (Kuman, I think it was called). It taught you do math as fast as possible, even if you made mistakes. Eventually, you would stop making mistakes and be super fast. Oh yeah, and I'm an expert problem solver and test/quiz taker. You really set this one up on a tee for me!! Oddly, my only B in college was in Calculus II, and I was EXTREMELY happy to get that grade. I really wished I would have advanced further in math since it's the language of the universe. Sadly, I didn't realize this at the time, and decided to pursue Psychology so I could understand why so many people are mothfuckers...

    Well it's darn impressive.

    Hey, BTW I've been wondering if you are still adding to the topics list? Do you read these posts daily and try to decide if they are A. worthy, and B. classifiable?

    Oh, and here's another math question (sorry Mike): Which building is the most profitable (can earn the most) if I'm only checking into town twice a day?

    I will still add to the topic list, but I don't have the motivation to comb through the newer topics. Sometimes I'll see something uber-valuable or cool, and I'll add that (like the new Panorama thread, or a new "What have YOU done with.." thread, and I'll try to add that ASAP. I was hoping more people would contribute links inside the thread; that way I can easily add them once a week or so. That really hasn't been the case yet, though. If a topic isn't in the Index, it's not because I have deemed it "unworthy;" most likely the reason is that I didn't see that topic in the first 20 pages of the General Discussion when I initially made the list, or couldn't find a decent thread in quick search.

    As for most profitable building, I'm not sure. Based purely on speculation, I'd say the Blue House. They have the 8 hour regeneration time, so you can easily get 2 taps out of them a day. When I farmed Blue Houses, I would try to get the 3rd tap in before I went to sleep, but it didn't always happen. The two taps were easy, though. You could probably do it with the other "nicer" houses (White/Orange), but they cost significantly more (relatively speaking) than the Blue Houses, so Blue Houses pay themselves off much quicker. Sorry I don't have a better answer, but I just don't pay that much attention to the payouts of the regular buildings.

    I didn't mean unworthy in a bad way.. You gotta have some scale, otherwise your reference guide will be as overrun as the wall. Posts with out stars - out, non TSTO - out (or dropped into a single line) A daunting task.

    How does adding a link within the post help? a link to the guide?


    I don't have an answer on the profitable house, though I agree for the same reasons you mentioned. I did see a lot of blue house farms back in the house farming days. I always thought those players knew something I did not.
  • Simpsons00001
    729 posts Member
    edited January 2013
    RSommons wrote:
    RSommons wrote:
    RSommons wrote:
    spiffshine wrote:
    I like this topic. :oops:

    Well, it's no what's you favorite thisorthat. And I was hoping it might take longer than two posts to answer it (man that Simpsons is on his game) but I like it too. I find myself marveling at the people that put the background stuff together. Granted the crash thing, pretty bad, but overall most intriguing game.

    This actually got me thinking how benevolent the game is. Always giving us ways to make money, rarely taking it away. What if those daily bonuses (now laughable ($150! HA!)) Went away, and became daily subtractions. Insurance due - $500. Medical Bills up - $1,000. Then maybe 3 to 5 crappy fences at the end of the week might be attractive.

    Sorry, I took a math class from a Japanese based instructional method (Kuman, I think it was called). It taught you do math as fast as possible, even if you made mistakes. Eventually, you would stop making mistakes and be super fast. Oh yeah, and I'm an expert problem solver and test/quiz taker. You really set this one up on a tee for me!! Oddly, my only B in college was in Calculus II, and I was EXTREMELY happy to get that grade. I really wished I would have advanced further in math since it's the language of the universe. Sadly, I didn't realize this at the time, and decided to pursue Psychology so I could understand why so many people are mothfuckers...

    Well it's darn impressive.

    Hey, BTW I've been wondering if you are still adding to the topics list? Do you read these posts daily and try to decide if they are A. worthy, and B. classifiable?

    Oh, and here's another math question (sorry Mike): Which building is the most profitable (can earn the most) if I'm only checking into town twice a day?

    I will still add to the topic list, but I don't have the motivation to comb through the newer topics. Sometimes I'll see something uber-valuable or cool, and I'll add that (like the new Panorama thread, or a new "What have YOU done with.." thread, and I'll try to add that ASAP. I was hoping more people would contribute links inside the thread; that way I can easily add them once a week or so. That really hasn't been the case yet, though. If a topic isn't in the Index, it's not because I have deemed it "unworthy;" most likely the reason is that I didn't see that topic in the first 20 pages of the General Discussion when I initially made the list, or couldn't find a decent thread in quick search.

    As for most profitable building, I'm not sure. Based purely on speculation, I'd say the Blue House. They have the 8 hour regeneration time, so you can easily get 2 taps out of them a day. When I farmed Blue Houses, I would try to get the 3rd tap in before I went to sleep, but it didn't always happen. The two taps were easy, though. You could probably do it with the other "nicer" houses (White/Orange), but they cost significantly more (relatively speaking) than the Blue Houses, so Blue Houses pay themselves off much quicker. Sorry I don't have a better answer, but I just don't pay that much attention to the payouts of the regular buildings.

    I didn't mean unworthy in a bad way.. You gotta have some scale, otherwise your reference guide will be as overrun as the wall. Posts with out stars - out, non TSTO - out (or dropped into a single line) A daunting task.

    How does adding a link within the post help? a link to the guide?


    I don't have an answer on the profitable house, though I agree for the same reasons you mentioned. I did see a lot of blue house farms back in the house farming days. I always thought those players knew something I did not.

    Just post the thread link in a reply in the topic. I can take it from there.

    I don't think house farmers knew something you didn't, it's just a style for certain types of people, myself included.
    I used house farming as a means to an end: from day one, I knew I wanted all the land ASAP so I could permanently start setting up my city the way I wanted it. I knew that if I periodically kept buying land only as I needed it, I would be constantly readjusting my city, and I would always be trying to fit buildings randomly based on available space. My brain does not work comfortably under those scenarios; I wanted to know there would be no changes (other than new buildings) before setting up my Springfield, so I had to get all the land before I could truly set up. My city was always nicely spaced while house farming; I had the "city" part of my Springfield, but then I had the farms to the bottom of my city. I started with brown houses when I was playing more frequently, then I shifted to Purple & Blue houses as I wanted to get away from the game a bit. It was fun managing $$, reinvesting it, and deciding when to use it to expand, and when to reinvest it. The funny thing is, 3 days after I finished buying all the land and stored my houses, the "friends bonus glitch" was discovered. People will rail on house farming, but it's just investing, with a future guaranteed return. It actually takes decision making, and adds a different element to the game other than just moving along (I'm not ripping on "the slow tap movement", I envy their style but it's just not who I am.) I think this is why Moops Dude hates the friends bonus and has gone AWOL; what people had previously earned through strategic gameplay, people were now earning through having a friend with premium items, and an hour or two of time to kill. Then, those people started bragging about their "accomplishments" by starting threads, and it was pretty annoying. It was like bragging about not burning your toast in the morning. Once again, I think I derailed my own post, and now I'm just opining randomly.
  • RSommons
    785 posts Member
    edited January 2013
    Sorry, couldn't quote again. I think there's an unwritten rule on the number of times you can do that.

    Well, I dig what you are saying here. I sure hated to see Moops go. I keep checking in his town hoping something has changed. But everyone's got a style. If the friend bonus gets you where you want to go, then go.

    I've always been stupid patient (and plain stupid) so I'm all too happy to watch it all go by. I do hate that the game has me so wrapped up that I can't break away. My anwser to placement and land was to figure out the game's center. Then I bought the land all along the center axis, this way the landing screen would be set (as long as no new land is added). I knew that I wanted my town lawn on the landining screen, so that probably won't change now that it's all lined up. But the rest is potentially a works in progress.
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