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Activate Spy Animations Feature.

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New toggle activates spy animations on buildings as well as decorations.

Replies

  • This is such an awesome feature.
    TOUK is the best also have you considered Nuking. Don't forget about the Springfield Showcase
  • what animations does it actually turn on / off ? just hte flying cameras?
  • Great feature. Have you noticed that the spyacinths are not included, though?
  • Spyacinths still have to be tapped to animate them but all others are continuous.
  • HMGaga
    171 posts Member
    jellypawn wrote: »
    what animations does it actually turn on / off ? just hte flying cameras?

    the two building prize from act 1 (the coffee shop and the garage), the man hole, bench, vending machine, bus stop, postbox (I haven't crafted any level 4 yet)

    The animated garage is very cool, I'm loving this event even more!
  • johncolombo
    11384 posts Senior Moderator
    I hope this is a test to give us that feature on all animations.
    Volunteer EA Forum Senior Moderator/Hero EA Answers HQ
  • Jonalinn
    1780 posts Member
    Everything moving, lots of shiny objects twirling lol! :D
    You got a great looking town~168sean... Checked out your town, WOW! ~daved
  • johncolombo
    11384 posts Senior Moderator
    I like the manhole covers better as tubes.
    Volunteer EA Forum Senior Moderator/Hero EA Answers HQ
  • I love this!!! I usually have most of my characters on visuals so I don't get to see a lot of the buildings animated.
    DeesToonTown in Crawl to the Finish #The Grumple Is Free!
  • AARONRTD
    1807 posts Member
    I like the manhole covers better as tubes.
    How am I to drive down the streets, uhh never mind it's mostly walking.
  • 4junk3000
    5316 posts Member
    I'm not a fan of the manhole covers being up, but I do like the Dentz and Coffee Shop effect.

    Now I have to decide to either not use it continuously, or remove all the manholes. Pretty easy decision. I just sent Ned to Dentz for the first time (thanks to that thread describing all the building animations!) and I love it, but I'm not sending Ned there hourly. So manholes gotta go.
    "You're the most negative person I've ever seen on here. Constantly."
  • I don't get it. Is it best to have it on or off?
  • If I can only turn off the manholes. Everything else is awesome but the manholes look terrible always up.
  • 4junk3000
    5316 posts Member
    willp_70 wrote: »
    I don't get it. Is it best to have it on or off?

    Personal preference, Will. It's just a switch. Do you have the big plunger style switch for all the Christmas lights? Same principle.
    "You're the most negative person I've ever seen on here. Constantly."
  • simp7fan
    4165 posts Member
    4junk3000 wrote: »
    willp_70 wrote: »
    I don't get it. Is it best to have it on or off?

    Personal preference, Will. It's just a switch. Do you have the big plunger style switch for all the Christmas lights? Same principle.
    Not the same. You can individually switch skins with the plunger. I'd love to pop down the manholes but leave the rest going. Well, I'd leave a few popped out and the rest regular looking.
    Here is my signature. Or maybe it's not.
  • meinaz
    5440 posts Member
    I like that it works for the Globex building, so I can stop making additional buildings to see the animation. I don't understand why the spyacinths don't work. I would like to see them animate as well.
  • Amazing feature!! All they have to do now is go back and make one for each event so far :dizzy:
  • This is a really cool and random feature.
    Make Nightmare Pile like Zombie Sandwich. All kids trick or treat at once.
  • Now all we need is a clear all ( and I mean ALL ) plunger.
    Make Nightmare Pile like Zombie Sandwich. All kids trick or treat at once.
  • I love this feature.
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