what animations does it actually turn on / off ? just hte flying cameras?
the two building prize from act 1 (the coffee shop and the garage), the man hole, bench, vending machine, bus stop, postbox (I haven't crafted any level 4 yet)
The animated garage is very cool, I'm loving this event even more!
I'm not a fan of the manhole covers being up, but I do like the Dentz and Coffee Shop effect.
Now I have to decide to either not use it continuously, or remove all the manholes. Pretty easy decision. I just sent Ned to Dentz for the first time (thanks to that thread describing all the building animations!) and I love it, but I'm not sending Ned there hourly. So manholes gotta go.
"You're the most negative person I've ever seen on here. Constantly."
Personal preference, Will. It's just a switch. Do you have the big plunger style switch for all the Christmas lights? Same principle.
Not the same. You can individually switch skins with the plunger. I'd love to pop down the manholes but leave the rest going. Well, I'd leave a few popped out and the rest regular looking.
I like that it works for the Globex building, so I can stop making additional buildings to see the animation. I don't understand why the spyacinths don't work. I would like to see them animate as well.
Replies
the two building prize from act 1 (the coffee shop and the garage), the man hole, bench, vending machine, bus stop, postbox (I haven't crafted any level 4 yet)
The animated garage is very cool, I'm loving this event even more!
Now I have to decide to either not use it continuously, or remove all the manholes. Pretty easy decision. I just sent Ned to Dentz for the first time (thanks to that thread describing all the building animations!) and I love it, but I'm not sending Ned there hourly. So manholes gotta go.
Personal preference, Will. It's just a switch. Do you have the big plunger style switch for all the Christmas lights? Same principle.