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The events need to have new mechanics

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The events are getting so repetitive lately. EA need to change them. I have actually spent money on Avengers Academy's recent event (bought Nova) and I have said I would never spend money and that game again while Tapped Out is just sitting there waiting for the 4 hour tasks to complete. I don't think I will be the only person saying this and hope that EA actually think of something new.

Replies

  • What are your ideas to propose, lightening79?
  • A company that published sim city should be able to use their expansive knowledge to figure it out.
  • daved7637397
    7234 posts Member
    Im all for this. These events have become so routine, they almost don't seem lime events anymore. Standard event model with a different skin is how someone explained it in a different thread and they hit it on the head.
    I do not accept unsolicited friend requests! PM me and say hi first.
  • Im all for this. These events have become so routine, they almost don't seem lime events anymore. Standard event model with a different skin is how someone explained it in a different thread and they hit it on the head.

    It's been like that for while now. The event has 3 acts, there is an event currency that is used throughout the event, and a different act specific currency that will change with each act. The task is to do something every 4 hours, then repeat again and again to collect event currency and act specific currency. Each act will award buildings, decorations, skins, and a character at the end. Of course, since this is a freemium game, each event will also have premium characters or items that can be purchased to speed up the collection of event currencies.
  • Jonalinn
    1806 posts Member
    I would love to see EA switch things up and I believe they have the talent to do so. Keeping my fingers crossed! :)
    You got a great looking town~168sean... Checked out your town, WOW! ~daved
  • KrustyBrand
    15340 posts Member
    Jonalinn wrote: »
    I would love to see EA switch things up and I believe they have the talent to do so. Keeping my fingers crossed! :)

    I’m sure you are correct. And I for one am all in favor of an event that breaks the mold. But perhaps more pertinent is a consideration of whether it is monetarily worth it for EA programmers to invest the time in doing so. Keep in mind as well that anything that’s radically new is likely to be accompanied by an increased chance of buggy performance.

  • Jonalinn
    1806 posts Member
    Jonalinn wrote: »
    I would love to see EA switch things up and I believe they have the talent to do so. Keeping my fingers crossed! :)

    I’m sure you are correct. And I for one am all in favor of an event that breaks the mold. But perhaps more pertinent is a consideration of whether it is monetarily worth it for EA programmers to invest the time in doing so. Keep in mind as well that anything that’s radically new is likely to be accompanied by an increased chance of buggy performance.

    I think they have the resources to switch things up without breaking the bank. They already have so many different mechanics at their disposal, they could.. essentially.. switch things up by combining different elements from past events. Baby steps?
    You got a great looking town~168sean... Checked out your town, WOW! ~daved
  • 4junk3000
    5902 posts Member
    I expect CHURN to be an element of their business plan. They WANT people who don't spend to get bored and go away. Ideally they want an audience full of the same player. One who waits patiently until whatever new content releases, then buys some or all premium features. All other elements of the game are irrelevant and serve as marketing. This is a typical sales perspective.

    I'm glad there's still ANY creative aspect to the new content!
  • 4junk3000 wrote: »
    I expect CHURN to be an element of their business plan. They WANT people who don't spend to get bored and go away. Ideally they want an audience full of the same player. One who waits patiently until whatever new content releases, then buys some or all premium features. All other elements of the game are irrelevant and serve as marketing. This is a typical sales perspective.

    I'm glad there's still ANY creative aspect to the new content!

    A freemium player is always a potential premium player. If you can't keep a freemium player interested and stimulated, they will never become a premium player. Every new player starts off as a freemium player, nobody joins the game and starts buying donuts immediately.
  • jarya93
    331 posts Member
    I mentioned this in another thread.

    I'm glad I have finished this event as I really did not like it at all. I feel like we are being given the same sort of layout of event all the time. Craft this to get prizes or send a bunch of characters who havent even spoken during the event or you've forgotten about to do tasks. What happened to fun things like the vacuum that shlooped up ghosts for halloween? Community prizes where we all had to chip in to get the prizes?

    I believe these are the things that need to be changed.
  • larsyuipo
    1137 posts Member
    Simple solution: make events with(out) acts. Around 25-30 days long. Like the old days. I wouldn't mind another Easter style event aslong as all prizes are obtainable. Heck I wouldn't mind to see old event features return.
  • MaxxSpider
    5465 posts Member
    the events all used to be different in some way which made them interesting. Now they are all the same.
  • SchemingMinor
    130 posts Member
    edited May 2017
    I have a far more complex suggestion, something the programmers might be able to pull off on this system, and that is to allow internal view for some of the major buildings.

    simpson__s_house_cutaway_second_floor_by_ajdelong-d5ib3qa.jpg

    I was reminded of how fun the Sims games were and this picture just called out to me. What if there was a Simpsons game with some of the Sims mechanics? We might not be able to pull off the more major aspects, but the idea to be able to see in some buildings to watch characters do tasks might be a good start towards something fresh. A lot of tasks relative in the show are done indoors (Muumuu Homer sitting at the computer with his drinking bird, bowling - legitimate bowling, Burns sending people through trap doors, Bart pulling pranks in school, Willie crawling through the ducts, Moe answering the phone while cleaning the bartop, Flanders working at The Leftorium, and so on.)

    To add to this, you can buy furniture, decor to interact with and gain new games. How about bowling? What about using Springfield Mall to store actual stores in and then gather payment? The ideas can be near limitless depending on how far they can take it with the available technology. If we were able to do this, we might encounter a small loading screen to take us into the building much like Krustyland, or we could zoom into the building and unload the surrounding data while loading the interior? I am sure someone in game development could explain the methods better than I can.

    But to prevent data bloat, only certain buildings should have this enabled: Simpsons House, Burns Manor, Springfield Elementary, Moe's Tavern, Springfield Nuclear Power Plant, Kwik E Mart, Springfield Mall, Barney's Bowlarama, Channel 6 Studios, Krustylu Studios, the church, and whatever else might suffice like ohhhh, Maison Derriere. But none of the brown houses since that allows for a animated free zone (and too many tasks!)

    It's worth a shot.
  • Jonalinn
    1806 posts Member
    @SchemingMinor
    Great ideas and pics! :) .... but I don't think EA is interested in turning TSTO into another version of The Sims FreePlay.
    You got a great looking town~168sean... Checked out your town, WOW! ~daved
  • heyababy47428
    1041 posts Member
    edited May 2017
    I would absolutely HATE IT if they made this game more like Avenger's Academy. There is no real creative aspect to AA, you just jump through the hoops they setup for you.
    You need to stay as far away from TinyCo as you possibly can.
  • rw228
    1059 posts Member
    I wouldn't mind if they revisited old events but added new decos and character. Things like Whacking Day or casino area would be welcomed by me. Change the mechanics to one long prize track without the acts. They can have currency generators that are premium too. The old rocks from Whacking Day are all over my forest areas.
  • larsyuipo
    1137 posts Member
    I would absolutely HATE IT if they made this game more like Avenger's Academy. There is no real creative aspect to AA, you just jump through the hoops they setup for you.
    You need to stay as far away from TinyCo as you possibly can.

    Woops I already have 3 games of theirs installed :c
    But that's because of the franchises :)
  • tyleerxo
    234 posts Member
    The events are definitely getting really repetitive, all it involves is logging in every 4 hours.

    They need to mix things up a bit now.
  • shawn59736
    540 posts Member
    I guess I'm enjoying events more now because I know that I'll have no problem getting all the prizes. This even had so many new characters and buildings! I didn't realize how many new characters I got until today when I started sending them on tasks.

    I did love whacking day, and the Valentine's Day where we could visit our neighbors and tap on people to give valentines.
  • spritals148
    1972 posts Member
    I would absolutely HATE IT if they made this game more like Avenger's Academy. There is no real creative aspect to AA, you just jump through the hoops they setup for you.
    You need to stay as far away from TinyCo as you possibly can.
    Here Here!!!! I played a tinyco game for about a year. When I began, a freemium player had a chance (with a lot of grinding mind you, to winning all the cool prizes and I loved it AND spent real money on it. Then it went to hell in a hand basket and you couldn't even play huge portions without buying new premium bits. So I quit. Sucked cuz it was a blast and totally irreverent >:)
    Actually as @Jonalinn mentioned, I was thinking also EA would be fine with just shaking up the bag of event games they've already created, pick say, 3 at random and Ta Dah! New event. If they created 2 new mini games a year that would give them quite a collection to work with.
    I don't think anyone is suggesting EA shell out bucket loads for future events, just break up the sedimentary monotony of this current event template.
    While a small margin of players earn donuts by farming there is a greater majority that actually do buy them. I seriously doubt they're gonna go belly up by creating some variety. :)
    Nothing as loud as the silentmiaow.
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