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TSTO - android phone/tablet performance

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Curious to hear what people's experience has been with different devices. Do you have a large town, at or near the limit? What device are you running it on, and how is the performance? (Lag, hanging, crashing, whatever)

Thinking particular of Android but all experience is welcome.

Replies

  • Gwarrior56
    131 posts Member
    I have a very large Springfield and am playing on a LG V20 and the game runs flawlessly. I had been playing on a LG G2 up to early last year but that got to be almost unplayable it was so laggy.
  • rw228
    1054 posts Member
    I have all the land and I am around 7500 items. I play on an iPhone 7 and the most recent iPad. I will have some occasions with minor lag but nothing that is constant.
  • cdepast
    2463 posts Member
    Huge town, all land. Just switched from iphone to galaxy S8. Runs perfect.
  • daved7637397
    7234 posts Member
    Big town, almost all the land, I play on a year old LG K7 and other then some lag here and there its been pretty good tome
    I do not accept unsolicited friend requests! PM me and say hi first.
  • Jonalinn
    1780 posts Member
    I have a large, designed town and can barely stay right under the max item cap (it's a daily challenge really). I run my game on my cellular/128g iPad 4.
    You got a great looking town~168sean... Checked out your town, WOW! ~daved
  • DeadSpaceBoy
    129 posts Member
    edited May 2017
    I have a big town. Have all the land and water. Currently around 9400 items. I play on a Galaxy S7 Edge. No lag or anything like that. Game runs smooth as butter. <3
  • Now when you guys say it's runs perfect on your device. Does it run your main town as well as it runs in Krustyland? Because for me there's a huge performance difference for obvious reasons but I'm curious if your main town runs just as well as when you visit Krustyland?
    Thinking of getting a new device too.
  • Jonalinn
    1780 posts Member
    Now when you guys say it's runs perfect on your device. Does it run your main town as well as it runs in Krustyland? Because for me there's a huge performance difference for obvious reasons but I'm curious if your main town runs just as well as when you visit Krustyland?
    Thinking of getting a new device too.

    I hope I'm not tempting fate, but my entire game runs smoothly :)
    You got a great looking town~168sean... Checked out your town, WOW! ~daved
  • kymagirl
    155 posts Member
    Pretty large main town (about 500 under max cap). No lags on S8 (or previous S6 Edge) or Fire HD8. Only thing with S8 is the TSTO splash screen doesn't fill the entire screen if phone is in full screen mode due to diff ratio 18.5:9.
  • I have a large Springfield covering virtually all the land available with an item count in excess of 9000 and play on 2 devices one is an old galaxy tab 3 10.1 and it's playable on that device although quite slow and sluggish when trying to drag across the screen and I'd suspect that beforelong it will become unplayable, I tend to use it more for design work now rather than general play, my other device is a galaxy s8+ and the difference is astounding the game is silky smooth and I can visit 100 neighbours in less than an hour due to the rapid load times.
  • Interesting! Lots of good experiences it seems.

    I definitely need to retire my poor Nexus 5, the experience is much more painful than most of descriptions here.

    Heavily thumb loaded buildings like the She-She lounge, can take a second or two to expand when tapped.

    Useful I think for those who're thinking about what device they want to play on.
  • I have a BLU android phone, until recently it worked fantastic. Now sort of average because I really really added things to my town. I have one of the new iPads, (NOT THE PRO) and the town works wonderful on it.
  • adruralo
    3281 posts Member
    iPad pro. No lag and no crashes experienced. No problem visiting friends.
    iPad Pro 9.7, iPhone XR (Red product)
  • 168sean168
    3788 posts Member
    My android phone is 2GB ram quad core 2.3 GHz dated 2013. Rarely crashed when doing town visits but cannot buy too many trucks. Maybe up to five at one go.

    My town is at the max in items I am looking to get a new phone though as charging port and battery are failing.
  • I have a Note 4 running Marshmallow. I don't know how close I am to the limit and have about half of the land and water. There is occasional lagging but nothing that lasts more than a second and very rare.
  • I have been thinking about a new phone or a tablet right now I play on phone its nothing like a galaxy or i phone but it works great no lag and or anything like that but when it comes to game play is there anyone that has played on both that could say which one is more fun
  • I've observed that RAM appears to be the limiting factor for my game: when I checked usage directly after exiting TSTO is using all of it. Free ram was a negative number.

    I might be wrong, but looking through those phones/tablets which reported no issues, it seems they all have more than 2gb ram.
  • Jonalinn
    1780 posts Member
    I've observed that RAM appears to be the limiting factor for my game: when I checked usage directly after exiting TSTO is using all of it. Free ram was a negative number.

    I might be wrong, but looking through those phones/tablets which reported no issues, it seems they all have more than 2gb ram.

    The iPad mini 4 is powered by Apple's A8 processor with with 2GB of RAM and no issues here.
    You got a great looking town~168sean... Checked out your town, WOW! ~daved
  • Ah well it was a good theory. LOL :p:)
  • Jonalinn
    1780 posts Member
    Ah well it was a good theory. LOL :p:)


    I did read this.. which was interesting :)

    When It Comes to Gaming, the iPhone Will Always Stomp the Competition
    Alex Cranz
    4/14/16

    [snipped]

    A new benchmark has also highlighted a pretty major limitation in mobile game benchmarking—mobiles games have frame per second caps. Most mobile games are capped at 30fps, with some more intense games capped at 60fps. In part this is to help save battery power, but it also means that no matter how amaaaaazing the processor in your phone is, it will only ever do a maximum 60fps.

    [snipped]

    The iPhone SE, Apple’s tiny “budget” phone, features the same top of the line guts as the iPhone 6S, and it hits the cap. Every time. Even my two year old iPhone 6 has no problem maintaining 59fps in Lara Croft Go (a wicked fun game with some sweet, if grueling, graphics).
    But the Samsung S7 Edge with its fancy Snapdragon 820 processor and Adreno 530 GPU? Hovers around 44fps. And the LG G5—which features the same processor? 42 frames per second. Even the brand-spanking new HTC 10 managed only 44 frames per second.
    These aren’t two-year-old devices. These are the very best phones from their respective brands and feature one of the fastest processors available in a mobile device. So why can’t they hit the cap?
    Because mobile games are made for iOS first. Android is an afterthought—even though Android continues to crush iOS in terms of smartphone marketshare.
    Developing for iOS tends to be more lucrative overall, and there’s very little device fragmentation. There are just a handful of processors and screen sizes that an iOS developer needs to program for, which means devs can optimize their apps better than the poor Android developer who has to take into consideration hundreds of different devices with a wide variety of processor and display capabilities.

    [snipped]
    You got a great looking town~168sean... Checked out your town, WOW! ~daved
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