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Suggestion for EA - Inter-player rummage sale

Not sure how they would coordinate it- but I like the idea

Replies

  • aidx1054
    1554 posts Member
    edited November 2014
    Although I would love this idea I can see a major flaw because people could exploit it with feeder towns.
    But still it is a great idea! :D
  • Ningyo42
    1465 posts Member
    edited November 2014
    How about a World of Warcraft style auction house? With all the players out there, that would be great, but would benefit EA the least.
  • jamcec720
    77 posts
    edited November 2014
    what if the auction required 10 donuts to enter, if you win anything you lose your donuts if you don't you get them back. this way people who really enjoy the auctions may buy more donuts just because they need them for the auctions. This way EA may have a small benefit. The donuts used to bid on an auction go away and do not go to the auctioneer
  • keithzilla208
    287 posts
    edited November 2014
    Perhaps 5 donuts, but I was thinking about something along those lines.
  • Deadshot_DCU
    6381 posts Moderator
    edited November 2014
    I rather they have a new Yard Sale. Only this time, with all new exclusive content like the one from 2013. No recycled or old stuff
  • JimJ321
    4206 posts Member
    edited November 2014
    This is an idea.
  • jukan00
    2320 posts Member
    edited November 2014
    Someone suggested this about a year ago as well. It was and is a good idea!
  • Celticpeasant
    45 posts Member
    edited November 2014
    You all have some great ideas, but I would just like to see some sort of a set up where one player can trade with another, or just give to another. During the week I am usually on only twice a day. Its all I can do. So I would love to be able to support my great neighbours to give them what they might have missed that I have extra of or just give them extra of things they might like.

    I would also like it if players were able to give their remaining donuts to someone if they are leaving the game.

    There is a game called Tribez that does the giving players present idea really well. You can give up to 10 players a day presents that don't actually come from your own pocket. But I have things I would love to give to someone who might want them.
  • MaxxSpider
    5465 posts Member
    edited November 2014
    Terrible idea
  • keithzilla208
    287 posts
    edited November 2014
    MaxxSpider wrote:
    Terrible idea

    Care to elaborate?
  • richardaca969
    1058 posts
    edited November 2014
    MaxxSpider wrote:
    Terrible idea

    Care to elaborate?

    Well an easier idea would be to just let us sell event items. WAY less complicated and the basic mechanism is already there.
  • NOVA_POLARI
    1010 posts
    edited November 2014
    I think they should just let us sell event items. But they will never introduce a trading or selling system to friends.
  • MaxxSpider
    5465 posts Member
    edited November 2014
    MaxxSpider wrote:
    Terrible idea

    Care to elaborate?

    People will abuse it with feeder towns.
    There will end up being millions of abandoned towns on their servers.
  • efin98
    5856 posts Member
    edited November 2014
    MaxxSpider wrote:
    MaxxSpider wrote:
    Terrible idea

    Care to elaborate?

    People will abuse it with feeder towns.
    There will end up being millions of abandoned towns on their servers.

    I can see where this might be an issue- people using these towns to come into the auction with the intent of jacking up prices on items to make their real town earn higher prices for their unwanted content.

    But then again the abandoned towns can be offset by deleting towns that have no activity or are barring participation if your town is below a certain level.
  • efin98
    5856 posts Member
    edited November 2014
    EA would have a major headache with people moving content between towns. There would be a strong possibility of problems with server connections causing content to be lost making EA have to fix problems in two towns. Then there is the chance of fraud and even theft such as people exploiting the "wrong town glitch" to sell content from one town to another and then that 2nd town to the glitch exploiter's own town.
  • teo47
    944 posts Member
    edited November 2014
    Good idea in theory, but as others have said the implementation could cause major issues. The main issue I see is that the stuff I'd be willing to get rid of, I don't think anyone would want. Unless there's a long line of players who are clamoring for Valentine's Fences and Easter Towel/Umbrella sets that I haven't heard about yet...
    New neighbors always welcome!
  • Savage_Craggle
    47 posts Member
    edited November 2014
    teo47 wrote:
    Unless there's a long line of players who are clamoring for Valentine's Fences and Easter Towel/Umbrella sets that I haven't heard about yet...

    I wouldn't mind some of those towel/umbrella things for my beach. Only got 1 as my eggs were the wrong colour :(
  • Raven_Darkstorm
    418 posts Member
    edited November 2014
    The reason for the requested feature has come up several times since I have been playing (about 6 months now) under several other suggested ways of handling it. One was trading one item from player A for one item from player B. Another was a simple classifieds listing where player A listed one item for sale at a fixed price and player B goes in and buys it. More complicated but seemed reasonable. The other was a sell back to EA method where the player got almost all of the items value in donuts, for example, that the price of the item is from the sell back. This last one probably being the best one of the ones I have seen. Because it does not involve other players or towns but does allow players to get rid of junk they don't want and get compensation for it in a way that is like selling or trading the item to another player. Though I did like the idea of an item for item trading system between players.

    The downside to any system that allows players to trade or buy and sell from each other is that there are always way for people to abuse the system or scam others with the system or cause damage in other ways. And the consequences to the game can't really be fully evaluated unless the system is in place. And if the consequences are too great the damage would already have been done and the clean up most likely ends up being more than anyone expected and sometime irreversible. I know this sounds like a worse case scenario kind of thing but I have witnessed this damage happen in other games because of trading systems. In some of the games the damage the trading system caused were never able to be cleaned up, some going on as much as 7 or 8 years after the damage was done.
  • wadebear
    4183 posts Member
    edited November 2014
    I just wish we could trade crafting items. I have a boatload of gummy bears because I keep getting batches shooting down UFOs, but I have so few broken fence pieces that I'll never be able to craft the Queen.
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