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2015 TSTO Wish List

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  • hot4daryldixon
    355 posts Member
    edited December 2014
    Stone paths are great! I'd also like to be able to put some pools in my town. More land and more water would be great. Zoom out more is a must! When characters are prompted to task it would be great to have the choice to have that task disappear once you've met the requirement, for example, send springfielders to beer and brawl x15. So as soon as you've applied 15 to the task it should disappear from other characters task list. It's annoying to put too many on the task by accident or not enough. I also thought a town clock would be cute for vanity and an airport would be great! A pharmacy, toy store, Other buildings to help our towns ratings. I had a million ideas the other night and now I'm drawing blanks lol. My husband is a big fan of krustyland and says bumper cars would be cool seeing as there are debri bumper cars which implies there use to be one. I'm sure I'll think of more! Oh and santas little helper is not worth 150 donuts. They only charge 45 for the k9 dog. He has no tasks And doesn't even give a bonus. They really need to change that.
  • hrcanejane365
    123 posts Member
    edited December 2014
    Besides land, the one thing I would like to see is a sign or bulletin board feature that you can personalize with messages to your neighbors like when you are on vacation and not going to be on for a while, or need something specific for an event like the Easter one. This would be so handy for many reasons. Also, you could allow others to write on your board and leave messages to you. Trading items with neighbors would also be awesome - or maybe just gifting stuff to them. Lots of other games have these simple features.
  • barryriddl474
    4857 posts Member
    edited December 2014
    moose4beer wrote:

    1. Do something with Krustyland or give us players that spent donuts on items some sort of reward and get rid of it.


    5. Set up a profile that auto removes friends that haven't played for so many days.
    6. Allow more friends to be added.


    tumblr_inline_mt6tqlEAiT1rfkrcr.gif
  • DJDK-ec
    898 posts
    edited December 2014
    A lot of good ideas above me, many of them I have been wanting for years. I would like to add a few more ideas I have been contemplating about.
    This first one I have mentioned once sometime during this years Easter event, but since then I have put a lot more thought into it:
    "Water feature overhaul" - This is a feature that I would love to see overdone the most. Basically this feature would allow us to connect all water decorations to each other and to rivers and the ocean.
    We would thus be able to make an awesome lake using: Rivers, Easter Ponds, Minnow Pond and the Springfield Falls. Then we should be able to connect the lake to the ocean, making one nice looking body of water.

    This next feature will definitely reduce the need for more land:
    "Dead Space" - With this I do not mean the nightmare inducing video game. I am talking about the dead space around a some very common and heavily used decorations: Fences. I always hate staring at that unusable space at the bottom of fences, where I would love to place Bushes, Flowers, Benches, Trees and other decorations that would logically be placed up against fences.
    This change would drastically reduce the need for land, by virtually allowing us to use more of the land we already have.

    These are my two most sought after changes (aside from more land and more dirt/path options).
    Thanks for reading :wink:

  • AJtheboss1
    3869 posts Member
    edited December 2014
    DJDK-ec wrote:
    A lot of good ideas above me, many of them I have been wanting for years. I would like to add a few more ideas I have been contemplating about.
    This first one I have mentioned once sometime during this years Easter event, but since then I have put a lot more thought into it:
    "Water feature overhaul" - This is a feature that I would love to see overdone the most. Basically this feature would allow us to connect all water decorations to each other and to rivers and the ocean.
    We would thus be able to make an awesome lake using: Rivers, Easter Ponds, Minnow Pond and the Springfield Falls. Then we should be able to connect the lake to the ocean, making one nice looking body of water.

    This next feature will definitely reduce the need for more land:
    "Dead Space" - With this I do not mean the nightmare inducing video game. I am talking about the dead space around a some very common and heavily used decorations: Fences. I always hate staring at that unusable space at the bottom of fences, where I would love to place Bushes, Flowers, Benches, Trees and other decorations that would logically be placed up against fences.
    This change would drastically reduce the need for land, by virtually allowing us to use more of the land we already have.

    These are my two most sought after changes (aside from more land and more dirt/path options).
    Thanks for reading :wink:
    Those are two very awesome things you've brought up! I thought about them as well, especially during major redesigns. Allowing things to go right up against fences on both sides would make designs look a lot more organic and save space.

    Allowing water decorations to connect to actual bodies of water would be amazing as well! The fishing pond looks horrible and extremely disproportionate. I hate using it, but I keep it around since I use the task that's associated with it often. That's not to mention the gap between Springfield falls and my river drives me mad. I try to hide it with a tree but it doesn't help much!
    "The **** of the future will be the anti-****."
  • Pinpal00
    995 posts Member
    edited December 2014
    The town snapshot idea is my favorite, and it would be very easy to implement: after all, spAnser already did it though he no longer maintains the site. I'm not holding my breath since EA won't invest in the servers.
  • mmaybe757
    3 posts
    edited December 2014
    Obligatory: monorail

    Also, I'd like to explode my Springfield to fix some sprawl and group similar things, like shops, together instead of desperately trying to cram things into spots or throwing them out to the boonies. An efficient easy to use inventory list doesn't even sound hard to add in considering it's already how the shop is set up. Otherwise, it's too much of a nightmare thinking about redesigning with the current inventory screen.

    Also also, if the issue with adding more land is that it'd really slow down older devices, instead of just tossing more land squares at the borders, try something like a quadrant system. Divide Springfield into a couple or four areas and having the game only load one at a time, kinda how Krustyland works. Boom, more land and it wouldn't strain some devices at the cost of dealing with an extra loading screen or two. How cool would it be if we had a nice sized designated area to set up all our event/holidays goodies we've accumulated through the years?

    Last also, I'd really like it if programmers had extra time to setup and test upcoming events. They're probably sick of every update they release having more bugs than a dozen five dollar hookers ****. A little more time and a little less boss' breathing down their necks while trying to fix the new bugs and we could not only get a working game but get the kinds of gameplay updates that add to and keep the game from getting stale.
  • johncolombo
    11672 posts Senior Moderator
    edited December 2014
    bounce mr teeny 4 hour task.
    Volunteer EA Forum Senior Moderator/Hero EA Answers HQ
  • AJtheboss1
    3869 posts Member
    edited December 2014
    mmaybe757 wrote:
    Obligatory: monorail

    Also, I'd like to explode my Springfield to fix some sprawl and group similar things, like shops, together instead of desperately trying to cram things into spots or throwing them out to the boonies. An efficient easy to use inventory list doesn't even sound hard to add in considering it's already how the shop is set up. Otherwise, it's too much of a nightmare thinking about redesigning with the current inventory screen.

    Also also, if the issue with adding more land is that it'd really slow down older devices, instead of just tossing more land squares at the borders, try something like a quadrant system. Divide Springfield into a couple or four areas and having the game only load one at a time, kinda how Krustyland works. Boom, more land and it wouldn't strain some devices at the cost of dealing with an extra loading screen or two. How cool would it be if we had a nice sized designated area to set up all our event/holidays goodies we've accumulated through the years?

    Last also, I'd really like it if programmers had extra time to setup and test upcoming events. They're probably sick of every update they release having more bugs than a dozen five dollar hookers ****. A little more time and a little less boss' breathing down their necks while trying to fix the new bugs and we could not only get a working game but get the kinds of gameplay updates that add to and keep the game from getting stale.
    You have some interesting ideas there, but I'd like to point out a few things that I think is important.

    1) As interesting as having springfield broken up into different parts sounds, a lot of players wouldn't like that. It would partition the town and make it a bit annoying getting around. I know this was an issue when KL came out, and a lot of people stopped going in there because of that. Well there was also the fact that it wasn't as interesting but you get my point.

    2) I think testing an event before a release is a a good idea, but there are a few issues that arise. One is that they can't simulate the load of thousands of players, playing the game. Another issue is, they'd need an extra couple of weeks for testing and that's not time they have. It seems they have an entire year planned out, so every event and level runs off of a specific schedule. This means if they decided to add testing time, we'd loose out on constant, and they'd loose out on revenue. I don't think their events are that bad for them to need to do that.
    I think a good solution would be is extending events. It wouldn't hurt them or the players in any way since there's quiet period after events that are usually quite boring anyways. This would mean that people who completed everything will just keep playing the game like they would normally, and those who weren't able to finish as fast will have extra time to finish. I say this since some of their events go a little crazy with requirements.
    "The **** of the future will be the anti-****."
  • Mirality
    251 posts
    edited December 2014
    At the moment, the things I'd like the most are:

    1. Reduce neighbour cooldown to 20-23h instead of 24h, to prevent the ever-marching-forward effect that forces you to skip visits if you need to move your visiting times backwards. Or perhaps just reset at a fixed time for all neighbours instead of per neighbour.

    2. In a neighbour town, have buttons to move to the previous/next neighbour that still has actions available (skipping those that are on cooldown). Alternatively, on the main screen have buttons to quickly hide/show all neighbours on cooldown.
    AJtheboss1 wrote:
    1) As interesting as having springfield broken up into different parts sounds, a lot of players wouldn't like that. It would partition the town and make it a bit annoying getting around. I know this was an issue when KL came out, and a lot of people stopped going in there because of that. Well there was also the fact that it wasn't as interesting but you get my point.
    I think the main issue with KL is that it has a completely separate currency and multipliers. If SF were broken up into sections but with shared currency & multipliers, I think people would be much more accepting of it -- provided load times were quick.

    Having said that, it would likely cause issues with neighbour visits or be annoying during events where you had to hunt and tap things (eg. aliens, elves) that had been spread over multiple sub-towns.
  • Heilikiten
    175 posts
    edited December 2014
    ZennGlenn wrote:
    Solid stuff as always Barry...

    Would add Night mode; could be neat to see things all lit up - not to mention once again the Bad Dream House continues to go to waste for Halloween / Holidaze :evil:
    ...as well as more weather; rainy days, and even some funky natural disasters to contend w/which could actually be fun update games as I mentioned in previous threads on the issue; 'The Hurricane', tornado, quake, flood, etc for some rebuilding extravaganzas :twisted:
    It's everything what i want,good one*)
  • Bravewall
    4244 posts Member
    edited December 2014
    More events based on classic episodes, and less events based on minor holidays. No one's town needs more new Saint Patricks day crap. There is no more room for heart themed valentines junk. Just sell the old stuff, while doing something completely different for the new stuff.
  • Sleeping_Sun05
    118 posts
    edited December 2014
    Bravewall wrote:
    More events based on classic episodes, and less events based on minor holidays. No one's town needs more new Saint Patricks day crap.

    Agreed. There is so much classic content that still hasn't been put into the game. I would,much rather see these in my Springfield than minor holiday items and new characters that only appeared in one episode (guiseppe for example)
  • Hendri1992
    285 posts
    edited December 2014
    Hmm i still would like to have Rex Banner, though :)
  • ernienbenny
    171 posts Member
    edited December 2014
    Some great ideas, everyone.

    Some things I'd like to see:
    1. Being able to visit friends should just reset, say, at midnight, so you can visit when it's convenient at least once a day, instead of exactly 24 hours apart.
    2. Being able to place the cars on the road, and have them move around. This could even be a task related. Like when Patty/Selma work at the DMV, the DMV limo should be moving around town.
    3. The ability to rotate all objects, buildings, etc 360 degrees, so not everything is facing the same two directions. Which would tie in to my next idea:
    4. The ability to rotate your town 360 degrees. I've seen this in other games, and it's pretty cool. Being able to change your view of your town, tied in with the ability to **** things up against each other would allow town building/designing to be much more efficient and consume less space, plus be a lot more realistic.
    5. That being said : MORE F'ING LAND.
    6. More intelligent tech-heads at EA who actually knew how to build a stable game. For all the millions of dollars that this game has generated from players like me who buy donuts on a fairly regular basis, this shouldn't be too much to ask for. Instead of buying a bigger yacht for yourself, CEO of EA, how about buying bigger and better servers, and smarter tech support staff. And if the game is going to be crashing constantly during holiday events, you and your staff had better be sleeping at the office inbetween working diligently to fix the damn problem.
  • ax0n01
    2385 posts Member
    edited December 2014
    I want Phil Hartman characters and the Monorail.
  • NYCbro24
    3 posts
    edited December 2014
    More buildings. The Simpsons has shown that Springfield has many diverse neighborhoods when its comes to architecture. run down apartments, brownstones/townhouses, McMansions and what not. I want to recreate that in my Springfield.

    Also the ability to choose the colors of building to add variety. I know there are plenty of us with huge groups of just white/brown/orange/etc... and it looks boring.

    More non premium characters, especially kids.

    Any building that costs over $1 million needs to have at least a $400+ payout. I was really annoyed by wasting my time on getting Artie's stuff and the strip club only to see them have like a payout of $35 or $90.
  • danbecker75
    31 posts
    edited December 2014
    I'd like to see them make the next neighbor arrow (left and right) when visiting neighbors, skip neighbors that dont have any daily activities left. In this event, when you are going for the high payout tunnel and cannon, you're constantly visiting neighbors that you already used up.

    Dan
  • brewdog79
    468 posts
    edited December 2014
    I just want an inventory menu that doesn't require 60 swipes to find the tree I want to plant. 90% of designing my town seems to be about swiping through the awful 4-item, linear menu. It's about as much fun as writing an email on a flip phone.
  • izabellatrix
    1612 posts Member
    edited December 2014
    I would LOVE it if they brought back the ability to purchase things as you're placing them from your inventory. If I happen to have 2 fences left, but I need 10, I'd love to be able to buy them right away as I place them instead of having to go into the Shop to do it. I don't know why they changed this feature. Were people complaining about it? Couldn't they make it an optional thing? They really need more options in general.

    Another thing that's only recently started bothering me, is I wish you could hide your taskbook without hiding the character icon in the top left corner. I don't like looking at that long task list as I send my characters on their jobs.
    Joined: May 2014 • Level: 563 • Favourite Characters: Lisa & Ralph
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