Maximizing elf return
That is an interesting strategy. I'll be curious to see how it works out. I'm cannon level 8 I think and I'm just firing as soon as I can, pretty soon I'll have no elf reserve but I really just want to be done with this asap.
I'm averaging about 1200 bells a day but somehow I got over 2000 yesterday.
Just be careful, as you say, that you don't run out of time while waiting to surplus your elves!
I'm averaging about 1200 bells a day but somehow I got over 2000 yesterday.
Just be careful, as you say, that you don't run out of time while waiting to surplus your elves!
I like routine!
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The current rate is 3 elves / 15 min or 12 elves/hr. Plus there are the additional 4 elves every 4 hrs. So that works out to 52 elves every 4 hours. (Which also happens to be the max cap, since when I left the game alone for more than 12 hours, that is what the max was). This can be as much as 312/d.
So here's the math:
Assume a player is diligent/obsessive compulsive/has no life and hits the cannon as soon as cool down expires and doesn't sleep (so over a 24h period)
- At level 1, they get 6 firings a day, consuming 162 elves with 150 leftover. Total daily bell earning = 324/day
- at level 20, they get 12 firings a day, consuming 540 elves, a deficit of 228; this is impossible so earning caps out at 312*(bells per elf)=2496 Bells/day
At this Rate, the magic level one would assume to halt (where elf consumption exceeds production) is level 13.
But my assumptions are unrealistic so let's make some realistic assumptions.
1) people like 8 hours of sleep
So instead of a 24h window, it is 16. Elf production maxes out at 260 (because when you stop playing, the world will accumulate to the max allotment, so you get 20 hours of production vs 16 hours of consumption)
With this assumption, The magic tipping point actually gets pushed out to level 17.
Now let's look at rate of Returns, not just elf availability.
If you stopped at level 13 (as per the original formula) for every day you do not upgrade, you are losing 312-624 bells (the daily elf max production * bells earned per elf difference). If this is your strategy, you are better off stopping at level 15 instead, The next bell/elf upgrade point) and take your losses.
If you stopped at level 17, you are only losing out at 260 bells/day. By this level, you will only Have a couple days left in the event, so it would be silly to stop upgrading.
Honestly, the math is more complex than I'm presenting and my spreadsheet I've been working with takes more variables into account. I just wanted to make the point that stopping Cannon upgrades is an unwise tactic. In addition, The reduction of elf production is a fallacy; currently they are being produced at a constant rate regardless of level. I toI originally thought that elves were not being produced consistently and were decreasing in rate. It wasn't until I searched until completion that I discovered they are being produced consistently in volume, just that they were hiding from sight due to the environment I created in my city.
So the only tactic I truly would recommend is:
1) turn off the textures Of everything but characters when hunting for elves.
2) grab elves from the cave as soon as possible
3) hunt until completion (notified the town is empty)
4) once town is empty then fire Cannon (once above level 13, there will be times you won't get 3 firings)
5) go to friends towns and only tap on their cannon and/or cave. If either isn't available, skip their town this time around this is significant, as it can earn around 400-600+ bells per day alone. Just following this rule alone for the duration of the event would gain you 10000-12000 bells!)
6) wait for the next cool down period and repeat steps 1-5.
Following this tactic should get all the rewards with 2-3 days to spare.
Or even only firing two shots so that the icon is still there?
Just curious if this would help.
Personally, I've never had a problem keeping a surplus of elves -- it's been slowly growing in fact, and I'm now at ~250 extra. I'm probably not firing the cannon as often as I could, but I'm still maintaining a bell income ahead of the daily chart. So unless you're desperate to get to the free donuts at the end (assuming they do that again) I wouldn't worry about it too much unless you're behind the chart.
It's a bit of big numbers theorem an a bit of a pyramid scheme. So when people panic that they won't get everything, they just aren't looking at all the logical opportunities to maximize bell return (remember, it doesn't Matter how many elves you get rid of, unless you want bragging rights on the leaderboards; bell accumulation is the only currency that matters)
If this is the rate you're getting, consider yourself lucky. Most people are getting only 6 elves/hour, as indicated in a number of other threads on this forum.
Yup, definitely only 6 elves/hour for me. Had five left over when I went to bed last night. Logged on again this morning, 7 hours later and had exactly 42 to collect. Fired off 36, leaving me with 11. Went out this morning, logged in when I got home 5 hours later, collected 34 (including 4 from the elf cave) giving me 45 in total. Fired off another 36 and have 9 left over.
6 per hour, like clockwork.
That said. I am getting 5 bells per elf fired, so assuming 2 elf cave bonuses per day (mine definitely only "pays out" every 8 hours, not every 4) that is a total of 152 elves per day. At 5 bells per elf that is 760 bells in total, plus a minimum of 330 from visiting neighbours give 1,090. As I am a couple of days ahead of the chart, I am not worried about not reaching the final prize (just got to Little Helper Ralph) as it still looks well doable from here.
However, it does seem odd that EA have given us a cannon that can be updated so much further than (a) is required to complete the event and (b) makes any sense whatsoever. Mine is level 11 and, apart from getting more bells per elf, updating any further is utterly pointless as a quicker cooldown time or firing more elves per shot gives me no benefit whatsoever.
Come to think of it, with the number of network outages EA has been having, I'd better budget one extra day to fire elves off just in case.
That's my boat too. I want to save elves, but I don't want to get stuck with them in the end. I seem to be getting a better cog ratio recently. Love the avatar.
Howdy neighbor!! I wanted to post, saw your name here ans only quoted you to say thanks for being such a good neighbor.
Now for this elf/bell issue. ????? ****??? Are you people actually sitting down with a calculator and spending actual time in your day trying to figure out how many elves you get per hour divided by bells, times shots fired over the root of all evil???? .....all I can do is shake my head and laugh. That is all.
If they're like me I've education through calculus 2 and this kind of math takes place as a secondary thought process on a daily basis. My analytical mind is always analysing mathematical and technical things. Sometimes it can be overly distracting if I need a certain level of concentration for the current task at hand.