I don't know enough about programming in games to say but maybe someone else who is more well versed can comment: how difficult would it be to program something, logistically, for KL during an event?
I think I'm in the minority who actually enjoys Krustyland almost as much as Springfield - a couple months ago I nuked my KL and have had a lot of fun rebuilding it. I think the thing I enjoy most about it is that unlike Springfield, there is no shortage of available space there, making it much easier to do more large scale designs without severely limiting the amount of available space for other objects.
To the OP's idea that EA shut down Sideshow You intentionally in order to gauge player interest in Krustyland, I think there would be far easier ways to do this than what you suggest they may have done. I would imagine that data is kept or can be collected on how often players go there and what they do once they're there.
EA did it to gauge interest in Krustyland and see if people still even go there, and to see if there would be an outcry about it -- if so, how long would it take? Is Krustyland still profitable?
And so, I ask...
Do you still go to Krustyland?
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