I have collected enough of the second currencies which are pie bombs to unlock all of the personal prizes in issue two of this update. I built the National Bank of Springfield and I love Clownface is 24 hour outdoor task to "Rob the Bank".
I have unlocked the Collector costume for Comic Book Guy and now I can start to craft some pretty cool buildings. I had unlocked Dr. Colossus and I did finish his first quest so the rest of his quest line will actually continue in issue 3 of the event.
Just got the mountain, only one apt. and no lofts. Capes and cuffs are not accumulating that fast. I was hoping for at least four of one of them to make a fair sized complex of either. Oh well...
All my designs look unfinished because i can't place as many plants, streetlights, and fences as i would like. PLEASE REMOVE THE LIMIT, EA!
Just got Death Mountain this morning. So far I've crafted the store front, two lofts, two apartments, and four phone booths. I have 131 lockpicks, 22 capes, 6 handcuffs, and 173 phones.
With 7 days to go, at two handcuffs a day, I'll have enough for the times and a few left over (good in case I miss one or two along the way, timing you know). I have the two lofts flanking the Spinster City Apartments, they make decent additions on either side.
I may end up with enough capes for a third apartment, so I can make a nice complex out of them. It will be close though, I have 22, and it would take another 23 to get both the times and the third apartment, which means three capes a day plus two days of four capes, do-able if I don't miss many.
Just crafted my second loft. If I am really on the ball with felon collection over the next week, I might manage two more, but that would just be gravy at this point.
Will be able to build a third apartment building next time I collect from HQ. Also gravy. (And I'll still have enough phones to craft more phone booths than I could ever use.)
About 10K from the Collider, so I should also get some donuts this round. I know not everyone likes the multi-part events, but having multiple chances to collect for bonus boxes? I am a fan.
36500 Ray guns and on the verge on getting death mountain
Have crafted zenith city times, 3 apartments, 1 store front and 1 loft and 5 phone booths (and that's enough phone booths for me)
Only thing stopping more crafting more buildings is lack of handcuffs, have over 200 surplus locks.
HQ level 24
Three days ago I reported on this thread that I was about to collect Death Mountain.
Now I have over 61500 Ray guns and have the Collider.
Have crafted zenith city times, 4 apartments, 2 store fronts and 1 loft and 5 phone booths (and that's enough phone booths for me)
Only thing still stopping more crafting more buildings is lack of handcuffs but no issue as have too many now, still have over 200 surplus locks even though I purchased another apartment. I have in excess of 700 'phones' so no shortage of these and probably will only use another 30 or so for crafting.
HQ level 25
I figure if I continue at the same rate I will end up with 30 donuts through bonus boxes, another 3 apartments (which will go into storage) another store front (also destined for storage) and another loft (have space for this)
1500 rays till colider but should have had him by now....
Anyone else notice a slow down in criminal spawn rates? When the issue switched to number 3 I was getting 8,000 a day for awhile then suddenly it hard to get 6,000.
1500 rays till colider but should have had him by now....
Anyone else notice a slow down in criminal spawn rates? When the issue switched to number 3 I was getting 8,000 a day for awhile then suddenly it hard to get 6,000.
Replies
I have unlocked the Collector costume for Comic Book Guy and now I can start to craft some pretty cool buildings. I had unlocked Dr. Colossus and I did finish his first quest so the rest of his quest line will actually continue in issue 3 of the event.
With 7 days to go, at two handcuffs a day, I'll have enough for the times and a few left over (good in case I miss one or two along the way, timing you know). I have the two lofts flanking the Spinster City Apartments, they make decent additions on either side.
I may end up with enough capes for a third apartment, so I can make a nice complex out of them. It will be close though, I have 22, and it would take another 23 to get both the times and the third apartment, which means three capes a day plus two days of four capes, do-able if I don't miss many.
Will be able to build a third apartment building next time I collect from HQ. Also gravy. (And I'll still have enough phones to craft more phone booths than I could ever use.)
About 10K from the Collider, so I should also get some donuts this round. I know not everyone likes the multi-part events, but having multiple chances to collect for bonus boxes? I am a fan.
Level 23 HQ with 25/96 Arbitrarium
Hmmm, donuts.
Three days ago I reported on this thread that I was about to collect Death Mountain.
Now I have over 61500 Ray guns and have the Collider.
Have crafted zenith city times, 4 apartments, 2 store fronts and 1 loft and 5 phone booths (and that's enough phone booths for me)
Only thing still stopping more crafting more buildings is lack of handcuffs but no issue as have too many now, still have over 200 surplus locks even though I purchased another apartment. I have in excess of 700 'phones' so no shortage of these and probably will only use another 30 or so for crafting.
HQ level 25
I figure if I continue at the same rate I will end up with 30 donuts through bonus boxes, another 3 apartments (which will go into storage) another store front (also destined for storage) and another loft (have space for this)
Ray guns are at 46606
Donuts after 20 lovely * Patricks ones is 275
I need to get a move on to the bonus rounds as it would be amazing to get even more donuts from this event
so far got 79 free donuts since the event started and never used any during the event.
HQ lvl 25
Anyone else notice a slow down in criminal spawn rates? When the issue switched to number 3 I was getting 8,000 a day for awhile then suddenly it hard to get 6,000.
Burnout factor extremely high
6k for donut bonus - meh
Notice the same neighbor. :shock: