Slightly confused about which currency to go for...
245 posts
fertilizer seems like the need to me right now
i select jobs that make DNA or fertilizer right now as some characters just have corn tasks anyways and right now i seem to have a lot of corn. maybe i am wrong but this is what i am doing now and could change later depending on my needs.
upgrading the facility to the max is my number 1 priority right now and i need fertilizer for that.
i select jobs that make DNA or fertilizer right now as some characters just have corn tasks anyways and right now i seem to have a lot of corn. maybe i am wrong but this is what i am doing now and could change later depending on my needs.
upgrading the facility to the max is my number 1 priority right now and i need fertilizer for that.
0
This discussion has been closed.
Replies
Aye, upgraded to lvl 15 straight away, just waiting for enough fertilizer to get lvl 16 atm.
More than slightly confusing!
my goal is to start a good timing plan tomorrow (ie I think I'll stick to a 4 hour visiting pattern, this isn't so great for the 1-2 hour tasks so if they have a multiple of 4 hour task they'll go on that instead, I can treat the 3 hour task like a 4 hour task, the 6 hour task is just an 8 hour task, etc (I'm at Monsarno level 16, going to upgrade to level 17 to deal with the 1 hour task not being collected as much)
I know that I can play for 16ish hours a day (I enjoy sleeping, it's probably more like 17 hours with town clearing, assigning tasks).
This event seems very long already. Especially as I haven't crafted anything yet. The strategy seems to be to put off crafting til the end because upgrades are more important. Well, that may be logical but I'm impatient & want more. I'm did one upgrade today but I'm thinking of getting the farmer's market when I have enough fertiliser. I'm not too bothered about a lot of the stuff but the market is one of the few things I want.
I don't really like the crafting thing. It's just as irritating & random as the wheel. During the last event I had masses of some crafting currency and little of others. The event ended with loads of useless leftover currency. At the same time my husband really needed the things I had in abundance. Annoying.
Adding more currency earning jobs for characters who already have different currency earning jobs just confuses me more.
I enjoy catching the mutants and have managed to get organised with the Cecil tasks. I got the mutant pet and some extra donuts from the shovels in Act 1. That was fun. Collecting masses of fertiliser/corn/dna for prizes takes a little fun away. Only some of the crafting stuff comes from jobs and the rest is random. So there's a chance that I could tap my fingers to the bone and get masses of currency but the wrong amounts.
Anyone getting very few beans, btw. Some mornings I've only got 1 when clearing my SF.
Yep I'm back to being confused. I woke up and was able to level up to 16. Now I have too many choices of tasks and I have nothing I am able to craft. There's over a month left of the event. So I guess it will balance out, make more sense again, but I'm leaning back to not one of my favorite events. I already stored some stuff, but if I want the Italian villa, I'm going to have to store more. IDK, maybe I should let this be my first event to pass on and get caught up on work. With the hour tasks being the optimal ones, I just don't think this event is very playable unless you're unemployed. Maybe I'm just still tired. Act 1 took too long to figure out, now the game is really all over the place. Bring back the wheel?
Many of them have only corn gathering tasks so fingers crossed that will be covered by them without extra resources being diverted from elsewhere
I went to 17, and now I'm focusing on collecting more. Is there an upgrade ceiling this act?
Edit:93 characters.
is 17 the ceiling in this act?
based on simpsonswiki there's no upgrade cap (level 17 increases fertilizer payouts, level 18 increases corn, level 19 increases DNA and things past level 20 are also payout increases)
the last level that adds character tasks is level 16
Same here! :shock:
I agree
I'm liking the fact that there's lots of different elements (albeit initially a bit of information overload) and, depending on what your goals are, you have a certain amount of choice over which supplies to collect. For me, the only craftable in the current crop that I'm really after is the gas station. So now that I've levelled up the research centre so that everyone can go and earn me some stuff, that's what I'm gearing my collecting towards, with a view to building up a good stash of each thing - gas masks will take care of themselves. Of course, once the other things come along that can also be levelled up, I fully expect to be back in the dark. For now I'm enjoying the ride.