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Optimum level for upgrading Opera House?

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mwdalton
11545 posts Member

thought I saw level 9 gives tasks to the 'saints' to cover all the groups for theater mask jobs.



Replies

  • LPNintendoITA
    11587 posts Member
    edited May 2015
    The thread with building level upgrades is updated anyway last one with jobs is 9
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  • 4kidsandacatdog
    3090 posts Member
    edited May 2015
    LP is leveling up to 30 part of the questline?
  • LPNintendoITA
    11587 posts Member
    edited May 2015
    yes but it only gives you extra notes. nothing more. don't. it's useless
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  • BeLikeTheDude
    419 posts Member
    edited May 2015
    ok level 9 opera house. 15 squirter and 19 monsarno
    Senior Moderator (for 25 minutes on Sept 23 2016)
  • Vs1976
    874 posts Member
    edited May 2015
    If you upgrade to 9, is there enough time to get the prizes that requires masks?
  • brickevand408
    1822 posts Member
    edited May 2015
    Vs1976 wrote:
    If you upgrade to 9, is there enough time to get the prizes that requires masks?

    I think YES, like in the other two parts. :wink:
  • Tara1qt
    406 posts Member
    edited May 2015
    Is there a daily chart guide for act 3 yet? I've looked around but couldn't find one.
  • Mopurglar
    1048 posts Member
    edited May 2015
    ok level 9 opera house. 15 squirter and 19 monsarno
    I feel like Monsarno 20 is the way to go.

    There is a decent bump in DNA task payout:
    10 -> 11 (+10%)
    6 -> 7 (+17%)
    4 -> 5 (+25%)

    Though ultimately, it probably won't amount to more than 50 additional DNA per day. So you're mostly just exchanging some fertilizer and corn for DNA.

    I agree with Opera House 9 though. To upgrade it to 10, it looks like it'll cost 900 DNA and 2025 masks. Unfortunately, there aren't enough days for someone to earn back those 2025 masks with the tiny increase in task payout.
  • 4tee3
    141 posts Member
    edited May 2015
    I've just done a quick calculation, based on playing for a couple of hours in the morning and 6 in the evening which is what I'm managing at the moment during the week, of the payback times for levelling up. Based on this I can recoup the expense of levelling up from 8 to 9 in 7.8 days from the extra masks generated but levelling up from 9 to 10 would take 16.2 days to pay back. Unless you play a lot more often then I or have a lot more characters and I have a fair few, level 9 is likely to be the best bet.
  • Vs1976
    874 posts Member
    edited May 2015
    Vs1976 wrote:
    If you upgrade to 9, is there enough time to get the prizes that requires masks?

    I think YES, like in the other two parts. :wink:


    Yah but that takes away from the characters with DNA tasks?
  • Pinpal00
    995 posts Member
    edited May 2015
    I'm thinking level 7 makes sense.

    According to the Wiki, there's no increase in payout after level 7 until level 10, and the increase is very small. Also, only criminals and saints have jobs added after 7, and there just aren't very many of them. I think it would be tough to make back the materials spent upgrading after 7.

    BTW, I say this as someone who upgraded Monsarno to level 28: as a rule, I'm not afraid of upgrading!
  • philippama998
    739 posts Member
    edited May 2015
    Pinpal00 wrote:
    I'm thinking level 7 makes sense.

    According to the Wiki, there's no increase in payout after level 7 until level 10, and the increase is very small. Also, only criminals and saints have jobs added after 7, and there just aren't very many of them. I think it would be tough to make back the materials spent upgrading after 7.

    BTW, I say this as someone who upgraded Monsarno to level 28: as a rule, I'm not afraid of upgrading!

    I agree with Level 7. I dont see how you can earn the DNA/Masks back by the little payout increase. Saying this, my Monsarno is level 15 and herbicide 13 (I may go to herbicide 15 though - maybe :!: ).

    The problem with the upgrades is that it mostly just unlocks groups of characters, not new characters. Payout increase is negletible (even if it sound good in %, it is still just 1 or 2 more of each). So you would find several different tasks for one character, but still none for Marge or Luigi, blue haired lawyer, Mindy just to name a few...
  • brickevand408
    1822 posts Member
    edited May 2015
    Vs1976 wrote:
    Vs1976 wrote:
    If you upgrade to 9, is there enough time to get the prizes that requires masks?

    I think YES, like in the other two parts. :wink:


    Yah but that takes away from the characters with DNA tasks?

    Yep, I choose in the beginning for masks, if I have enough or almost have enough I keep grinding DNA, but with 8000 in bank I got enough DNA for the moment. So first I want all characters work for masks, I upgrade the theater to 7 or 9 then craft the boat and then if needed spread to get more DNA.

    :wink:
  • sdarrall313
    280 posts
    edited May 2015
    Pinpal00 wrote:
    I'm thinking level 7 makes sense.

    According to the Wiki, there's no increase in payout after level 7 until level 10, and the increase is very small. Also, only criminals and saints have jobs added after 7, and there just aren't very many of them. I think it would be tough to make back the materials spent upgrading after 7.

    BTW, I say this as someone who upgraded Monsarno to level 28: as a rule, I'm not afraid of upgrading!

    For me Level 9 is best, I have a lot of criminals and saints, some of which aren't doing anything at the moment, I need them for my crafting currency.

    It all depends on what you have, though I would be tempted to say go for at least 8, don't we get some more seats then? Or is it earlier.
  • philippama998
    739 posts Member
    edited May 2015

    It all depends on what you have, though I would be tempted to say go for at least 8, don't we get some more seats then? Or is it earlier.

    Nope. Seats and ticket booth are done with Level 7
  • MaxxSpider
    5465 posts Member
    edited May 2015
    so 7 or 9 what is it
  • casby
    232 posts Member
    edited May 2015
    MaxxSpider wrote:
    so 7 or 9 what is it

    this is tricky and depends on what characters you have and how frequently you play.

    level 8 jobs are 2 hour tasks and frankly I've hit the wall with logging in 8-9 times a day to reset that frequently) (lvl 9 is 1 hour jobs but Rod and Todd who are saints are also youngsters with a 6 hour job (in order to beat Rod and Todd you have to reset the1 hour task 4 times in 6 hours) (I'm not going to log in every hour so for me the decision is 7 or 8.

    Level 8 characters added (please verify in your games if these characters have future mask jobs you can see them as greyed out at the bottom of the task list, I just took character lists off a wiki)

    Fat Tony (but he has a level 6 (4 hour) entrpreneur job (so basically his added job is not that useful to me (it moves from 16 masks in 4 hours if you use the 2 hour job twice versus 13 masks in 4 hours
    Quimby (has a 12 hour DNA job, idk DNA is also rare, this is a character I'd probably keep on DNA)
    SideShowBob (is needed from time to time in the questline and he also has Kooks and Celeb jobs for masks (and a 3 hour 6 hour DNA, basically he's already overtasked

    Dr Robert (only had a corn job before)
    Francesca (only had a corn job before)
    Legs (only had a corn job before)
    Louis(only had a corn job before)
    Snake (only had a corn job before)

    So basically 5-6 added characters with 2 hour jobs. (I guess you could call this 6 added characters if you are willing to reset Fat Tony regularly and own Francesca)
    It costs 1575 Masks to lvl from 7 to 8
    the 2 hour job pays 8 masks /2 hour job
    you need to see how frequently you are willing to reset the job and how much time is left to see if you'd recoup the cost (for me, I'm sticking at lvl 7 (except for one town where I have Francesca and fewer other celeb earners, I'm still thinking about that game upgrading to level 8 ))

    level 9 seems like it's too grindy for me and I don't think you can recoup

    eta: and frankly the town that owns Francesca is the slowest to earn masks because fewer celebs so I'd probably stay at 7 unless someone has more convincing math (or EA increases the spawn rate again
  • Rich0913
    1637 posts Member
    edited May 2015

    It all depends on what you have, though I would be tempted to say go for at least 8, don't we get some more seats then? Or is it earlier.

    Nope. Seats and ticket booth are done with Level 7

    thanks. Just got to level 5 and received the ticket booth, on my way to level 7 for the 2nd seats.
  • amazonprimechic
    1260 posts Member
    edited May 2015
    I'll be stopping at lvl 7. I can't see recouping the cost further upgrades before the event ends.
  • casby
    232 posts Member
    edited May 2015
    It also depends on when the event ends (when is crafting over, when do mutant bobs stop appearing, when does the ability to send ppl on crafting tasks end?, fwiw LPN says cecil tasks last until June 4th but the music note prizes go away in 11-12 days,why is this event so complex?

    (I did some best case scenario calculations and my town with 4 kooks, 5celebs,16 kids earns 1374 masks per day and 500 more per day once 10 entrepreneurs are added (I'm treating Apu like an entrepreneur even though hes currently just a kooks) (the lvl 6 upgrade is definitely worth it, I want the opera seats so lvl 7 is an easy yes.

    I think lvl 8 is recoupable in 6 days if you are logging in 7-8 times a day I just don't think that's sustainable for me.

    Level 9 is premium heavy (ie Father Sean, Maude) & Rod and Todd have a 6 hour maak job (& would encourage even more frequent tapping which I dislike)

    ymmv of course but I wouldn't want to upgrade if I wasn't going to recoup the cost on a login schedule I like (and ea could change something else midact likr they slashed the spawn rate in act 2 making herbicide calculations less useful
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