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ummm, this stupid tunnel ruins my whole springfield

Replies

  • L_B_123XD
    1709 posts Member
    edited July 2015
    Mine is in wolfcastles garden, which is ok a ill probably move him up into the heights anyway once I have the land
  • EldarOfSuburbia
    307 posts
    edited July 2015
    My tunnel was completely blocked by The Devil's Anvil, which I had to move somewhere, and I really don't know what to do now. That edge of Springfield was totally set. Never going to change. And of course here comes the stupid tunnel.
  • adammeadeisd
    596 posts Member
    edited July 2015
    My tunnel is in Flanders graden. Stupid Flanders.
  • SquirrelLadd
    1667 posts Member
    edited July 2015
    Mine was right behind Burns manor. I had to shuffle things to the side and squash them in a bit. Now i have a road leading to the tunnel.
    I'm sure i will reorganise once things calm down....i want to wait before moving too much until the patch comes to fix lozt donuts.
  • perkilusen
    379 posts Member
    edited July 2015
    I was already having road there. :mrgreen:
  • Rosshk
    729 posts Member
    edited July 2015
    :lol: I guess I lucked out having mine pretty much empty. That's the area I left open in case of new houses. Since all the new houses seem to be premium now, mine was just left blank. I do have to scoot them down a bit, since the fence line is covering part of the sign.
  • hughejars
    587 posts Member
    edited July 2015
    It comes out in to Ralph Wiggums back garden, I'm gonna have to do a complete town planning redesign :?
  • GamerGD3
    3029 posts New member
    edited July 2015
    I nuked recently, and started with building along the mountains. So the tunnel is hidden behind the Meat Factory and the Cracker Factory.

    Ugh, I liked having my industrial stuff along the mountains starting by the beach...
  • epolng
    298 posts Member
    edited July 2015
    My wife came out very lucky. The tunnel lines up perfectly with a road she already had there. I had to move the Dog Track, which isn't a big deal. I left the parking lots for other buildings around there and shifted the dog track to some empty land I already had.
  • olie08
    29 posts
    edited July 2015
    Yeah im gonna have to nuke to fix my town but thats kinda okay cause its a mess anyway but has anyone else noticed the tunnel doesn't line up on the opposite sideof the mountain range?
  • cvf007
    1077 posts Member
    edited July 2015
    had to switch a couple things around to make a road
    things worked out
  • anaquarind
    1496 posts Member
    edited July 2015
    Grumpstown wrote:
    anaquarind wrote:
    I don't have mine yet (still working on donuts), but I'm guess it's not in the "middle" and close to the waterfront because people will have different lengths of mountain unlocked depending on how far they are in the game (ie how much expansion they have). If they put it near the middle of a fully purchased SF land area, it's a good bet newer players can't access it until much later.

    Which is why I maintain it should be movable. Treat it like a building, just make its placement limited to anywhere along the mountain range.
    yeah, they proved they can do it with the SP entrance and the new beach stairs

    Oh, I agree and would also love to have it movable - I'm just commenting on why it is so near the beachfront by default. Having said that I'm OK with where it happens to be. I have a dense forest there, and clearing a path should be a "walk in the park".
    I like routine!
  • cripplers2
    95 posts
    edited July 2015
    In my main town, it worked out well. It was between Wolfcastle's Mansion and Fat Tony's compound. I just had a bunch of nuclear waste piled up there. In my feeder, it was in the middle of a lake so kind of weird seeing Homer blow it up while standing in the lake.
  • 4junk3000
    6788 posts Member
    edited July 2015
    Actually mine lined up with an existing road that ended in a cul-de-sac. I thought its placement was responding to where I had a road meeting the mountains. Guess it was just coincidence! I removed the loop, made it straight, and it couldn't be a better fit for me. Lucky!

    One thing I noticed, the road seems to line up better if you place it one square UP (or back?) on the SH side. It seems to help the illusion of "going uphill" through the tunnel.

    RKjOrti.jpg

    Also noticed new palm trees go ANYWHERE, not just on sand. Nice!
    All my designs look unfinished because i can't place as many plants, streetlights, and fences as i would like. PLEASE REMOVE THE LIMIT, EA!
  • gorf202000750
    58 posts Member
    edited July 2015
    Apparently when you go to the hospital in my Springfield you have the option to go to SH.

    nYe3Pmh.png
  • amazonprimechic
    1260 posts Member
    edited July 2015
    My tunnel is in Flanders graden. Stupid Flanders.

    lol... :lol:
  • southernsontn
    29 posts
    edited July 2015
    Mine ended up directly behind My Zenith City Times building. Not too terribly difficult to move, but I did have a whole little area going there. It really doesn't matter to e though, because after the quick succession of updates and events, my Springfield looks like Ralph Wiggum designed it....
  • miraclemet
    422 posts Member
    edited July 2015
    mine popped out (on the SF side) right on the edge of my Amusement Park... will have to make some moves at some point, but Im to busy now building furniture!
  • barszap785
    454 posts Member
    edited July 2015
    Mine is right behind the elementary school. I really hope they change it so we can move the tunnel along the mountains.
  • maximbarne126
    3911 posts Member
    edited July 2015
    Mine appeared near my mansions which I have now started to move over to SH anyway. :-)
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