So, is there a patern for the extra rails? Or is it random? So far the game keeps giving me curved tracks, but I have plenty of those! I need straight pieces!
I've read that you randomly get either a straight or concerns piece, no pattern
Awesome! Thank you! Should get Roy in a few hours then.
So, is there a patern for the extra rails? Or is it random? So far the game keeps giving me curved tracks, but I have plenty of those! I need straight pieces!
I've read that you randomly get either a straight or concerns piece, no pattern
(LOL. I'm glad I'm not the only one that has "corner" auto-corrected to "concern" ... assuming that's what happened to you, that is.)
So, is there a patern for the extra rails? Or is it random? So far the game keeps giving me curved tracks, but I have plenty of those! I need straight pieces!
I've read that you randomly get either a straight or concerns piece, no pattern
(LOL. I'm glad I'm not the only one that has "corner" auto-corrected to "concern" ... assuming that's what happened to you, that is.)
Haha Well the state my monorail is in something needs to be concerned
This is the first event I've slacked off at, damn SH ruined the game for me.
I've decided I'd like to have this monorail event completed anyway and tried to catch up. I'm at 39k right now, do i stand a chance? Any tips on how to reach finish?
Thanks in advance
Sorry it took me a while to get back to you.
You need 44350 more to get the final prize:
Daily play bonus- if you only got it today then you get it again this act sorry
Project complete bonus (if you get them all, which you probably will)- 6000
Maxing out projects for the next 3 days- 27000
Neighbour visits- 1620
Possums collected three times a day- 80x3x3= 720
Total 35340
This leaves you short 9010, do you know if you're this much below the cap? If you are you need to grind out 12000 from projects over the next three days, and remember today is still going so the more you grind today the less you need to grind over the next three days.
Edit: I Forgot to add my tips for projects:
-if a project costs only trash, do it straight away, its so easy to restock your trash that you can afford to waste it on any project.
-if all the available projects cost metal, or metal and junk, save for the one with the highest Blueprint payout, I was doing them as soon as they became available and it was taking me all day to catch up a few days ago.
Ummm. Back to the "Reviving Sebastian" issue above. OOPS.
johncolombo just posted in that other thread that -- even though he had been stuck -- when he cleared fumes from a building in his town it jump-started his ability to do projects again. So the cap WAS removed for him, even though he'd exhausted Sebastian before getting Ray.
Not sure why it locked up on him in the first place. Maybe that will happen all the time until a player clears another building or something. (Wonder how they'd know to look back and find out they can continue projects? Maybe that "track" icon shows up in their taskbook ...)
Sorry for the confusion. But at least it's GOOD news.
Was Johncolombo the only place where this was observed then?
Hey guys, I'm AO (not AOF). I create and run the Event Strategy Threads.
This is the first event I've slacked off at, damn SH ruined the game for me.
I've decided I'd like to have this monorail event completed anyway and tried to catch up. I'm at 39k right now, do i stand a chance? Any tips on how to reach finish?
Thanks in advance
Sorry it took me a while to get back to you.
You need 44350 more to get the final prize:
Daily play bonus- if you only got it today then you get it again this act sorry
Project complete bonus (if you get them all, which you probably will)- 6000
Maxing out projects for the next 3 days- 27000
Neighbour visits- 1620
Possums collected three times a day- 80x3x3= 720
Total 35340
This leaves you short 9010, do you know if you're this much below the cap? If you are you need to grind out 12000 from projects over the next three days, and remember today is still going so the more you grind today the less you need to grind over the next three days.
Edit: I Forgot to add my tips for projects:
-if a project costs only trash, do it straight away, its so easy to restock your trash that you can afford to waste it on any project.
-if all the available projects cost metal, or metal and junk, save for the one with the highest Blueprint payout, I was doing them as soon as they became available and it was taking me all day to catch up a few days ago.
Ummm. Back to the "Reviving Sebastian" issue above. OOPS.
johncolombo just posted in that other thread that -- even though he had been stuck -- when he cleared fumes from a building in his town it jump-started his ability to do projects again. So the cap WAS removed for him, even though he'd exhausted Sebastian before getting Ray.
Not sure why it locked up on him in the first place. Maybe that will happen all the time until a player clears another building or something. (Wonder how they'd know to look back and find out they can continue projects? Maybe that "track" icon shows up in their taskbook ...)
Sorry for the confusion. But at least it's GOOD news.
Was Johncolombo the only place where this was observed then?
His was the only case I seen, maybe if you change the front page to say:
If your cap isn't lifted try earning more blueprints and that should clear it
Ummm. Back to the "Reviving Sebastian" issue above. OOPS.
johncolombo just posted in that other thread that -- even though he had been stuck -- when he cleared fumes from a building in his town it jump-started his ability to do projects again. So the cap WAS removed for him, even though he'd exhausted Sebastian before getting Ray.
Not sure why it locked up on him in the first place. Maybe that will happen all the time until a player clears another building or something. (Wonder how they'd know to look back and find out they can continue projects? Maybe that "track" icon shows up in their taskbook ...)
Sorry for the confusion. But at least it's GOOD news.
Was Johncolombo the only place where this was observed then?
His was the only case I seen, maybe if you change the front page to say:
If your cap isn't lifted try earning more blueprints and that should clear it
Yeah, that's a good idea, but I'm also going to leave what I've written there too, as while there is no negatives now to doing it either way, by getting Ray and leaving Sebastian Cobb unexhausted, the cap free grinding can start straight away.
Hope that makes sense!
Hey guys, I'm AO (not AOF). I create and run the Event Strategy Threads.
Yeah, that's a good idea, but I'm also going to leave what I've written there too, as while there is no negatives now to doing it either way, by getting Ray and leaving Sebastian Cobb unexhausted, the cap free grinding can start straight away.
Hope that makes sense!
Thats probably better, just in case it becomes a common problem
I am curious. I have reached the end of the Act and am grinding for track. So far I have obtained 2 tracks but both were curved. Is the track you get random, or is there a pattern to them. Obviously the more straight track the better, it was a bit disappointing to get the first two as curved.
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I am curious. I have reached the end of the Act and am grinding for track. So far I have obtained 2 tracks but both were curved. Is the track you get random, or is there a pattern to them. Obviously the more straight track the better, it was a bit disappointing to get the first two as curved.
I am curious. I have reached the end of the Act and am grinding for track. So far I have obtained 2 tracks but both were curved. Is the track you get random, or is there a pattern to them. Obviously the more straight track the better, it was a bit disappointing to get the first two as curved.
My first two were straight. :?
Yup, first two bonus tracks for me were straight as well
I am curious. I have reached the end of the Act and am grinding for track. So far I have obtained 2 tracks but both were curved. Is the track you get random, or is there a pattern to them. Obviously the more straight track the better, it was a bit disappointing to get the first two as curved.
My first two were straight. :?
Yup, first two bonus tracks for me were straight as well
90 degree curve and a straight piece were my first two bonus tracks.
I am curious. I have reached the end of the Act and am grinding for track. So far I have obtained 2 tracks but both were curved. Is the track you get random, or is there a pattern to them. Obviously the more straight track the better, it was a bit disappointing to get the first two as curved.
My first two were straight. :?
Yup, first two bonus tracks for me were straight as well
90 degree curve and a straight piece were my first two bonus tracks.
I'm noticing for obvious reasons more and more people asking about the randomness of "bracks"? Bonus tracks, instead of bonuts, bonus donuts? No? Give me a break, it's nearly 1am here!!
Anyway. Can we confirm that the tracks you can grind after completion of Act I and before Act II starts: do they come in twos? Are they both always the same (two curved, two straight, not a curved and straight track)? And is it truly random? Once we've confirmed these facts I'll ad it to the OP, as it'll become a bigger issue over the next few days, and I imagine it'll be exactly the same at the end of Act II and Act III.
Hey guys, I'm AO (not AOF). I create and run the Event Strategy Threads.
I am curious. I have reached the end of the Act and am grinding for track. So far I have obtained 2 tracks but both were curved. Is the track you get random, or is there a pattern to them. Obviously the more straight track the better, it was a bit disappointing to get the first two as curved.
My first two were straight. :?
Yup, first two bonus tracks for me were straight as well
90 degree curve and a straight piece were my first two bonus tracks.
I'm noticing for obvious reasons more and more people asking about the randomness of "bracks"? Bonus tracks, instead of bonuts, bonus donuts? No? Give me a break, it's nearly 1am here!!
Anyway. Can we confirm that the tracks you can grind after completion of Act I and before Act II starts: do they come in twos? Are they both always the same (two curved, two straight, not a curved and straight track)? And is it truly random? Once we've confirmed these facts I'll ad it to the OP, as it'll become a bigger issue over the next few days, and I imagine it'll be exactly the same at the end of Act II and Act III.
Not at my computer or I'd look it up, but LPN posted that it is random, and he gave the probabilities.
I'm not sure if I'm in a (best glitch ever!) glitch scenario or if I haven't read the Q&A thread thoroughly. I'm at 114k in blueprints & I haven't exhausted Sebatian at all since the patch update went thru giving me my 3rd Spuckler & clearing my -48/1 Quimby task. I'm hoping if to grind out as many tracks (obviously) as I can with 3days 30min til the switch to duct tape. I did notice a post stating the cap went to 9000 BP's for the last few days but I'm not sure if that already kicked in or (again) if I'm the benefactor of my first blissful glitch since last Halloween when I got the donut torture device really & got a bevy of bonuts. Either way I'm a blissful tapper. That after feeling like I was being hosed in the beginning of the event
Replies
Awesome! Thank you! Should get Roy in a few hours then.
(LOL. I'm glad I'm not the only one that has "corner" auto-corrected to "concern" ... assuming that's what happened to you, that is.)
Haha
Thanks alot man, very helpfull.
Was Johncolombo the only place where this was observed then?
Your welcome, I'm just happy to help
His was the only case I seen, maybe if you change the front page to say:
If your cap isn't lifted try earning more blueprints and that should clear it
Yeah, that's a good idea, but I'm also going to leave what I've written there too, as while there is no negatives now to doing it either way, by getting Ray and leaving Sebastian Cobb unexhausted, the cap free grinding can start straight away.
Hope that makes sense!
Thats probably better, just in case it becomes a common problem
My first two were straight. :?
Yup, first two bonus tracks for me were straight as well
90 degree curve and a straight piece were my first two bonus tracks.
I'm noticing for obvious reasons more and more people asking about the randomness of "bracks"? Bonus tracks, instead of bonuts, bonus donuts? No? Give me a break, it's nearly 1am here!!
Anyway. Can we confirm that the tracks you can grind after completion of Act I and before Act II starts: do they come in twos? Are they both always the same (two curved, two straight, not a curved and straight track)? And is it truly random? Once we've confirmed these facts I'll ad it to the OP, as it'll become a bigger issue over the next few days, and I imagine it'll be exactly the same at the end of Act II and Act III.
Not at my computer or I'd look it up, but LPN posted that it is random, and he gave the probabilities.
But I could swear I'm only getting one-at-a-time for my bonus tracks. Not pairs. Are you folks getting two tracks for your bonus? :shock:
Nope, just one at a time.