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Project Board "Complete" ???

It's not new, and it's not just you. The project cap has been one of the most frustrating aspects of this event. You're fortunate if you haven't encountered it before now, but it can happen every day.

Replies

  • hipmama197190
    288 posts
    edited August 2015
    neuroheart wrote:
    It's not new, and it's not just you. The project cap has been one of the most frustrating aspects of this event. You're fortunate if you haven't encountered it before now, but it can happen every day.

    Thank yours for your quick answer, neuroheart!

    I may have just not hit it before because I wasn't playing full tilt each day. I wonder why they're limiting it when the only thing you get if you complete the "Act" early is more rails? It would make sense if they were doling out donuts to early finishers....
  • stinkbugger
    1984 posts Member
    edited August 2015
    Up until now I was getting new exchanges every time one was filled, and I never ran out.

    So how many blueprints did you collect in Act One since you apparently had no cap?

  • mwdalton
    11557 posts Member
    edited August 2015
    Up until now I was getting new exchanges every time one was filled, and I never ran out.

    So how many blueprints did you collect in Act One since you apparently had no cap?

    I'm not sure about the OP, but I only got enough blueprints to unlock Ray Patterson 2-3 days before act 2, and I haven't reached the limit until today.
  • direwolf987
    7450 posts Member
    edited August 2015
    mwdalton wrote:
    Up until now I was getting new exchanges every time one was filled, and I never ran out.

    So how many blueprints did you collect in Act One since you apparently had no cap?

    I'm not sure about the OP, but I only got enough blueprints to unlock Ray Patterson 2-3 days before act 2, and I haven't reached the limit until today.

    That's because you're working too much. You need to play more and work less :mrgreen:
  • mwdalton
    11557 posts Member
    edited August 2015
    mwdalton wrote:
    Up until now I was getting new exchanges every time one was filled, and I never ran out.

    So how many blueprints did you collect in Act One since you apparently had no cap?

    I'm not sure about the OP, but I only got enough blueprints to unlock Ray Patterson 2-3 days before act 2, and I haven't reached the limit until today.

    That's because you're working too much. You need to play more and work less :mrgreen:

    God, don't I know it :roll: :wink:
  • maximbarne126
    3911 posts Member
    edited August 2015
    mwdalton wrote:
    Up until now I was getting new exchanges every time one was filled, and I never ran out.

    So how many blueprints did you collect in Act One since you apparently had no cap?

    I'm not sure about the OP, but I only got enough blueprints to unlock Ray Patterson 2-3 days before act 2, and I haven't reached the limit until today.

    That's because you're working too much. You need to play more and work less :mrgreen:

    :thumbup:
  • stinkbugger
    1984 posts Member
    edited August 2015
    mwdalton wrote:
    Up until now I was getting new exchanges every time one was filled, and I never ran out.

    So how many blueprints did you collect in Act One since you apparently had no cap?

    I'm not sure about the OP, but I only got enough blueprints to unlock Ray Patterson 2-3 days before act 2, and I haven't reached the limit until today.

    I too got Ray with about 2-3 before act 2 and had daily limits. After getting ray and releasing the cap I was able to grind and get about 55,000 more blueprints (for more tracks pieces), ending with a total of a little under 150,000 I think.

    If you had no cap at all it seems like you could have generated a lot more blueprints during the first week or so of the event and would have gotten Ray much earlier. But maybe you didn't have time to tap that much? In that case how do you know that there were no limits? And keep in mind it was a rolling cap, it wasn't a hard daily cap of 4500 or whatever per day. Possibly you didn't start the event on day one or just didn't turn in many on the earlier days so it just looked like you had no limit?
  • neuroheart
    8132 posts Member
    edited August 2015
    Possibly you didn't start the event on day one or just didn't turn in many on the earlier days so it just looked like you had no limit?
    I think this is probably close to what happened. There were quite a few days that I didn't hit the cap because I was too busy to max out, and all that rolled over. I've hit the cap for the last couple days, however, because I had a little time to shore up my resources after unlocking Ray. (I unlocked him about nine hours before he expired, BTW, cut it fairly close.)
  • Tandaemonium
    25 posts Member
    edited August 2015
    :(

    So...while the blueprints Act 1 stuff was going on, we were supposed to have caps/"Complete" each day?

    Cause I totally didn't and now in Act 2 I do. Ahead of the Track would always increase by 1000 each day and I wasn't limited by how many blueprints I could earn via projects.

    Crapbaskets.
  • jkparkin
    19 posts Member
    edited August 2015
    Are the caps related to the number of items (duct tape) that you can get per day, or the number of projects you can complete? I was wondering if it was more beneficial to do the larger projects (which cost more metal and plastic) vs. the small ones that only yield a few blueprints.
  • wiedmannaj
    1125 posts Member
    edited August 2015
    jkparkin wrote:
    Are the caps related to the number of items (duct tape) that you can get per day, or the number of projects you can complete? I was wondering if it was more beneficial to do the larger projects (which cost more metal and plastic) vs. the small ones that only yield a few blueprints.
    Amount of duct tape from projects only.
    Missing Character: The Barbarian
  • stinkbugger
    1984 posts Member
    edited August 2015
    Cause I totally didn't and now in Act 2 I do. Ahead of the Track would always increase by 1000 each day and I wasn't limited by how many blueprints I could earn via projects

    After getting Ray the cap was lifted. Then Ahead of the Track would start and each time you finished it it would increase by 1000 (well, the first two were at 3000). It didn't increase by 1000 "each day", but by each new round of it.

    How many total blueprints did you get?
  • Gary_A_D
    866 posts Member
    edited August 2015
    I had over 300,000 blueprints in act 1, because there was no cap, but, act 2 is driving me insane, because there is a cap. I don't know if this is another glitch or not, but it's a total pain in my * trying to get more tracks. Both act 1 and 2, I used donuts to get all the tracks and other prizes so I wouldn't need to worry about the daily jobs, but now, even though I have Uriah's Heap recycling center, I'm dead in the water because of the cap, which to me, is totally stupid. If EA intended to do this, then they did it to get more players to spend more donuts.
  • neuroheart
    8132 posts Member
    edited August 2015
    Yes, act one had a freaking cap.

    AAF8Ye1.png?1

    Took the screenshot because I thought it was glitching on me. No, it wasn't. There's hundreds of posts about it. It was (and still is) a definite thing that happens. I despise it.
  • Tandaemonium
    25 posts Member
    edited August 2015
    Cause I totally didn't and now in Act 2 I do. Ahead of the Track would always increase by 1000 each day and I wasn't limited by how many blueprints I could earn via projects

    After getting Ray the cap was lifted. Then Ahead of the Track would start and each time you finished it it would increase by 1000 (well, the first two were at 3000). It didn't increase by 1000 "each day", but by each new round of it.

    How many total blueprints did you get?

    214k+

    I misspoke; I said increased 1000 each day, because for myself, I was able to finish each round each day.

    I have the Hippie now, like Ray before (quests done), and still capped.
  • x KeNnY x M x
    86 posts Member
    edited August 2015
    Really really disappointed with this stupid "project cap" I had a great vision for my monorail but I think that won't be achieved. I'm worried I won't be able to earn enough tracks before this event finishes with this idiotic restriction. I've seen so many posts on here from players asking for the monorail to be a part of this game. We finally get it and we have to go through all these ridiculous tasks to achieve one piece of track?!?!? Such a let down from EA as per usual this is just another money making donut buying event :(
  • johncolombo
    11677 posts Senior Moderator
    edited August 2015
    you may want to read here.
    It's long

    http://forum.ea.com/eaforum/posts/list/10348782.page
    Volunteer EA Forum Senior Moderator/Hero EA Answers HQ
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