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Nightmare markers

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Great idea! Gargoyle for Zombies? Monkey Bars for Skeletons?

Replies

  • Linkwick
    956 posts Member
    edited October 2015
    Spooky tree (the one with the hanging skeleton) for skeletons.
    Someone in another thread suggested "popsicle stick Disco Stu" for disco zombies.
  • meezosoop
    141 posts
    edited October 2015
    Is the tube slide available for cash?
  • shh_or_ty880
    11 posts
    edited October 2015
    bunnies = rabbit hedge
    zombies = suspicious dirt pile
    skeletons = spooky tree
    snakes = shrub
  • chippers29775
    930 posts Member
    edited October 2015
    There's also Burn's coffin for skeletons. Though it could be confused for Zombies because that's where Burns uses it to generate brains.
  • Shirtless_Willie
    895 posts Member
    edited October 2015
    Just curious, but what difference does knowing what they're spawning right away make?
  • jaztee123
    431 posts Member
    edited October 2015
    Just curious, but what difference does knowing what they're spawning right away make?

    If you're using your friend visits to help upgrade the campfire, you only want to tap on the relevant nightmares. So seeing what is spawning immediately via a marker can speed up your visits as you can just drop your terrors and move on, rather than hunt for irrelevant nightmares.
  • hipmama197190
    288 posts
    edited October 2015
    Just curious, but what difference does knowing what they're spawning right away make?

    My guess is so you know if you want to go hunting around looking for stuff to squish or not, depending on what you need at the moment.
  • 0imikey420
    15 posts Member
    edited October 2015
    The sound effect when their town opens identifies what is spawning.
  • jbw431
    56 posts Member
    edited October 2015
    The best method I have seen is to have the kid who tells the story continue to retell the story (ex. Millhouse for bunnies). That way you can tell what the town is spawning by who is telling the story at the campfire. This is what I use if the story is being told when I visit each neighbor.
    One on getter for the clickity clack please
  • stevedilge752
    198 posts Member
    edited October 2015
    Linkwick wrote:
    Spooky tree (the one with the hanging skeleton) for skeletons.
    Someone in another thread suggested "popsicle stick Disco Stu" for disco zombies.
    This is what I have been going with.
  • Arbok9782
    525 posts Member
    edited October 2015
    jbw431 wrote:
    The best method I have seen is to have the kid who tells the story continue to retell the story (ex. Millhouse for bunnies). That way you can tell what the town is spawning by who is telling the story at the campfire. This is what I use if the story is being told when I visit each neighbor.

    This. Kids earn more telling stories as opposed to making smores.

    There is 0 reason someone shouldn't be telling a story at all times... unless you happen to be close to the cut off for the campfire upgrade and need a few more before switching.
  • wadebear
    3600 posts Member
    edited October 2015
    jaztee123 wrote:
    Just curious, but what difference does knowing what they're spawning right away make?

    If you're using your friend visits to help upgrade the campfire, you only want to tap on the relevant nightmares. So seeing what is spawning immediately via a marker can speed up your visits as you can just drop your terrors and move on, rather than hunt for irrelevant nightmares.
    Or if you're not looking for a particular Nightmare, but just want to tap for possible donuts, then it will tell you what to look for. I've been in many towns hunting around with no idea which Nightmare I should be on the lookout for.
  • wadebear
    3600 posts Member
    edited October 2015
    meezosoop wrote:
    Is the tube slide available for cash?
    Not at the moment. It's a limited time item that's only available now and then.
  • wadebear
    3600 posts Member
    edited October 2015
    Linkwick wrote:
    Spooky tree (the one with the hanging skeleton) for skeletons..
    That's a maybe.

    [quote=LinkwickSomeone in another thread suggested "popsicle stick Disco Stu" for disco zombies.[/quote]
    But it's $8,300 and I don't particularly want it.
  • 4junk3000
    5272 posts Member
    edited October 2015
    wadebear wrote:
    Ok, so it's really handy if you go into someone's town and there's a marker to indicate what they're making at the campfire if you can't see what kid is telling a story and you didn't catch the sound because of the Roar of the FTs. So I decided to do that myself.

    I've got the Tube Slide for Snakes. I've got a Bunny Topiary for Bunnies. I'm stuck on what I can use for Zombies and Skeletons.

    It need to be something I can buy for cash if I don't have it, cheap because I'm still buying land, and fit onto a 4x4 square so I can put them all in the same spot.

    Suggestions?

    This is confusing me. The campfire is the LZ. How can you not see the story teller? Unless there isn't one on duty? Then the sound is the back up notification. Both are instant, and consistent in every town you visit.

    The sounds are enough for me. I can hear the chime of the bunnies and the bone rattling of the skeletons very easy. The zombies are a louder growl and the snakes just seem like none of the above.

    I skip every town that doesn't make the sound i want. Then later when my currency has become something different, i go back through and listen for the matching sound again.

    My friend visits are much much faster and I'm upgrading my fire much faster. The sound works.

    EDIT: CONFIRMED the story teller depicted on duty is NOT an accurate visual clue in friend towns.. But the sound is.

    If you need a visual clue, you may prefer WB's method described above.
    Post edited by Unknown User on
    "You're the most negative person I've ever seen on here. Constantly."
  • wadebear
    3600 posts Member
    edited October 2015
    imikey420 wrote:
    The sound effect when their town opens identifies what is spawning.
    But people get distracted, the sound gets drowned out by the Roar of the FTs, and some people play with their sound turned off.
  • wadebear
    3600 posts Member
    edited October 2015
    jbw431 wrote:
    The best method I have seen is to have the kid who tells the story continue to retell the story (ex. Millhouse for bunnies). That way you can tell what the town is spawning by who is telling the story at the campfire. This is what I use if the story is being told when I visit each neighbor.
    After 4 hours the story teller pops out with the rest of the kids in the visited town. So if I'm asleep and it's been more than 4 hours since I started the cycle they won't see anything.

    Tomorrow I'll be gone all day. So whatever I start will be the Nightmare until I get back in the evening.
  • meezosoop
    141 posts
    edited October 2015
    I like the idea of using the tube slide as a snake signal, but I don't have one.
    What else would be an easily recognisable signal?
  • theslayer369
    2009 posts Member
    edited October 2015
    I normally have my sound turned off but I put it on in the morning when I'm doing my visiting, then switch it off again, simple.
    why make it complicated, also you can tell what's being spawned by looking at who's telling the story.

    Again simple. :D
  • susanmtate32
    372 posts Member
    edited October 2015
    4junk3000 wrote:
    wadebear wrote:
    Ok, so it's really handy if you go into someone's town and there's a marker to indicate what they're making at the campfire if you can't see what kid is telling a story and you didn't catch the sound because of the Roar of the FTs. So I decided to do that myself.

    I've got the Tube Slide for Snakes. I've got a Bunny Topiary for Bunnies. I'm stuck on what I can use for Zombies and Skeletons.

    It need to be something I can buy for cash if I don't have it, cheap because I'm still buying land, and fit onto a 4x4 square so I can put them all in the same spot.

    Suggestions?

    This is confusing me. The campfire is the LZ. How can you not see the story teller? Unless there isn't one on duty? Then the sound is the back up notification. Both are instant, and consistent in every town you visit.

    The sounds are enough for me. I can hear the chime of the bunnies and the bone rattling of the skeletons very easy. The zombies are a louder growl and the snakes just seem like none of the above.

    I skip every town that doesn't make the sound i want. Then later when my currency has become something different, i go back through and listen for the matching sound again.

    My friend visits are much much faster and I'm upgrading my fire much faster. The sound works.


    Saying that, i don't know what its like for friends visiting my town, but my LZ just lately is NEVER the same place, and is almost NEVER my campfire!!! I'm not sure why?
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