EA Forums - Banner

Clear Your Roads

Prev1
I've been advising people to get rid of all their excess streets pretty much since I started playing.

I have 1 section of street. It connects to the Squidport so my characters have plenty of room to wander in. I use concrete everywhere else in my town - and I think it's more realistic as to what a real small town like the one I grew up in and live near now are like. Streets with sidewalks are limited to the shopping district and high rent areas - everywhere else people walk on the street or beside it.

In this event the Gamblers all quickly migrate right to my Casino area. I don't have to search for them because they come to me. When you visit neighbors the game randomly drops Gamblers on the streets so... In my town just scroll toward the ocean and there's a string of Gamblers headed toward the Casino. I would put my street where the casino is (or vice versa) but it would mess up my Heights and Railyard crafting system... And it just occurred to me that with the new area select function I could move them all easily... Doh! I'll have to do that later - supper's almost ready...

In every event I've played except this one and the one with the ding dang flying elves all the invaders in my town always migrate to my street area, making them super easy to find. Not just for me, but for my neighbors.
PM me- I DO need Good Neighboreenos currently

Replies

  • petehd14
    2769 posts Member
    edited March 2016
    I did that at the start because I was going to be tired of searching for gamblers. A couple of them get stuck on the Squidport, but it works to gather them all if I leave the game open for a few minute.s
  • Gary_A_D
    866 posts Member
    edited March 2016
    I have some designer type roads, and just like the last event, i'm not digging up my roads. I have no problem finding them. Besides, it's not like we can work with our friends with this event. I haven't had any problems getting my chips in friends towns. You do what you want. I'm sticking to my guns on this one.
  • antpants7
    375 posts Member
    edited March 2016
    Great tip. Unfortunately it looks ugly.
  • 4junk3000
    5650 posts Member
    edited March 2016
    this is one of the few events that I haven't felt any need to pull up the pavement.

    The gamblers all eventually go to the casino. Previous events, the wanderers would come to the player's center of focus. So you had to hold still to get them to gather.

    Now i just go about my business and wait for them all to show up at the casino. Seems easier than ever.
    "You're the most negative person I've ever seen on here. Constantly."
  • chris60119
    105 posts
    edited March 2016
    The only roads in my town are inside the prison walls. That way everyone is on a work release program. They are only aloud to leave the prison if they are sent to a job. When they are finished they return to prison where they all belong...
  • nissa762
    1950 posts Member
    edited March 2016
    4junk3000 wrote:
    this is one of the few events that I haven't felt any need to pull up the pavement.

    The gamblers all eventually go to the casino. Previous events, the wanderers would come to the player's center of focus. So you had to hold still to get them to gather.

    Now i just go about my business and wait for them all to show up at the casino. Seems easier than ever.

    ^this

    me too, I go about my tasks at monorail, clearing buildings and characters - by the time I'm done they're either all at the casino or on the road heading to the casino.
  • perkilusen
    379 posts Member
    edited March 2016
    antpants7 wrote:
    Great tip. Unfortunately it looks ugly.
    +1
  • 0blique
    62 posts Member
    edited March 2016
    I like doing this for events. Removing the roads not only helps you clear all the guys wandering in your town by also makes it easier for neighbors to visit. I usually put them back when the event ends; it's a bit of a hassle, but the roads look better than concrete (because the boundary between concrete and grass is kind of ugly) and also because the landing point changes from event to event. Also, it's a good opportunity to do a little bit of reorganizing.
  • susanmtate32
    372 posts Member
    edited March 2016
    I wont be doing this I'm afraid and hope my neighbours wont either. I have one particular neighbour who has one strip of road, where all characters and NCPS seem to gather, and the LAG going on her town is incredible! It literally takes minutes to do her town rather than the few secs it takes me to do others. Yes its easier because you know where there going to be, but the lag is just not worthy! I go on my neighbours that much I just about know where all there roads are anyway so can quickly wiz to them!

    Each to there own, but I'm afraid this is a band wagon I sharnt be jumping on!
  • PatrickSays
    1140 posts Member
    edited March 2016
    4junk3000 wrote:
    this is one of the few events that I haven't felt any need to pull up the pavement.

    The gamblers all eventually go to the casino. Previous events, the wanderers would come to the player's center of focus. So you had to hold still to get them to gather.

    Now i just go about my business and wait for them all to show up at the casino. Seems easier than ever.

    Same here, kept all my streets. All gamblers eventually make it to casino. :)
    First Year 2012 Player @ Game Level 939 & 3,200% XP
  • jesslynco
    270 posts Member
    edited March 2016
    I wont be doing this I'm afraid and hope my neighbours wont either. I have one particular neighbour who has one strip of road, where all characters and NCPS seem to gather, and the LAG going on her town is incredible! It literally takes minutes to do her town rather than the few secs it takes me to do others. Yes its easier because you know where there going to be, but the lag is just not worthy! I go on my neighbours that much I just about know where all there roads are anyway so can quickly wiz to them!

    Each to there own, but I'm afraid this is a band wagon I sharnt be jumping on!

    100% agree. I find the lack of roads annoying and time consuming when I visit friends. My own side/sub towns included. But, whatever works for you.
  • telethore
    88 posts
    edited March 2016
    wadebear wrote:
    Streets with sidewalks are limited to the shopping district and high rent areas - everywhere else people walk on the street or beside it.
    Well, might be so in the states, but here in europe, safety comes first. So all residential areas have sidewalks, and the rest have shoulders.
    But i've been wanting dirt roads since i started playing TSTO. 1x1 or 2x2 would be nice.
    Each to there own, but I'm afraid this is a band wagon I sharnt be jumping on!
    Roads all the way. I'm not that lazy to not search for them in my town. Most of the time I don't need to either.
    Clear town, start Casino, start monorail grind, put residents into She-She, monorail, then gamblers have gathered close to the casino. Then play mini games, tap more gamblers, visit neighbours
  • C0rgano
    442 posts Member
    edited March 2016

    keeping my roads as well. I've found there are two main thoroughfares that my gamblers take to get to the other side of town where the casino is at, so it's pretty simple to scan those roads and get 'em as they shuffle along.


    with neighbor visits, I've found it much quicker to find three gamblers to tap in neighbor towns with extensive roads... the ones who only have concrete and either no roads or a small strip where everyone gathers have been more difficult to find and/or tap. Just my 2 cents... your experience may vary :P

  • wadebear
    4183 posts Member
    edited March 2016
    I have one particular neighbour who has one strip of road, where all characters and NCPS seem to gather, and the LAG going on her town is incredible! It literally takes minutes to do her town rather than the few secs it takes me to do others.
    That's why I have my 1 street connected to the Squidport. The characters spread out on the Squidport but the invaders keep to the street.
  • susanmtate32
    372 posts Member
    edited March 2016
    wadebear wrote:
    I have one particular neighbour who has one strip of road, where all characters and NCPS seem to gather, and the LAG going on her town is incredible! It literally takes minutes to do her town rather than the few secs it takes me to do others.
    That's why I have my 1 street connected to the Squidport. The characters spread out on the Squidport but the invaders keep to the street.


    Good Plan! This neighbour just has a strip in the middle of her town!!
  • someonewashere
    1771 posts Member
    edited March 2016
    execubots.jpg

    "I'm afraid the answer is a gritty, in-your-face no." ?Network President


    A favorite quoted from said episode, your 100% right however, i've done this in the past mainly THOH and Xmas, but as i've expanded it simply becomes to difficult to place and replace roads with rivers, i dont use cement because cement is under some of my buildings as grass doesnt give it the right feel you know?

    If they had a dirt road however..... the other issue is placing rivers on roads if you just try to pave rivers over the roads willy nilly every second tile will become a bridge,so its kinda frustrating.

    Long term: i would do this if there was a 5th option or so, you have grass, cement, roads and rivers but each have a place, my 2nd town will adopt the "cement roads" idea but its too late for my main town, unless it becomes 100% necessary its simply too much work for a payoff that isnt up to par.

    but if we ever get dirt roads the answer will be a gritty, in-your-face yes
  • gozerfreak
    103 posts Member
    edited March 2016
    I have to say you are NOT doing your neighbours any favours. In this and earlier events, I have had to spend time on finding that little piece of road - and then click all the wrong characters because they're all in one, big crowd in a tiny area.

    It is MUCH faster to collect from a town with roads.

    Of course, if this is what you want to do for the sake of your own gameplay, you absolutely should. But no... I, as a neighbour, do not love those roadless towns :)
  • aahackamacka
    39 posts
    edited March 2016
    The game takes too long to load while doing neighbor actions. I can't stand neighbors who don't have roads. I either have to skip them or spend an extra 2 minutes searching for the single road in their town. Might not be so bad if they moved the landing spot closer to roads but if there is even one other road in the town then all the gamblers could be at that one and would have to search for it.

    I need to just delete them as friends.
  • Wiredup11
    338 posts Member
    edited March 2016
    About neighbourly visits and roads; I can see why big and/or well designed towns wouldn't want to change their town outlay just for an event. I'd rather enjoy looking at a nice town and spend a couple of seconds extra to find those wandering gamblers.

    Then there are towns like my own: Almost an eyesore but practical. I keep a road strip or two next to my event area which I'll design a bit. This way neighbours have an easier way finding and tapping gamblers. My characters are far away from this area (Akira's 1h/She-She 4h/Railyard tasks) so visitors won't experience lag.

    I do wish people would put their landing zone near a road. Got some neighbours who put Burns' Casino left top of the map and the roads are varying from middle of the map to right top/down. This gets pretty time consuming when visiting.

    During the Terwilligers event visits were quick due to the enormous tap radius which would almost always hit 2 and sometimes 3 cloned Bobs'... However, I don't think EA will be too fond of implementing this mechanic again :roll:
  • suetopia
    4228 posts Member
    edited March 2016
    C0rgano wrote:
    keeping my roads as well. I've found there are two main thoroughfares that my gamblers take to get to the other side of town where the casino is at, so it's pretty simple to scan those roads and get 'em as they shuffle along.


    with neighbor visits, I've found it much quicker to find three gamblers to tap in neighbor towns with extensive roads... the ones who only have concrete and either no roads or a small strip where everyone gathers have been more difficult to find and/or tap. Just my 2 cents... your experience may vary :P

    This.

    I'm keeping my roads.

    And, in my personal experience (in some of my neighbours towns that have the one strip of road set-up), with all of the most recent events the things we are supposed to tap often wander off of that one strip of road - and get caught up in the mishmash of buildings and decos - often behind them - making them difficult to find. And when they don't wander off that one strip - all the characters crowd the road and it's extremely difficult to tap anything - as they have already said in the above quote.

    I will say, though - it seems to work quite well for one of my neighbours. But only that particular one. I always find what I'm looking for in their town really quickly. And for some reason their characters don't seem to congregate all on that one strip of road in the same place, and the things we are supposed to tap seem to stay on the road and not wander off.

    So I'm guessing that for some people it works and some people it doesn't.

    I'm not going to drop any neighbours over it. That is how they like their town (which is the most important thing) - and if it works for them then that's great! But I myself don't like it, and don't want to mess with my roads when it's been easy enough in my town (at least for me - and I'm hoping for my neighbours, as well) to find what we are supposed to be tapping - in this case the gamblers.

    EDIT: When it comes down to it - do what works for you. Roads or no roads. What works for one person doesn't necessarily work for another.
    Post edited by Unknown User on
This discussion has been closed.

Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.