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The Railyard is getting ridiculous

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  • direwolf987
    7450 posts Member
    edited March 2016
    It seemed to me that I've been getting metal more often since the event started, but I think it's just a Baader-Meinhof phenomenon (yes, I had to re-look up what it was called)
  • audiomixdon
    360 posts Member
    edited March 2016
    Yeah mines all Metal too. I get to unload glass and plastic once a week maybe and it barely takes me under Full.
  • ElectroFisK
    193 posts Member
    edited March 2016
    I too have notes that Metal is used a lot more after the Casino update.
    It really helps to have both Hippie and Jesse Grass
  • stinkbugger
    1984 posts Member
    edited March 2016
    I quit the rail yard ages ago. Too much of a grind for 5 donuts. Saved my sanity...sort of.

    I think I may go this route. With the addition of Maggie's Game, Daily Challenges, etc. it's fairly easy to pick up free donuts here and there.

    The Rail Yard can sometimes go smoothly and you get 5 donuts in 48 hours. But too often everything can get out of sync and you're juggling too many things, or characters are needed elsewhere, or you get a string of metal projects and get annoyed, etc. I haven't even really thought about what eventual monorail placement I want (I just have a small loop now) so I don't know how many pieces I need, so I don't even may attention to track count (if I did I'd complain about curves like everyone else).

    The Rail Yard is very do-able over the course of a week. But at least I feel like it's a race to finish it as quickly as possible. I should spend that time doing other things.
  • 4kidsandacatdog
    3090 posts Member
    edited March 2016
    I'm on track to finish the railyard tasks for the week by tomorrow, but yeah, it seems like it's been an endless round of metal recycling. Haven't been at the casino for the past 36 hours or so.

    To be fair, I think it was planned this way from the start because metal finishes so much more quickly, and usually you have more of it faster than the other two.

    Would have thought they'd have been more even-handed about distribution of characters working the centers though, knowing that they use mostly lower level characters during events. It sucks to either take everyone from the casino or everyone from recycling. It could have been split 50/50.
  • someonewashere
    1771 posts Member
    edited March 2016
    Correction, the railyard was ridiculous when it was first released, i love the donuts and the manner in which they need to be obtained i just hate the characters they used for recycling tasks, its a short pool used for almost everything else in the game.

    Springfield heights was first released, along with it came of system of permanent crafting, some were joyous over something to do in-between events, but there shouts of joy soon became cries of desperation when about a month later the monorail was released.

    The railyard uses characters that are needed for events, most quests, krustyland (if your still doing those quests), Springfield heights and pretty much everything else. Its what makes me question there logic of assigning event tasks to certain characters.

    metal has always been a common blueprint job, it can be crafted in large amounts within an hour so there tend to be more metal tasks and with the added bonus of being the hardest resource to overstock when your finished with all tasks at hand chances are the next bunch of tasks available will require metal.
  • Linkwick
    956 posts Member
    edited March 2016
    I've had 2 weeks of predominantly metal projects, and 2 of more of the other 2. Still managed to get 'em all done by Sunday at the latest.
    My secret is I do 3x Casino tasks (usually say 8am-12pm, 12pm-4pm, 4pm-8pm) then get a run or 2 of everyone at metal before sending 'em back to the Casino for overnight.

    This week has been awesome though - so many plastic & glass tasks, instead of them being idle waiting to clear off some metal projects. Already up to 55k.
    CLWggg wrote:
    Also, what's the score with this?

    774 blueprints for 60 metal, or just 762 blueprints for 60 metal *plus* 750 trash??
    "Secondary" currencies (i.e. + XX metal) have a slightly lower payout than the "primary" currency of a project. It's usually about 30 blueprints less.

    The SimpsonsTappedOut wiki (not LPN's) has a comprehensive grid of currencies & payouts for small/medium/large projects, under "Project Board" entry.
  • cool2006
    788 posts Member
    edited March 2016
    Ive got 3 People making metal a day as the rest are at casino. All 3 of my request are after metal my highest wants 155 with just my 3 people
  • wiedmannaj
    1125 posts Member
    edited March 2016
    jordomac24 wrote:
    But that said, I have nothing but metal exchanges required today. Nothing else. Not once did it ask for plastic or glass. Earlier, had 125 metal plus trash, just got it back up to exchange 160 metal, now it wants 155 metal plus some trash.
    Sounds like you are only trying the high value ones. You get more opportunities for the other materials if you go for the lower ones. Case in point, I'm at 58055 right now, and it has been largely metal-centric.
    Missing Character: The Barbarian
  • justabar69
    75 posts Member
    edited March 2016
    All my weekly railyards have mostly been metal centric, since the very beginning. I'd say about 5 out of 6 jobs have metal in them. With the casino, it's no different. it's always been annoying for me that metal was so essential, and now even more with the casino.
  • anaquarind
    1494 posts Member
    edited March 2016
    Just finished mine, had a relatively balanced mix of metal, plastic and glass so it wasn't too hard to managed. Very glad to get it out of the way before Act 3 hits tomorrow!
    Always looking to add active forum members! But please PM me first.
  • TwigletStyx
    1043 posts Member
    edited March 2016
    It seemed to me that I've been getting metal more often since the event started, but I think it's just a Baader-Meinhof phenomenon (yes, I had to re-look up what it was called)

    I've been thinking that, as well. :lol:

    Short Definition:

    Noticing something that's always been around... after it's been brought to awareness/pointed-out.

    Long Definition (from PSMag):

    "Stanford linguistics professor Arnold Zwicky coined the former term in 2006 to describe the syndrome in which a concept or thing you just found out about suddenly seems to crop up everywhere. It’s caused, he wrote, by two psychological processes. The first, selective attention, kicks in when you’re struck by a new word, thing, or idea; after that, you unconsciously keep an eye out for it, and as a result find it surprisingly often. The second process, confirmation bias, reassures you that each sighting is further proof of your impression that the thing has gained overnight omnipresence."
    Lately It Occurs To Me... What A Long Strange Trip It’s Been.
  • wagondriver4
    308 posts Member
    edited March 2016
    I was feeling the same way about the metal need. Seems I'm consistently needing metal and trash. But I feel I can't decide if things seem to be required differently, or if it's just because I'm producing less? Last week I only had 2 hours left. Normally I have at least 2 days in between.
  • joejnr
    6 posts Member
    edited March 2016
    Silly question here, sorry - but what is this challenge? I have the monorail but never seen any challenges. Did you have to reach a certain level in the Monorail section, or am I missing something here?
  • petehd14
    2769 posts Member
    edited March 2016
    joejnr27 wrote:
    Silly question here, sorry - but what is this challenge? I have the monorail but never seen any challenges. Did you have to reach a certain level in the Monorail section, or am I missing something here?

    You need the Rail Yard to produce tracks. If you look there is a prize track that is the same every week. It will pay out a limited number of rail tracks until you reach the end when you are awarded tracks and donuts.
  • joejnr
    6 posts Member
    edited March 2016
    petehd14 wrote:
    joejnr27 wrote:
    Silly question here, sorry - but what is this challenge? I have the monorail but never seen any challenges. Did you have to reach a certain level in the Monorail section, or am I missing something here?

    You need the Rail Yard to produce tracks. If you look there is a prize track that is the same every week. It will pay out a limited number of rail tracks until you reach the end when you are awarded tracks and donuts.

    Thanks, I missed out on making this item :?
  • gozerfreak
    103 posts Member
    edited March 2016
    It seems to me that metal is always the most needed... which is good, since it is fastest to make! But it is definitely a challenge during this event, and unless I am imagining things, doesn't act 3 require more chips than the last 2? Anyway - I had about 400 tokens, which got me halfway to the third prize... and I am working on the 5 track pieces (no donuts) at the railyard. I have less time to finish at the railyard, so - it makes sense to me that when I have time to grind, I focus on producing metal... and when I don't, I focus on producing coins/chips.
  • Theta2099
    7 posts Member
    edited March 2016
    This week has been nothing but metal for me as well. Fortunately, I can usually finish in 48 hours.

    My typical strategy is that after I get my 5 donuts, I run metal, plastic, and glass to within 5-10 points of maxing it out. Then, I wait for all characters for that item to free up and mass produce the item. That can take me to nearly double some of the soft-maximums and gives me a head start for the next week. This doesn't have to be done immediately since I usually have 4-5 days before the rail yard tasks reset. That gives me time to finish up the event tasks, if any.

    I do agree, though, that the same characters being used repeatedly for rail yard, Springfield Heights, and events tends to get cumbersome. With these expansions and additional recurring events, we're going to need a project planning add-on to the game!
  • petehd14
    2769 posts Member
    edited March 2016
    Act 2's requirements were really light. The current act's probably less difficult than Act 1, but a bit harder than Act 2.
  • jordomac24
    103 posts Member
    edited March 2016
    I've kept track of what it has asked for the last 8 times:

    160 metal
    155 metal + 400 trash
    125 metal
    800 trash
    120 metal + 40 plastic
    70 metal + trash (didn't write down amount)
    1000 trash
    120 metal

    Has not requested glass at all so far this week, plastic just one time.

    I'm usually done or close to it by this point in the week. Right now, I sit at 21,855 blueprints. I can't play all the time, so it's really out of hand. It takes me all day just to get back up to 160 metal.

    Now that Act 3 has captured Mr. Burns for 12 hours, it's going REALLY slow.
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