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TIP: WILD WEST: Q & A AND STRATEGY THREAD: ACT I

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AOFIGO009
1306 posts Member
Very soon, I'm going to put up a list of the kind of information we need to gather. It's no sweat, I'm not trying to put pressure on people, it's just the things that come up most often each event, so just sit back and enjoy, the answers will come as the event feels the need! (Lol! Team Rocket quote!)

Prize Track:
As you exchange Pickaxes and Cowboy Hats for Clues (1 Clue per exchange for Daily Prizes) you get Clues towards the Event Prize Track, which is the high number of Clues indicated by the exchange. These are the prizes in this track, and how many Clues you need:
Gummy Joe-740 Clues
.......
(Prizes Incoming)

Event Calendar
click to enlarge
<a href="http://i.imgur.com/GoaVEmU.png"><img src="http://i.imgur.com/GoaVEmUl.png"></a&gt;
Thanks to LP for providing this calendar.

Event Calendar:
Tuesday 19th-Event Start
Wednesday 20th-1,968
Thursday 21st-3,936
Friday 22nd-5,904
Saturday 23rd-7,872
Sunday 24th-9,840
Monday 25th-11,808
Tuesday 26th-13,776
Wednesday 27th-15,744
Thursday 28th-17,712
Friday 29th-19,680
Saturday 30th-21,648
Sunday 1st-23,616
Monday 2nd-25,584
Tuesday 3rd-Act II Start

I'm also going to put the Event Calendars here, as well as any Maths I or other people can figure out.
Hey guys, I'm AO (not AOF). I create and run the Event Strategy Threads.

Replies

  • AOFIGO009
    1306 posts Member
    edited April 2016
    Just reserving the final spot for putting information down during this event! Oh man I've just seen my avatar properly in use for the first time, I'm so pleased with it! Hopefully you guys can recognise me on sight, and think "dude, I know him from his awesome Captain Britain avatar!!"

    Town Plaza Level-Up
    click to enlarge
    <a href="http://i.imgur.com/KKaNWuZ.png"><img src="http://i.imgur.com/KKaNWuZl.png"></a&gt;
    Level 3-150 Bandits (+1 Bandits in Bandit Hideout)
    Level 4-300 Bandits (Gummy Joe Task)
    Level 5-500 Bandits (+1 Bandit Hideout-Krusty Burger)
    Act II
    Level 6-100 Bandits (Moe Task)
    Level 7-250 Bandits (+1 Bandits in Bandit Hideout)
    Level 8-500 Bandits (Krusty Task)
    Level 9-500 Bandits (Bandits from Android's Dungeon)
    Level 10-500 Bandits (Wiggum Task)
    Act III
    Level 11-250 Bandits (+1 Bandits in Bandit Hideout)
    Level 12-500 Bandits (Bandits from Moe's Tavern)
    Level 13-500 Bandits (+1 Bandits in Bandit Hideout)
    Level 14-500 Bandits (Bandits from Post Office)
    Level 15-500 Bandits (+1 Bandits in Bandit Hideout)
    You can't level up past Level 5 and 10 until Act II and Act III respectively, and Level 15 is the maximum Level.

    Bugs
    We got new land and it's bugged. You can not build roads there. !
    Thanks for Brabsel for this information.
    Post edited by Unknown User on
    Hey guys, I'm AO (not AOF). I create and run the Event Strategy Threads.
  • Brabsel
    682 posts Member
    edited April 2016
    Alright, there's a few things asked frequently which can be answered already. I'll try to clear up some of those.

    First is the handing in of currency. Many people wonder if there's a use to hand in more after you gained the price of the day and if it's worth to hand in a big amount at once. The first question can be answered, the second I'm not sure.

    You get two things when handing in currency, first is the price of the day where you need to hand in currency a specific amount of times. It makes sense to use the small option here as you can finish faster that way. After that is done you can still hand in more currency and you'll continue to get clues. Clues count towards the "main" prices. The first of them is gummy Joe for whom you need 740 clues. So if you hand in more currency you won't get the daily prices but you'll be faster in getting the main prices. If you get more clues from handing in a small amount of currency often or more clues from handing in a big amount if of currency at once... I don't know but you can find that out easily yourself.

    Next thing: the new land. Yes we got new land and yes it's bugged. You can not build roads there.

    Another useful information: daily challenges. You can get daily challenges asking you to "earn" a specific amount of currency. For example 200 pickaxes. This seems to be bugged. It seems that you can only complete it by having 200 more than you initially had. For example let's say you have 1000 pickaxes and get the quest. If you spend 200 then it will show -200/200. It seems you can fix it by getting to 1200 pickaxes total. This is speculation right now but seems plausible!

    I think this is most of what's been asked so far. I'll keep my eye open for more and post here if I think something could be relevant or useful.
  • Brabsel
    682 posts Member
    edited April 2016
    Two more bugs: if you have your original Kwik-E-Mart in your inventory it's possible that the quest for clearing three bandit hideouts will glitch. You can only clear two (Simpson's house and Flanders house) and the third well point you to your inventory. Even if you take it out there won't be any bandit hideout to click. Someone mentioned that it was possible to progress by waiting four hours. After four hours the bandit hideouts in the Simpson's house and Flanders house are ready again and count towards the quest again.

    Second: friends visits. You can visit your friends and they have bandits to tap whether they have the update installed or not, but also buildings to tap. So be sure to search for the bandits if you want to get event currency. If you click a bandit you will see that they're dropping FPs. But they don't count towards anything and there is no new price. It's just a bug.
  • someonewashere
    1771 posts Member
    edited April 2016
    Prospectors work like formless blobs from THoH, send em to your neighbors, when your neighbor taps me they get some resources and so do you. There does appear to be a limit to the amount of prospectors a town can have.

    Extra prospectors can be obtained by tapping bandits ( drop rate unknown)
    They can only be dropped on towns that have the update.

    Buck McCoy and Lurlene produce pick axes and hats at a premium rate, there is speculation that other characters can also be used such as belle but it could be bugged or require a specific quest to be completed.
    Gummy Joe can produce resources along with Homer, Marge, Apu and the rest, but he requires the Saloon to be a certain level

    The level for Gummy Joe to produce resources is Lv 4
    So the town plaza (saloon) needs to be level 4 before Joe can produce.

    Current characters that can produce include but not limited too:

    Homer
    Marge
    Apu
    Bart
    Buck McCoy
    Lurleen
    Cletus
    Gummy Joe (requires Lv 4 Plaza)
  • Brabsel
    682 posts Member
    edited April 2016
    Prospectors work like formless blobs from THoH, send em to your neighbors, when your neighbor taps me they get some resources and so do you. There does appear to be a limit to the amount of prospectors a town can have.

    Extra prospectors can be obtained by tapping bandits ( drop rate unknown)
    They can only be dropped on towns that have the update.

    Each town can hold up to ten prospectors. And there's a score board with your friends. You get points for sending and catching prospectors. You get ten points for sending one.

    Also, bandits always drop one clue and either 8 hats or 16 pickaxes. And like someonewashere said, they have a chance of dropping a prospector.
  • AOFIGO009
    1306 posts Member
    edited April 2016
    Thanks for the information Brabsel, I'm gonna look through it after breakfast! Has anybody else found that you can't directly replace roads with pavements anymore??
    Hey guys, I'm AO (not AOF). I create and run the Event Strategy Threads.
  • AfcwChris91
    176 posts Member
    edited April 2016
    Has anyone worked out if there is a daily limit with how many clues you can produce from handing in resources? Similar to the blueprint setup on the monorail event
  • juliet603
    17879 posts Member
    edited April 2016
    How many friends can you earn currency from? Mine stopped in the 'B's which seemed a little early :?
  • Tulumos
    81 posts Member
    edited April 2016
    Has anyone worked out if there is a daily limit with how many clues you can produce from handing in resources? Similar to the blueprint setup on the monorail event

    Oh god i totally forgot about THE limit, the "sebastian cobb is tired, cant produce anymore blueprints" limit :lol:
  • 4kidsandacatdog
    3090 posts Member
    edited April 2016
    Does anyone know what the little portraits are for? Every once in a while a bandit will drop one and it just goes to the little black bar by my task bar. I think I have 7 of them but I can't see where they are used.
  • Brabsel
    682 posts Member
    edited April 2016
    Does anyone know what the little portraits are for? Every once in a while a bandit will drop one and it just goes to the little black bar by my task bar. I think I have 7 of them but I can't see where they are used.
    Those are the persecutors. You can send them to other people's towns, if they are far enough in the quest.

    After four hours you get items if they weren't trapped before. If the neighbor taps them earlier then both you and your neighbor will get items.
  • Wiredup11
    343 posts Member
    edited April 2016
    When you're about to clear your town of bandits after a long period of time, first tap all individual wandering bandits. Then, tap the Bandit Hideout icon (top left). Hopefully this will prevent a loss in bandits spawned out of your town bank.
  • Ftball2theGroin
    594 posts Member
    edited April 2016
    Does it matter which "craze" you choose to make in your town? I see one gives pick axes and the other hats. I assume we need both currencies for things?
  • 4kidsandacatdog
    3090 posts Member
    edited April 2016
    Does it matter which "craze" you choose to make in your town? I see one gives pick axes and the other hats. I assume we need both currencies for things?

    Yes. I just check to see whichever one I need more of and then do the task for it.
  • mathumster385
    2420 posts Member
    edited April 2016
    Not sure if anyone else is having this or not, but initially I could see the name of friends who sent the fast-paced prospectors to my town. Now I can't. When I tap on them, there is no neighbor name displayed. This is really bugging me because I would like to return the kindness of my neighbors, and send some prospectors their way. :(

    Edit: Sorry, just saw the thread about this, oops. :oops:
  • anaquarind
    1496 posts Member
    edited April 2016
    The big question for this, and any other event for me is:

    Is this a bonut event?

    Should we be scrambling to finish this up as soon as possible for a shot at some extra donuts, or can we just take our time as long as we are on track for the main prize track? There are donuts at the daily trades, but this is almost certainly not repeatable.
    I like routine!
  • Brabsel
    682 posts Member
    edited April 2016
    anaquarind wrote:
    The big question for this, and any other event for me is:

    Is this a bonut event?

    Should we be scrambling to finish this up as soon as possible for a shot at some extra donuts, or can we just take our time as long as we are on track for the main prize track? There are donuts at the daily trades, but this is almost certainly not repeatable.
    It's 99% sure that it is a bonut event. With enough clues you should get bonuts.
  • bella200507
    7 posts Member
    edited April 2016
    I was able to tap bandits in 10 neighbor's (30 total bandits) and then I started to receive regular cash.
  • MrPMPisBeefy
    170 posts Member
    edited April 2016
    Should there be any concern not earning enough resources throughout the day to meet each challenge? I want to stock pile some resources each day to complete the day challenge of trading in X resources for prospectuses but don't want to fall behind in collecting everything else if I am not turning in anymore after those day challenges are done.
  • anaquarind
    1496 posts Member
    edited April 2016
    Should there be any concern not earning enough resources throughout the day to meet each challenge? I want to stock pile some resources each day to complete the day challenge of trading in X resources for prospectuses but don't want to fall behind in collecting everything else if I am not turning in anymore after those day challenges are done.

    Yes, this is what I have been doing too. I don't see how stockpiling some resources can hurt you in the long run. And may actually be beneficial since you'll be turning in the bigger resources for a higher ratio of Clue payouts. So I'd recommend NOT turning in resources too zealously.
    I like routine!
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