Some of the best content to date. Great little ghost town buildings. Love the graveyard and spooky hearse. Great for Halloween. Love all the barrels and fences and odd different things. But the rocks, really nice addition.
I complained ( and posted a thread ) about the dirt the first day. But, I have to admit, it has grown on me. Goes well with all of the red rocks and western items.
It was a long and grindy road. Glad it's done. Let's hope for the chili cook off next!
Make Nightmare Pile like Zombie Sandwich. All kids trick or treat at once.
Lisa was in the town plaza doing the coin thing, she somehow became released but everybody else is still in there making coins. 43 mins left to on town Plaza, but the question mark prize is gone. Oh well.
EDIT: I still have bandits in my town but no prospectors to release on others towns.
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I really liked it. The event had the positive aspects of past events without unneeded complicated crafting or calculating what you have in order to make sure you can get everything. I really enjoyed the general store idea to obtain additional items that in past events would have been crafted. You only needed to look and see which one you were running low on or your next turn in needed to determine which task to do. There was plenty of story to go around so that you didn't spend 95% of the act only gathering currencies while waiting for the next one to start. So I put it on the list of favorite events.
I was indifferent at the beginning, but then I got into building out the area. So overall I enjoyed the event. The questlines were funny and I got all of the prizes. Now I'm glad it's over.
Not whining or anything, but this was probably my least favorite event since I started playing in middle of ****. Don't get me wrong, I still found it amusing, but there was a lot of down time, and I felt like I was being forced to grind away at tapping bandits for an ultimate reward that I didn't really care about (i.e., a bunch of rocks). Also thought the event was completely upstaged by Level 60.
On the other hand, I'm generating so many donuts now that the appeal of earning bonuts from events is much, much less.
I thought they did a good job with everything: the elements of the event, that is. It didn't require much participation to acquire all of the prizes offered.
I wish I'd known at the beginning what I was ultimately saving up to craft; but even if I had, I doubt my tactics would have changed. I definitely would not have checked in as much, though.
I did know going into this that I had no plan to use any town space for this super-specialized aesthetic, but after we get the next 30-50 strips of land, I'll need to fill 'em with something. I am glad that this stuff seems to have been enthusiastically received by the audience in general, though. I think we could always use more diverse 'nature' stuff, and the dirt is a welcome addition as well.
Well, quite appropriately w/the event finale, I just finally completed this nonsense as well
Quite agree w/several neiboreenos, Barry & Roshi on the solid nature additions of dirt & the rocks that have added very nicely to my Canyon & other areas...
Mongo /Berzerker (for those that may recall one of the first 80's video games!) would've been welcome NPC though 8)
The Level-Up-Mega-Mayhem was a hysterically perfect addition, along w /the groovy End of Act film skits...all timed fairly decent in tandem w/Vegas & hopefully w/ that groovy Chilli Coyote on the way... better be some more land though or else there's gonna be more gunslingin/ complainin /whinin :roll:
...Time to continue some further climbin in the meantime...
Prizes can't be obtained from getting tnt anymore only donuts.
The donut price seems to drop as you collect tnt from wandering bandits and the plaza. Possibly to zero if you hit the target needed, so worthwhile for people still trying to get Act prizes before forced removal arrives ?
Why can't they get rid of the bandits and event-related Daily Challenges on time, but they can take everything out of the store when it ends? Mostly this event was a boring, leaving nothing to do once you finish. There should be an option to turn it all off, and not be bothered by critters and other event stuff.
This event took me all of 6 days max to get all of the prizes. It was artificially slowed down by caps and long waits between acts.
Why can't they get rid of the bandits and event-related Daily Challenges on time, but they can take everything out of the store when it ends? Mostly this event was a boring, leaving nothing to do once you finish. There should be an option to turn it all off, and not be bothered by critters and other event stuff.
This event took me all of 6 days max to get all of the prizes. It was artificially slowed down by caps and long waits between acts.
That would be a good feature, to turn off the event items for those who have finished.
My feeder town did not make it to the end.
I have this icon showing and can continue to collect TNT towards the last prize.
Most likely will still not get the cave but great for someone who was close.
I'm sure the take down will happen soon enough.
However it's kind of frustrating that I'm still getting bandits and my daily task can't be done because it wants me to "rile people up" or one of those, can't remember right now.
So what happens if I can't do it? Do I lose my daily rewards? Kind of sucks if I do, I think I'm at 7 of 10.
And I can't cancel it and do a different one as I already did that yesterday. I had the "bad man" task or whatever it was. Was getting late and he never showed up all day.
All I can honestly say is "meh". The only worthwhile prizes for me were Wes Doobner and Gummy Joe. I guess making the western town wouldn't have been so bad if not for the dirt road. I'd rank it somewhere between Terwilligers and Halloween 14.
I personally liked the Casino event more. There was more to do, the prizes were more rewarding (despite them all being mostly casinos), and it was more fun to design.
Replies
Some of the best content to date. Great little ghost town buildings. Love the graveyard and spooky hearse. Great for Halloween. Love all the barrels and fences and odd different things. But the rocks, really nice addition.
I complained ( and posted a thread ) about the dirt the first day. But, I have to admit, it has grown on me. Goes well with all of the red rocks and western items.
It was a long and grindy road. Glad it's done. Let's hope for the chili cook off next!
EDIT: I still have bandits in my town but no prospectors to release on others towns.
On the other hand, I'm generating so many donuts now that the appeal of earning bonuts from events is much, much less.
Just went way to long. Bonuts or shorter acts would have been great. I basically stopped playing this event a week ago
I wish I'd known at the beginning what I was ultimately saving up to craft; but even if I had, I doubt my tactics would have changed. I definitely would not have checked in as much, though.
I did know going into this that I had no plan to use any town space for this super-specialized aesthetic, but after we get the next 30-50 strips of land, I'll need to fill 'em with something. I am glad that this stuff seems to have been enthusiastically received by the audience in general, though. I think we could always use more diverse 'nature' stuff, and the dirt is a welcome addition as well.
Well, quite appropriately w/the event finale, I just finally completed this nonsense as well
Quite agree w/several neiboreenos, Barry & Roshi on the solid nature additions of dirt & the rocks that have added very nicely to my Canyon & other areas...
Mongo /Berzerker (for those that may recall one of the first 80's video games!) would've been welcome NPC though 8)
The Level-Up-Mega-Mayhem was a hysterically perfect addition, along w /the groovy End of Act film skits...all timed fairly decent in tandem w/Vegas & hopefully w/ that groovy Chilli Coyote on the way... better be some more land though or else there's gonna be more gunslingin/ complainin /whinin :roll:
...Time to continue some further climbin in the meantime...
The donut price seems to drop as you collect tnt from wandering bandits and the plaza. Possibly to zero if you hit the target needed, so worthwhile for people still trying to get Act prizes before forced removal arrives ?
Live life to the full
Love you Davo Rest in paradise
This event took me all of 6 days max to get all of the prizes. It was artificially slowed down by caps and long waits between acts.
That would be a good feature, to turn off the event items for those who have finished.
My feeder town did not make it to the end.
I have this icon showing and can continue to collect TNT towards the last prize.
Most likely will still not get the cave but great for someone who was close.
I'm sure the take down will happen soon enough.
Cheers!
I do not like this half takedown. Either leave it up or get rid of it all.
However it's kind of frustrating that I'm still getting bandits and my daily task can't be done because it wants me to "rile people up" or one of those, can't remember right now.
So what happens if I can't do it? Do I lose my daily rewards? Kind of sucks if I do, I think I'm at 7 of 10.
And I can't cancel it and do a different one as I already did that yesterday. I had the "bad man" task or whatever it was. Was getting late and he never showed up all day.
I personally liked the Casino event more. There was more to do, the prizes were more rewarding (despite them all being mostly casinos), and it was more fun to design.